* third person controller assets added
* dependencies updated
* integration of networked third person character avatar
* using NGO 1.1.0
* targeting Boss Room's utility package commit for ClientNetworkAnimator
* IP window allows for custom IP using UI Toolkit, player apply force re-added
* feedback: non-alloc raycasts, less spawns, format, etc
* removing motionspeed animation speed multiplier
* player spawned after spawn points are consumed is spawned at world origin
* feedback on formatting & interactivity
* changlog addition, more feedback changes
* MTT stamps for thirdpersoncontroller script
* reordering when iskinematic is enabled
* capsule collider added to ghost players, ingredient is dropped overhead
* ground layer usage
* stove collider upsize
* restoring drop overhead, removing fixedupdate usage
* re-enabling footstep sound on ghost clients
* more description on MTT usage
* re-added MotionSpeed functionality, any mapping can apply input (input disabled on out of focus devices)
* pickup height bumped up
* documenting NGO workaround to set in-scene NetworkVariable starting values
* dropzone prefab scale correction
* removing old host/join component, player motionspeed default param set to 1
* removing workaround on networkvariables on in-scene placed NetworkObjects
* updating the project to 2021.3.15f1
* adding rigidbody interpolation to the ingredient prefabs
* turning off interpolation while object is picked up
* updating boss room utilites package version
* fix pooling by using built in despawn API
* fix: Fix timing and use networktransform with server authority
* Update to latest develop again, still some issues with spawning