# This .gitignore file should be placed at the root of your Unity project directory # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore # A marker file of which existence is used to decide whether to run the first-launch experience or not. InitCodeMarker /[Tt]utorial [Dd]efaults/ # Packed templates go here upm-ci~/ upm-ci.log # Never ignore Asset meta data... !/[Aa]ssets/**/*.meta # Ignore ParrelSync clones for easier development **/*_clone_*/* # User's project-specific settings implemented using Settings Manager **/ProjectSettings/Packages # The rest are general best practices for Unity projects **/.Editor/ **/[Ll]ibrary/ **/[Tt]emp/ **/[Oo]bj/ **/[Bb]uild/ **/[Bb]uilds/ **/[Ll]ogs/ **/[Mm]emoryCaptures/ **/[Vv]alidationSuiteResults/ # Project/user-specific settings using Settings Manager **/ProjectSettings/Packages/ # UserSettings introduced in 2020.1 **/UserSettings/ # Uncomment this line if you wish to ignore the asset store tools plugin **/[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin **/[Aa]ssets/Plugins/Editor/JetBrains* # Rider .idea/ # Visual Studio cache directory .vs/ # Visual Studio Code settings directory .vscode/ # Gradle cache directory .gradle/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta # Unity3D generated file on crash reports sysinfo.txt # Builds *.apk *.unitypackage # Crashlytics generated file crashlytics-build.properties *.orig *.orig.meta # Ignore build reports **/Assets/BuildReports* # Mac file setting .DS_Store **/*_clone_*/