%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 5ce0e387261ddc34ba81ca7f2f1f7f73, type: 3} m_Name: Readme m_EditorClassIdentifier: icon: {fileID: 2800000, guid: ffb6127603f41ed47963d81c5eb74858, type: 3} title: 'ClientDriven: A Bitesize Sample' sections: - heading: ClientDriven text: 'The ClientDriven sample is a sample project designed to demonstrate responsive 3rd-person WASD character movements even under unfavourable network conditions. It also showcases how to interact with shared physics objects in a scene. The sample leverages Netcode for GameObject''s (Netcode) ClientNetworkTransform component and moves the owning player client-side, client authoritatively. Read more about the sample from the ' linkText: ClientDriven bitesize sample documentation. url: https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-clientdriven/index.html - heading: text: The entry scene for this game is the Bootstrap scene. From there a game can be hosted or an existing game can be joined. Run around the scene using WASD, and pick up orbs using the spacebar. Convert orbs from one color to another by dropping them in the converters in the middle of the level. Deposit orbs into the drop spots of the same color to earn points. linkText: url: - heading: text: 'To read more about Netcode and its built-in features, see the ' linkText: Netcode documentation. url: https://docs-multiplayer.unity3d.com/ - heading: text: 'For more information about this bitesize sample or our other bitesize samples, see the GitHub repo Readme from the ' linkText: Bitesize Samples GitHub public repository. url: https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize loadedLayout: 1