97 строки
1.7 KiB
Plaintext
97 строки
1.7 KiB
Plaintext
# This .gitignore file should be placed at the root of your Unity project directory
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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# A marker file of which existence is used to decide whether to run the first-launch experience or not.
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InitCodeMarker
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/[Tt]utorial [Dd]efaults/
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# Packed templates go here
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upm-ci~/
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upm-ci.log
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# Never ignore Asset meta data...
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!/[Aa]ssets/**/*.meta
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# Ignore ParrelSync clones for easier development
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**/*_clone_*/*
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# User's project-specific settings implemented using Settings Manager
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**/ProjectSettings/Packages
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# The rest are general best practices for Unity projects
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**/.Editor/
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**/[Ll]ibrary/
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**/[Tt]emp/
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**/[Oo]bj/
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**/[Bb]uild/
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**/[Bb]uilds/
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**/[Ll]ogs/
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**/[Mm]emoryCaptures/
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**/[Vv]alidationSuiteResults/
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# Project/user-specific settings using Settings Manager
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**/ProjectSettings/Packages/
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# UserSettings introduced in 2020.1
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**/UserSettings/
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# Uncomment this line if you wish to ignore the asset store tools plugin
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**/[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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**/[Aa]ssets/Plugins/Editor/JetBrains*
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# Rider
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.idea/
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# Visual Studio cache directory
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.vs/
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# Visual Studio Code settings directory
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.vscode/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.unitypackage
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# Crashlytics generated file
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crashlytics-build.properties
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*.orig
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*.orig.meta
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# Ignore build reports
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**/Assets/BuildReports*
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# Mac file setting
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.DS_Store
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**/*_clone_*/
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