com.unity.multiplayer.sampl.../Experimental
Paolo Abela 56154f106d
Added Dedicated Game Server Sample (experimental) (#160)
* feat: dgs core [MTT-6058] (#1)

* Creating base project based on NGO template

* feat: adding dedicated server package to DGS sample [MTT-6834] (#2)

* Adding dedicated server package

* enabling content selection and stripping rendering, UI, and Audio components on servers

* using multiplayer role instead of configuration to define if server or client

* Adding scene bootstrapper from Boss Room

* Adding multiplayerRoleRestricted attribute to relevant scripts

* updating to MPPM 0.5.0

* refactored game application and gamestate to isolate client and server code

* Adding min number of players to config and using max from config

* Shutting down the server after game ends or all clients disconnect

* setting vsync count to 0 on servers

* setting multiplayer role when building via BuildProcessor.cs

* updating project editor version to 2023.3.0a7

* Updating CLIArgParser to use CLI Arguments from DedicatedServer

* removing port and server ip from config file

* Adding default config to additional build files

* enabling dedicated server build optimizations in player settings

* feature: adding DGS sample to CI [MTT-7459] (#3)

* split the pr trigger and build jobs in separate files

* moving test-editors as fields under each project, and adding the dgs sample to projects

* adding tests to CI

* renaming project to remove spaces in name

* Adding support to build Linux/Mac/Windows clients and servers through menus

* feat: player character and base level design [MTT-6059][MTT-7372][MTT-6063] (#5)

* adding com.unity.multiplayer.samples.coop package

* Adding third person starter assets

* adding back animation module and updating assembly dependencies

* adding starter assets asmdef

* creating player character

* creating environment

* cleaning up UI and adding quit button

* adding menu toggle action

* cleaning up disconnect flow

* setting builds to windowed mode

* Adding game menu

* displaying number of connected players

* feat: DGS Sample AI characters [MTT-6062] (#6)

* creating basic AI character patrolling between points

* using NetcodeHooks class for spawn and despawn hooks

* extracting character geometry and skeleton to prefabs

* replacing network variable with rpc

* updating mac image to more recent one

* feature: add readme to DGS sample (#7)

* creating readme file

* adding UGS setup instructions

* syntax fixes and adding links to package docs

* Apply suggestions from code review

Co-authored-by: Vic Cooper <vic.cooper@unity3d.com>

* add details for how to use MPPM

* clarifying local multiplayer flow

* removing doc link to page that doesnt exist yet

* clarifying how to use autoconnect mode

* Apply suggestions from code review

Co-authored-by: Vic Cooper <vic.cooper@unity3d.com>

* adding link to doc for port forwarding

* Apply suggestions from code review

Co-authored-by: Vic Cooper <vic.cooper@unity3d.com>

* Apply suggestions from code review

Co-authored-by: Vic Cooper <vic.cooper@unity3d.com>
Co-authored-by: Louis-Philippe Lafontaine-Bédard <louisphilippe.lb@unity3d.com>

* [Documentation] Removed useless section

* [Documentation] Applied feedback from PR

* Update Experimental/DedicatedGameServer/README.md

Co-authored-by: Vic Cooper <vic.cooper@unity3d.com>

* Apply suggestions from code review

Co-authored-by: Vic Cooper <vic.cooper@unity3d.com>

* chore: updated readme with suggestions

* Update Experimental/DedicatedGameServer/README.md

Co-authored-by: Vic Cooper <vic.cooper@unity3d.com>

* Update Experimental/DedicatedGameServer/README.md

Co-authored-by: Vic Cooper <vic.cooper@unity3d.com>

* chore: Fixed typos

---------

Co-authored-by: Vic Cooper <vic.cooper@unity3d.com>
Co-authored-by: Paolo Abela <paolo.abela@unity3d.com>
Co-authored-by: Paolo Abela <rikudefuffs@gmail.com>

* Project version upgrade + mini fix [MTT-7789] (#10)

* chore: updated project version to alpha 17

* chore: Updated multiplayer packages

* chore: reserealized proejct settings

* fix: stripped AICharacter animator component from server instances

* chore: disabled default network prefabs generation [skip ci]

* feat: removed Bootstrapper tool [MTT-7632] (#11)

* feat: removed Bootstrapper tool and used serialized fields instead [MTT-7632]

* fix: fixed faulty initialization due to race conditions

* chore: added comments and error logs

* Doors integration [MTT-6061] (#12)

* importing door scripts, models and animations from boss room

* adding doors to environment

* changing match duration to 5 minutes

* feat: Added logic that allows doors to be opened if at least one player is nearby, and to display the related UI on clients
chore: removed FloorSwitch assets

* feat: players can now be detected by doors when they collide

* feat: added "OpenDoor" input detection

* feat: doors open when a player asks them to do so

---------

Co-authored-by: LPLafontaineB <louisphilippe.lb@unity3d.com>

* chore: updated multiplayer packages to solve UGS integration issues

* DGS door UI (#13)

* feat: Added predicted and reconciled UI for InteractiveDoor

* fix: fixed scaling of door interaction UI

* chore: updated CI windows image

---------

Co-authored-by: Paolo Abela <rikudefuffs@gmail.com>

* DGS readme corrections [MTT-7869] (#14)

* chore: updated README

* chore: Apply suggestions from code review

Co-authored-by: Vic Cooper <vic.cooper@unity3d.com>

---------

Co-authored-by: Paolo Abela <rikudefuffs@gmail.com>
Co-authored-by: Vic Cooper <vic.cooper@unity3d.com>

* Feature: Dedicated Game Server Sample Art Pass [MTT-7403] (#8)

* URP settings updates: deleted 2D version and replaced with 3D version

* added colors and landmarks to the enviro, reorganized enviro prefab

* updated UI with stylesheet from other samples

* Added character color shader

* updated player colors

* Color updates and the addition of player icons

* Reorg of environment prefab, reimplementation of character numbers

* deletion of unneeded assets

* removed debugging method

* adjusted URP asset to minimize shadow artifacts

* environment tweaks

* slightly update door UI

* moved a pillar to be in desired position

* chore: Updated NGO to 1.8.0 to match the version ran in the CI

* deleted unused script

* made unnecessarily public class internal, also cleaned out some redundant code

---------

Co-authored-by: Paolo Abela <paolo.abela@unity3d.com>

* [DGS] Unneded systems strip [MTT-8054] (#15)

* chore: added missing newline to readme

* chore: optimization. stripped out all default rendering, UI and audio components

* Fixed incorrect CI settings (#16)

* chore: fixed CI tests not running properly

* chore: (CI) updated Windows image and added specific editor version

* chore: (CI) updated mac image

* chore: updated dedicated server and multiplayer play mode packages to 1.0.0 (#18)

* chore: updated documentation links

* chore: removed unneeded folders

* chore: added instructions related to how to change the amount of players in a section [skip ci]

---------

Co-authored-by: Louis-Philippe Lafontaine-Bédard <louisphilippe.lb@unity3d.com>
Co-authored-by: Vic Cooper <vic.cooper@unity3d.com>
Co-authored-by: Paolo Abela <paolo.abela@unity3d.com>
Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com>
Co-authored-by: Jil Franco <jillian.franco@unity3d.com>
2024-03-22 12:05:57 +00:00
..
Anticipation Sample feat: Added client anticipation sample [MTT-8052] (#154) 2024-03-04 12:18:25 -05:00
DedicatedGameServer Added Dedicated Game Server Sample (experimental) (#160) 2024-03-22 12:05:57 +00:00
MultiplayerUseCases feat: Updating utilities package for samples to v1.8.0 (#151) 2023-12-15 15:28:06 -05:00
README.md chore: Experimental folder contribution guidelines update (#152) 2023-12-15 14:38:04 -05:00

README.md

‼️Experimental Samples‼️

Experimental samples are new samples or experimental modifications made to mature samples. Unity does not support Experimental samples because they are in the early stages of development, address currently unsupported use cases, or rely on experimental technologies.

Experimental samples can go through many changes before they are ready to be released and labelled as Production-Ready. They might pass the verification requirements; however, they could be deprecated. There is no guarantee for future support, so you should not use experimental samples in production.

Goal and Purpose

The goal of this folder is to aggregate ideas and small projects in development to accelerate community access. They are made available to foster discussion and gauge interest in particular areas.

These samples come with no quality guarantee and are not recommended for production use.

This means:

  • They are unsupported and may be changed or removed at any time.
  • They are not rigorously tested against Unity Editor versions, platforms, or devices.
  • They are not maintained to the same quality or standards as those labelled as Production-Ready.
  • They may address unsupported use cases.

For education on game features critical to your production, please use our Production-Ready Bitesize samples, Boss Room, and documentation.

To connect, find support and share feedback, join the multiplayer community on the Unity Discord and Unity Forum.

Contributing

If you're a Unity employee, click here for contribution guidelines.