com.unity.multiplayer.sampl.../Deprecated/Invaders
Paolo Abela 447450bad2
Deprecation of "Invaders" sample (#186)
* chore: removed Invaders from CI, as it is now a deprecated sample

* chore: Moved "Invaders" sample to "Deprecated" folder

* chore: Added README for deprecated samples

* chore: Removed "Contributing" section from Deprecated samples README.md
2024-06-21 09:56:50 +01:00
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README.md Deprecation of "Invaders" sample (#186) 2024-06-21 09:56:50 +01:00

README.md

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Invaders

UnityVersion NetcodeVersion LatestRelease

This is a UNET sample project converted to Netcode for GameObjects. The Invaders sample is a sample project designed to demonstrate game flows and game modes.

Sample Overview

In this sample, learn more about:

  • Simple start, lobby, and finish flow with Netcode for GameObjects using Scene Management
  • Unconventional movement networked
  • Client driven movement with Client Network Transform
  • Shared timer between clients in a client-sided predicted way


💡 Documentation

Check out the Invaders sample documentation for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.



Exploring the Sample

The entry scene for this game is the InitBootStrap scene. From there a game can be hosted or an existing game can be joined. Move back and forth using the A and D keys, and shoot using the spacebar. Shoot enemies to gain points, and avoid their bullets to avoid losing health (and eventually losing)!


💡 Bitesize Readme

Check out our main Bitesize Samples GitHub Readme for more documentation, resources, releases, contribution guidelines, and our feedback form.



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