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* chore: removed Invaders from CI, as it is now a deprecated sample * chore: Moved "Invaders" sample to "Deprecated" folder * chore: Added README for deprecated samples * chore: Removed "Contributing" section from Deprecated samples README.md |
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README.md
Invaders
This is a UNET sample project converted to Netcode for GameObjects. The Invaders sample is a sample project designed to demonstrate game flows and game modes.
Sample Overview
In this sample, learn more about:
- Simple start, lobby, and finish flow with Netcode for GameObjects using Scene Management
- Unconventional movement networked
- Client driven movement with Client Network Transform
- Shared timer between clients in a client-sided predicted way
💡 Documentation
Check out the Invaders sample documentation for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
Exploring the Sample
The entry scene for this game is the InitBootStrap scene. From there a game can be hosted or an existing game can be joined. Move back and forth using the A and D keys, and shoot using the spacebar. Shoot enemies to gain points, and avoid their bullets to avoid losing health (and eventually losing)!
💡 Bitesize Readme
Check out our main Bitesize Samples GitHub Readme for more documentation, resources, releases, contribution guidelines, and our feedback form.