com.unity.multiplayer.sampl.../Basic/ClientDriven/Assets/InputSystem
Fernando Cortez b8a577556e
feat: Third Person Character Controller integration with custom IP UI (#66)
* third person controller assets added

* dependencies updated

* integration of networked third person character avatar

* using NGO 1.1.0

* targeting Boss Room's utility package commit for ClientNetworkAnimator

* IP window allows for custom IP using UI Toolkit, player apply force re-added

* feedback: non-alloc raycasts, less spawns, format, etc

* removing motionspeed animation speed multiplier

* player spawned after spawn points are consumed is spawned at world origin

* feedback on formatting & interactivity

* changlog addition, more feedback changes

* MTT stamps for thirdpersoncontroller script

* reordering when iskinematic is enabled

* capsule collider added to ghost players, ingredient is dropped overhead

* ground layer usage

* stove collider upsize

* restoring drop overhead, removing fixedupdate usage

* re-enabling footstep sound on ghost clients

* more description on MTT usage

* re-added MotionSpeed functionality, any mapping can apply input (input disabled on out of focus devices)

* pickup height bumped up

* documenting NGO workaround to set in-scene NetworkVariable starting values

* dropzone prefab scale correction

* removing old host/join component, player motionspeed default param set to 1

* removing workaround on networkvariables on in-scene placed NetworkObjects

* updating the project to 2021.3.15f1

* adding rigidbody interpolation to the ingredient prefabs

* turning off interpolation while object is picked up

* updating boss room utilites package version
2022-12-06 14:43:26 -05:00
..
StarterAssets_Networked.inputactions feat: Third Person Character Controller integration with custom IP UI (#66) 2022-12-06 14:43:26 -05:00
StarterAssets_Networked.inputactions.meta feat: Third Person Character Controller integration with custom IP UI (#66) 2022-12-06 14:43:26 -05:00