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* removing clientrpc for setting position on spawn, disabling charactercontroller on clients * adding more detailed comments * changelog addition |
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.github | ||
.yamato | ||
Basic | ||
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CHANGELOG.md | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
LICENSE.md | ||
README.md |
README.md
Netcode for GameObjects Bitesize Samples
Unity Version | Netcode Version |
---|---|
2020.3 | 1.0.0-pre |
This repository contains a collection of bitesize sample projects and games that showcase different sub-features of Netcode. You can review these samples with documentation to better understand APIs and features.
Who is this for?
The samples in this repository help you get started with development of a multiplayer project using Netcode for GameObjects.
Requirements
You need Unity and Unity Netcode installed to use these samples. Complete the Hello World Getting Started to prepare your environment. You can then access and use these samples for Netcode for GameObjects in a more self-contained scenario.
Community and Feedback
For help, questions, networking advice or discussions about Netcode for GameObjects and its samples, please join our Discord Community or create a post in the Unity Multiplayer Forum.
Maintenance
The Netcode for GameObjects Bitesize Samples repository will be maintained and updated with the latest released Netcode for GameObjects version and Unity LTS version. See this readme and the changelog for supported versions.
Other samples
See our other samples for more multiplayer content
Contributing
We welcome your contributions to this sample code and objects. See our contribution guidelines for details.