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README-ZH.md
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README-ZH.md
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@ -203,6 +203,18 @@ UIWidgets也支持Gif!
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如果想在runtime选择是否debug,请修改文件```com.unity.uiwidgets/com.unity.uiwidgets/Runtime/foundation/debug.cs```中的```static bool debugEnableAtRuntimeInternal```
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## 使用Window Scope保护外部调用
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如果您在调试时遇到 `AssertionError: Window.instance is null` 或者在调用 `Window.instance` 时得到空指针, 那么您需要
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使用以下方式来保护您的调用,使之可以在正确的Isolate上执行回调逻辑:
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```csharp
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using(Isolate.getScope(the isolate of your App)) {
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// code dealing with UIWidgets,
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// e.g. setState(() => {....})
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}
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```
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通常,在您使用外部事件,例如来自UIWidgets之外的输入事件、网络传输回调事件时需要做这样的处理。具体的您可以参考我们的 HttpRequestSample 这个样例中的写法。需要注意的是,一般情况下您在UIWidgets框架的内部调用 (如 `Widget.build, State.initState...`)中不需要额外采取上述保护措施。
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## 学习
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#### 教程
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README.md
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README.md
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@ -213,6 +213,24 @@ In Unity editor, you can switch debug/release mode by “UIWidgets->EnableDebug
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If you want to change different mode in runtime, please modify the file “com.unity.uiwidgets/com.unity.uiwidgets/Runtime/foundation/debug.cs” by making “static bool debugEnableAtRuntimeInternal” to true or false. Note that the value is set to false by default.
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## Using Window Scope
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If you see the error `AssertionError: Window.instance is null` or null pointer error of `Window.instance`,
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it means the code is not running in the window scope. In this case, you can enclose your code
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with window scope as below:
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```csharp
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using(Isolate.getScope(the isolate of your App)) {
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// code dealing with UIWidgets,
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// e.g. setState(() => {....})
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}
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```
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This is needed if the code is in methods
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not invoked by UIWidgets. For example, if the code is in `completed` callback of `UnityWebRequest`,
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you need to enclose them with window scope.
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Please see our HttpRequestSample for detail.
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For callback/event handler methods from UIWidgets (e.g `Widget.build, State.initState...`), you don't need do
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it yourself, since the framework ensure it's in window scope.
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## Learn
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#### Samples
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