fix arm64 compile error and upload android plugins
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Родитель
3dbf8a3e0e
Коммит
85d2e3711b
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:5fe191b1984da5d9ec508bb78bedbb7f2ccd48700c7cdd4a5abcd33e490ed6b2
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size 83591640
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oid sha256:8f3576c6bd4d8a260bf317871abe4a4e932fe085925710b0488e2faf0d586235
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size 84476864
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:b5435f23c3ddedd8a76ec39a1bbcee12c20f1d6803fd93707f1c82dca2bef608
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size 77018268
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oid sha256:530e2dd4a043120dcaa466ef44009c001ed1dbfb0e16850ef22f94918bbc5fd9
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size 77017452
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@ -260,7 +260,7 @@ namespace uiwidgets
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int UIWidgetsPanel::RegisterTexture(void *native_texture_ptr)
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{
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int texture_identifier = reinterpret_cast<int>(native_texture_ptr);
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int64_t texture_identifier = reinterpret_cast<int64_t>(native_texture_ptr);
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auto* engine = reinterpret_cast<EmbedderEngine*>(engine_);
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engine->GetShell().GetPlatformView()->RegisterTexture(
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std::make_unique<UnityExternalTextureGL>(
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