fix doc validation issue
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Родитель
06c6cc7a92
Коммит
a80075e12e
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@ -1,5 +1,5 @@
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test_editors:
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- version: 2019.4/china_unity/staging
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- version: 51fe52edbb02
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test_platforms:
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- name: win
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type: Unity::VM
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@ -1,4 +1,4 @@
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UIWidgets copyright © 2020 Unity Technologies ApS
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UIWidgets copyright © 2021 Unity Technologies ApS
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Licensed under the Unity Companion License for Unity-dependent projects--see [Unity Companion License](http://www.unity3d.com/legal/licenses/Unity_Companion_License).
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@ -22,9 +22,9 @@ namespace Unity.UIWidgets.service {
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public readonly char input;
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public readonly TextInputAction? inputAction;
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public RawInputKeyResponse(bool swallow, char input = '\0', TextInputAction? inputAction = null) {
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public RawInputKeyResponse(bool swallow, int input = 0, TextInputAction? inputAction = null) {
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this.swallow = swallow;
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this.input = input;
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this.input = (char) input;
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this.inputAction = inputAction;
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}
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@ -35,7 +35,7 @@ namespace Unity.UIWidgets.service {
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null);
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}
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public static readonly RawInputKeyResponse swallowResponse = new RawInputKeyResponse(true, '\0', null);
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public static readonly RawInputKeyResponse swallowResponse = new RawInputKeyResponse(true, 0, null);
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}
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interface KeyboardDelegate : IDisposable {
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@ -44,7 +44,7 @@ namespace Unity.UIWidgets.service {
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void setEditingState(TextEditingValue value);
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void setEditableSizeAndTransform(Dictionary<string, object> args);
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void setStyle(Dictionary<string, object> args);
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void setIMEPos(Offset imeGlobalPos);
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@ -153,7 +153,7 @@ namespace Unity.UIWidgets.service {
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_value = _value.deleteSelection(true);
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}
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}
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else if (currentEvent.character != '\0') {
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else if (currentEvent.character != 0) {
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_value = _value.clearCompose();
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char ch = currentEvent.character;
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if (ch == '\r' || ch == 3) {
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@ -102,7 +102,7 @@ namespace Unity.UIWidgets.services {
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public override void debugFillProperties(DiagnosticPropertiesBuilder properties) {
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base.debugFillProperties(properties);
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properties.add(new StringProperty("keyId", keyId.ToString().PadLeft(8, '\0'), showName: true));
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properties.add(new StringProperty("keyId", keyId.ToString().PadLeft(8, (char)0), showName: true));
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properties.add(new StringProperty("keyLabel", keyLabel, showName: true));
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properties.add(new StringProperty("debugName", debugName, showName: true, defaultValue: null));
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}
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