Merge pull request #350 from Unity-Technologies/zxw/fix_refresher_bug
fix oom bug
This commit is contained in:
Коммит
c0bbaf23cc
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:a45b88658551d431f33e90b2fcb652e6e7caf198e3b7ddd981eccaa28d467c61
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size 84478088
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oid sha256:305d94ffd996747ddfeaf55bf2fed4b9d5550ef7fe2e519fcabdb562db49d330
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size 84478472
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:3fd4a0274ec01ecbe165fffca9f19c56c5102084c5ee456291db2187f2707d32
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size 77019368
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oid sha256:9987c26aeeb53a37b9a04ea551c70e0b0e58e2750c0318abddc8e75c176a0136
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size 77019504
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:6efe231a006f1af3b35b1921703d2e7ce6f8f4b0cb186219a7f0fc326c8b60a9
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size 243846216
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oid sha256:b4f0aa74158a97577dfbd17da0faf4b34e6d31197bad2747c6376cf261700d3d
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size 243549592
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:37cb1fb7caf005e5ce9c8701047f1ef2dd0c74b02615c824143bcd99e154e7ff
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oid sha256:0774df0222392c3908e14c4ac9b135ca84ece30bdd930ee651b2936ae49e9e19
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size 21783600
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:1a284ce4a15639347bc4371fdc5d4c5c602be836297accfec0f2b1d0e4267e68
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size 11261952
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oid sha256:677109a2f5a7d88c1cfe4a653e1b911696bdc7afbf072846aaa5628fdcb658bd
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size 11260416
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@ -8,9 +8,9 @@ namespace Unity.UIWidgets.rendering {
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int childCount { get; }
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public Size getChildSize(int i);
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Size getChildSize(int i);
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public void paintChild(int i, Matrix4 transform = null, float opacity = 1.0f);
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void paintChild(int i, Matrix4 transform = null, float opacity = 1.0f);
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}
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public abstract class FlowDelegate {
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@ -161,7 +161,7 @@ namespace Unity.UIWidgets.rendering {
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}
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public void paintChild(int i, Matrix4 transform = null, float opacity = 1.0f) {
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transform ??= Matrix4.identity();
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transform = transform ?? Matrix4.identity();
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RenderBox child = _randomAccessChildren[i];
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FlowParentData childParentData = child.parentData as FlowParentData;
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D.assert(() => {
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@ -233,8 +233,8 @@ namespace Unity.UIWidgets.rendering {
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bool absorbed = result.addWithPaintTransform(
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transform: transform,
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position: position,
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hitTest: (BoxHitTestResult result, Offset position) => {
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return child.hitTest(result, position: position);
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hitTest: (BoxHitTestResult result2, Offset position2) => {
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return child.hitTest(result2, position: position2);
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}
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);
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if (absorbed)
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@ -762,16 +762,18 @@ namespace Unity.UIWidgets.rendering {
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public override void paint(PaintingContext context, Offset offset) {
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if (child != null) {
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if (_alpha == 0) {
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layer = null;
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return;
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}
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if (_alpha == 255) {
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layer = null;
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context.paintChild(child, offset);
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return;
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}
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D.assert(needsCompositing);
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context.pushOpacity(offset, _alpha, base.paint);
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layer = context.pushOpacity(offset, _alpha, base.paint, layer as OpacityLayer);
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}
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}
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@ -805,7 +805,7 @@ class Build
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//
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//Disable the persistent cache (via force its IsValid() method to always return false) in UIWidget engine for Mac
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//note that there might be some performance issue (mainly first frame delay) after this fix on Mac
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np.Defines.Add(c => IsMac(c), "UIWIDGETS_FORCE_DISABLE_PERSISTENTCACHE=\\\"1\\\"");
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np.Defines.Add(c => IsMac(c) || IsIosOrTvos(c), "UIWIDGETS_FORCE_DISABLE_PERSISTENTCACHE=\\\"1\\\"");
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np.Defines.Add(c => c.CodeGen == CodeGen.Debug,
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new[] { "_ITERATOR_DEBUG_LEVEL=2", "_HAS_ITERATOR_DEBUGGING=1", "_SECURE_SCL=1" });
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@ -88,6 +88,7 @@ void Rasterizer::DrawLastLayerTree() {
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return;
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}
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DrawToSurface(*last_layer_tree_);
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surface_->ClearContext();
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}
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void Rasterizer::Draw(fml::RefPtr<Pipeline<LayerTree>> pipeline) {
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@ -232,6 +233,8 @@ RasterStatus Rasterizer::DoDraw(std::unique_ptr<LayerTree> layer_tree) {
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persistent_cache->ResetStoredNewShaders();
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RasterStatus raster_status = DrawToSurface(*layer_tree);
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surface_->ClearContext();
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if (raster_status == RasterStatus::kSuccess) {
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last_layer_tree_ = std::move(layer_tree);
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} else if (raster_status == RasterStatus::kResubmit) {
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@ -325,7 +328,6 @@ RasterStatus Rasterizer::DrawToSurface(LayerTree& layer_tree) {
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if (compositor_frame) {
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RasterStatus raster_status = compositor_frame->Raster(layer_tree, false);
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if (raster_status == RasterStatus::kFailed) {
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surface_->ClearContext();
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return raster_status;
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}
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if (external_view_embedder != nullptr) {
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@ -347,11 +349,9 @@ RasterStatus Rasterizer::DrawToSurface(LayerTree& layer_tree) {
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TRACE_EVENT0("uiwidgets", "PerformDeferredSkiaCleanup");
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surface_->GetContext()->performDeferredCleanup(kSkiaCleanupExpiration);
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}
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surface_->ClearContext();
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return raster_status;
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}
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surface_->ClearContext();
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return RasterStatus::kFailed;
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}
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