com.unity.uiwidgets/engine/Scripts/lib_build_ios_bitcode.sh

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engine_path=$(pwd)
runtime_mode=release
while getopts ":r:m:" opt
do
case $opt in
r)
engine_path=$OPTARG # set engine_path, depot_tools and flutter engine folder will be put into this path
;;
m)
runtime_mode=$OPTARG
;;
?)
echo "unknown param"
exit 1;;
esac
done
python3 lib_build.py -r $engine_path -m $runtime_mode -p ios -e