build the debugger project whenever dependencies change
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Родитель
afa3d74ae8
Коммит
c89b67caa7
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@ -98,7 +98,7 @@
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<Touch Files="@(IntermediateAssembly)" AlwaysCreate="true" />
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</Target>
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<Target Name="AfterBuild" DependsOnTargets="DeployDebugger" />
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<Target Name="AfterBuild" DependsOnTargets="BuildDebugger" />
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<!-- Make sure all the assemblies are cleaned from the debugger dir as well -->
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<Target Name="AfterClean" DependsOnTargets="_ResolveOutputFiles">
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@ -194,10 +194,11 @@
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<!-- This target is called by the BuildDebuggerProject target. It builds the unity debugger
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project and deploys the result to the proper directories -->
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<Target Name="_BuildDebuggerProject" DependsOnTargets="_SetupDebuggerProject"
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Inputs="@(_Files->'$(_ProjectAbsPath)Project\Assets\bin\%(RecursiveDir)%(Filename)%(Extension)')"
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Inputs="@(_Files)"
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Outputs="$(_DebuggerExe)">
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<Exec Command="$(_UnityCmd) -batchmode -projectpath "$(_ProjectAbsPath)Project" -quit" />
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<Touch Files="$(_DebuggerExe)" />
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<!-- Clean out files that aren't needed anymore -->
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<Delete Files="$(_ProjectAbsPath)$(UnityDebuggerProjectBuildDir)Debugger_Data\Managed\CodeEditor.*" />
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