Ignore native module tests on Windows debug build

This resolves #2558. There are no more errors when running test.py on
the debug build in Windows. When running the release build the tests
will be executed as usual.
This commit is contained in:
Eran Tiktin 2015-08-27 23:05:06 +03:00
Родитель b7d80e792d
Коммит 5337d8c23f
4 изменённых файлов: 40 добавлений и 22 удалений

1
.gitignore поставляемый
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@ -17,3 +17,4 @@ node_modules/
*.pyc
debug.log
npm-debug.log
atom/common/chrome_version.h

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@ -54,7 +54,7 @@ You can also only build the Debug target:
python script\build.py -c D
```
After building is done, you can find `electron.exe` under `out\D` (debug
After building is done, you can find `electron.exe` under `out\D` (debug
target) or under `out\R` (release target).
## 64bit build
@ -82,6 +82,15 @@ Test functionality using:
python script\test.py
```
Tests that include native modules (e.g. `runas`) can't be executed with the
debug build (see #2558 for details), but they will work with the release build.
To run the tests with the release build use:
```powershell
python script\test.py -R
```
## Troubleshooting
### Command xxxx not found

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@ -7,16 +7,20 @@ describe 'third-party module', ->
fixtures = path.join __dirname, 'fixtures'
temp.track()
describe 'runas', ->
it 'can be required in renderer', ->
require 'runas'
# If the test is executed with the debug build on Windows, we will skip it
# because native modules don't work with the debug build (see issue #2558).
if process.platform isnt 'win32' or
process.execPath.toLowerCase().indexOf('\\out\\d\\') is -1
describe 'runas', ->
it 'can be required in renderer', ->
require 'runas'
it 'can be required in node binary', (done) ->
runas = path.join fixtures, 'module', 'runas.js'
child = require('child_process').fork runas
child.on 'message', (msg) ->
assert.equal msg, 'ok'
done()
it 'can be required in node binary', (done) ->
runas = path.join fixtures, 'module', 'runas.js'
child = require('child_process').fork runas
child.on 'message', (msg) ->
assert.equal msg, 'ok'
done()
describe 'q', ->
Q = require 'q'

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@ -48,18 +48,22 @@ describe '<webview> tag', ->
webview.src = "file://#{fixtures}/pages/d.html"
document.body.appendChild webview
it 'loads native modules when navigation happens', (done) ->
listener = (e) ->
webview.removeEventListener 'did-finish-load', listener
listener2 = (e) ->
assert.equal e.message, 'function'
done()
webview.addEventListener 'console-message', listener2
webview.reload()
webview.addEventListener 'did-finish-load', listener
webview.setAttribute 'nodeintegration', 'on'
webview.src = "file://#{fixtures}/pages/native-module.html"
document.body.appendChild webview
# If the test is executed with the debug build on Windows, we will skip it
# because native modules don't work with the debug build (see issue #2558).
if process.platform isnt 'win32' or
process.execPath.toLowerCase().indexOf('\\out\\d\\') is -1
it 'loads native modules when navigation happens', (done) ->
listener = (e) ->
webview.removeEventListener 'did-finish-load', listener
listener2 = (e) ->
assert.equal e.message, 'function'
done()
webview.addEventListener 'console-message', listener2
webview.reload()
webview.addEventListener 'did-finish-load', listener
webview.setAttribute 'nodeintegration', 'on'
webview.src = "file://#{fixtures}/pages/native-module.html"
document.body.appendChild webview
describe 'preload attribute', ->
it 'loads the script before other scripts in window', (done) ->