docs: Update the rebranding guide
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@ -2,8 +2,8 @@
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To distribute your app with Electron, you should name the folder of your app
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as `app`, and put it under Electron's resources directory (on OS X it is
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`Electron.app/Contents/Resources/`, and on Linux and Windows it is `resources/`),
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like this:
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`Electron.app/Contents/Resources/`, and on Linux and Windows it is
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`resources/`), like this:
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On OS X:
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@ -23,8 +23,8 @@ electron/resources/app
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└── index.html
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```
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Then execute `Electron.app` (or `atom` on Linux, and `atom.exe` on Windows), and
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Electron will start as your app. The `electron` directory would then be
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Then execute `Electron.app` (or `electron` on Linux, `electron.exe` on Windows),
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and Electron will start as your app. The `electron` directory would then be
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your distribution that should be delivered to final users.
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## Packaging your app into a file
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@ -58,52 +58,71 @@ More details can be found in [Application packaging](application-packaging.md).
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After bundling your app into Electron, you will want to rebrand Electron
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before distributing it to users.
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If you don't care about the executable name on Windows or the helper process
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name on OS X, you can simply rename the downloaded binaries, and there is also a
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grunt task that can download prebuilt Electron binaries for your current
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platform automatically:
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[grunt-download-atom-shell](https://github.com/atom/grunt-download-atom-shell).
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### Windows
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You can not rename the `atom.exe` otherwise native modules will not load. But
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you can edit the executable's icon and other information with tools like
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[rcedit](https://github.com/atom/rcedit) or [ResEdit](http://www.resedit.net).
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If you don't use any native Node module, it is fine to rename `atom.exe` to any
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name you want.
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You can rename `electron.exe` to any name you like, and edit its icon and other
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information with tools like [rcedit](https://github.com/atom/rcedit) or
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[ResEdit](http://www.resedit.net).
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### OS X
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You can rename `Electron.app` to whatever you want, and you also have to rename the
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`CFBundleDisplayName`, `CFBundleIdentifier` and `CFBundleName` fields in
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following manifest files if they have these keys:
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You can rename `Electron.app` to any name you want, and you also have to rename
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the `CFBundleDisplayName`, `CFBundleIdentifier` and `CFBundleName` fields in
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following files:
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* `Electron.app/Contents/Info.plist`
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* `Electron.app/Contents/Frameworks/Atom Helper.app/Contents/Info.plist`
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* `Electron.app/Contents/Frameworks/Electron Helper.app/Contents/Info.plist`
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You can also rename the helper app to avoid showing `Electron Helper` in the
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Activity Monitor, but make sure you have renamed the helper app's executable
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file's name.
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The structure of a renamed app would be like:
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```
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MyApp.app/Contents
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├── Info.plist
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├── MacOS/
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│ └── MyApp
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└── Frameworks/
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├── MyApp Helper EH.app
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| ├── Info.plist
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| └── MacOS/
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| └── MyApp Helper EH
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├── MyApp Helper NP.app
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| ├── Info.plist
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| └── MacOS/
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| └── MyApp Helper NP
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└── MyApp Helper.app
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├── Info.plist
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└── MacOS/
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└── MyApp Helper
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```
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### Linux
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You can rename the `atom` executable to whatever you want.
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You can rename the `electron` executable to any name you like.
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## Rebranding by rebuilding Electron from source
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The best way to rename Electron is to change the product name and then build
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from source. To do this you need to override the `GYP_DEFINES` environment
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variable and have a clean rebuild:
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It is also possible to rebrand Electron by changing the product name and
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building it from source. To do this you need to override the `GYP_DEFINES`
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environment variable and have a clean rebuild:
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__Windows__
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```cmd
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> set "GYP_DEFINES=project_name=myapp product_name=MyApp"
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> python script\clean.py
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> python script\bootstrap.py
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> python script\build.py -c Release -t myapp
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> python script\build.py -c R -t myapp
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```
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__Bash__
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```bash
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$ export GYP_DEFINES="project_name=myapp product_name=MyApp"
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$ script/clean.py
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$ script/bootstrap.py
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$ script/build.py -c Release -t myapp
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```
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