262 строки
8.0 KiB
C++
262 строки
8.0 KiB
C++
// Copyright (c) 2013 GitHub, Inc. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#include "atom/common/node_bindings.h"
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "atom/common/browser_v8_locker.h"
|
|
#include "base/command_line.h"
|
|
#include "base/base_paths.h"
|
|
#include "base/files/file_path.h"
|
|
#include "base/message_loop/message_loop.h"
|
|
#include "base/path_service.h"
|
|
#include "content/public/browser/browser_thread.h"
|
|
|
|
#if defined(OS_WIN)
|
|
#include "base/strings/utf_string_conversions.h"
|
|
#endif
|
|
|
|
#include "atom/common/node_includes.h"
|
|
|
|
using content::BrowserThread;
|
|
|
|
// Forward declaration of internal node functions.
|
|
namespace node {
|
|
void Init(int*, const char**, int*, const char***);
|
|
void Load(Environment* env);
|
|
void SetupProcessObject(Environment*, int, const char* const*, int,
|
|
const char* const*);
|
|
}
|
|
|
|
namespace atom {
|
|
|
|
namespace {
|
|
|
|
// Empty callback for async handle.
|
|
void UvNoOp(uv_async_t* handle, int status) {
|
|
}
|
|
|
|
// Convert the given vector to an array of C-strings. The strings in the
|
|
// returned vector are only guaranteed valid so long as the vector of strings
|
|
// is not modified.
|
|
scoped_ptr<const char*[]> StringVectorToArgArray(
|
|
const std::vector<std::string>& vector) {
|
|
scoped_ptr<const char*[]> array(new const char*[vector.size()]);
|
|
for (size_t i = 0; i < vector.size(); ++i)
|
|
array[i] = vector[i].c_str();
|
|
return array.Pass();
|
|
}
|
|
|
|
#if defined(OS_WIN)
|
|
std::vector<std::string> String16VectorToStringVector(
|
|
const std::vector<string16>& vector) {
|
|
std::vector<std::string> utf8_vector;
|
|
utf8_vector.reserve(vector.size());
|
|
for (size_t i = 0; i < vector.size(); ++i)
|
|
utf8_vector.push_back(UTF16ToUTF8(vector[i]));
|
|
return utf8_vector;
|
|
}
|
|
#endif
|
|
|
|
} // namespace
|
|
|
|
node::Environment* global_env = NULL;
|
|
|
|
NodeBindings::NodeBindings(bool is_browser)
|
|
: is_browser_(is_browser),
|
|
message_loop_(NULL),
|
|
uv_loop_(uv_default_loop()),
|
|
embed_closed_(false),
|
|
uv_env_(NULL),
|
|
weak_factory_(this) {
|
|
}
|
|
|
|
NodeBindings::~NodeBindings() {
|
|
// Quit the embed thread.
|
|
embed_closed_ = true;
|
|
uv_sem_post(&embed_sem_);
|
|
WakeupEmbedThread();
|
|
|
|
// Wait for everything to be done.
|
|
uv_thread_join(&embed_thread_);
|
|
|
|
// Clear uv.
|
|
uv_sem_destroy(&embed_sem_);
|
|
uv_timer_stop(&idle_timer_);
|
|
}
|
|
|
|
void NodeBindings::Initialize() {
|
|
// Init idle GC for browser.
|
|
if (is_browser_) {
|
|
uv_timer_init(uv_default_loop(), &idle_timer_);
|
|
uv_timer_start(&idle_timer_, IdleCallback, 5000, 5000);
|
|
}
|
|
|
|
// Open node's error reporting system for browser process.
|
|
node::g_standalone_mode = is_browser_;
|
|
node::g_upstream_node_mode = false;
|
|
|
|
// Init node.
|
|
// (we assume it would not node::Init would not modify the parameters under
|
|
// embedded mode).
|
|
node::Init(NULL, NULL, NULL, NULL);
|
|
}
|
|
|
|
node::Environment* NodeBindings::CreateEnvironment(
|
|
v8::Handle<v8::Context> context) {
|
|
std::vector<std::string> args =
|
|
#if defined(OS_WIN)
|
|
String16VectorToStringVector(CommandLine::ForCurrentProcess()->argv());
|
|
#else
|
|
CommandLine::ForCurrentProcess()->argv();
|
|
#endif
|
|
|
|
// Feed node the path to initialization script.
|
|
base::FilePath exec_path(CommandLine::ForCurrentProcess()->argv()[0]);
|
|
PathService::Get(base::FILE_EXE, &exec_path);
|
|
base::FilePath resources_path =
|
|
#if defined(OS_MACOSX)
|
|
is_browser_ ? exec_path.DirName().DirName().Append("Resources") :
|
|
exec_path.DirName().DirName().DirName().DirName().DirName()
|
|
.Append("Resources");
|
|
#else
|
|
exec_path.DirName().AppendASCII("resources");
|
|
#endif
|
|
base::FilePath script_path =
|
|
resources_path.AppendASCII("atom")
|
|
.AppendASCII(is_browser_ ? "browser" : "renderer")
|
|
.AppendASCII("lib")
|
|
.AppendASCII("init.js");
|
|
std::string script_path_str = script_path.AsUTF8Unsafe();
|
|
args.insert(args.begin() + 1, script_path_str.c_str());
|
|
|
|
// Convert string vector to const char* array.
|
|
scoped_ptr<const char*[]> c_argv = StringVectorToArgArray(args);
|
|
|
|
// Construct the parameters that passed to node::CreateEnvironment:
|
|
v8::Isolate* isolate = context->GetIsolate();
|
|
int argc = args.size();
|
|
const char** argv = c_argv.get();
|
|
int exec_argc = 0;
|
|
const char** exec_argv = NULL;
|
|
|
|
using namespace v8; // NOLINT
|
|
using namespace node; // NOLINT
|
|
|
|
// Following code are stripped from node::CreateEnvironment in node.cc:
|
|
HandleScope handle_scope(isolate);
|
|
Context::Scope context_scope(context);
|
|
|
|
Environment* env = Environment::New(context);
|
|
|
|
uv_check_init(env->event_loop(), env->immediate_check_handle());
|
|
uv_unref(
|
|
reinterpret_cast<uv_handle_t*>(env->immediate_check_handle()));
|
|
uv_idle_init(env->event_loop(), env->immediate_idle_handle());
|
|
|
|
uv_prepare_init(env->event_loop(), env->idle_prepare_handle());
|
|
uv_check_init(env->event_loop(), env->idle_check_handle());
|
|
uv_unref(reinterpret_cast<uv_handle_t*>(env->idle_prepare_handle()));
|
|
uv_unref(reinterpret_cast<uv_handle_t*>(env->idle_check_handle()));
|
|
|
|
Local<FunctionTemplate> process_template = FunctionTemplate::New();
|
|
process_template->SetClassName(FIXED_ONE_BYTE_STRING(isolate, "process"));
|
|
|
|
Local<Object> process_object = process_template->GetFunction()->NewInstance();
|
|
env->set_process_object(process_object);
|
|
|
|
SetupProcessObject(env, argc, argv, exec_argc, exec_argv);
|
|
Load(env);
|
|
|
|
return env;
|
|
}
|
|
|
|
void NodeBindings::PrepareMessageLoop() {
|
|
DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI));
|
|
|
|
// Add dummy handle for libuv, otherwise libuv would quit when there is
|
|
// nothing to do.
|
|
uv_async_init(uv_loop_, &dummy_uv_handle_, UvNoOp);
|
|
|
|
// Start worker that will interrupt main loop when having uv events.
|
|
uv_sem_init(&embed_sem_, 0);
|
|
uv_thread_create(&embed_thread_, EmbedThreadRunner, this);
|
|
}
|
|
|
|
void NodeBindings::RunMessageLoop() {
|
|
DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI));
|
|
|
|
// The MessageLoop should have been created, remember the one in main thread.
|
|
message_loop_ = base::MessageLoop::current();
|
|
|
|
// Run uv loop for once to give the uv__io_poll a chance to add all events.
|
|
UvRunOnce();
|
|
}
|
|
|
|
void NodeBindings::UvRunOnce() {
|
|
DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI));
|
|
|
|
// Use Locker in browser process.
|
|
BrowserV8Locker locker(node_isolate);
|
|
|
|
v8::HandleScope handle_scope(node_isolate);
|
|
|
|
// Enter node context while dealing with uv events, by default the global
|
|
// env would be used unless user specified another one (this happens for
|
|
// renderer process, which wraps the uv loop with web page context).
|
|
node::Environment* env = uv_env() ? uv_env() : global_env;
|
|
v8::Context::Scope context_scope(env->context());
|
|
|
|
// Deal with uv events.
|
|
int r = uv_run(uv_loop_, (uv_run_mode)(UV_RUN_ONCE | UV_RUN_NOWAIT));
|
|
if (r == 0 || uv_loop_->stop_flag != 0)
|
|
message_loop_->QuitWhenIdle(); // Quit from uv.
|
|
|
|
// Tell the worker thread to continue polling.
|
|
uv_sem_post(&embed_sem_);
|
|
}
|
|
|
|
void NodeBindings::WakeupMainThread() {
|
|
DCHECK(message_loop_);
|
|
message_loop_->PostTask(FROM_HERE, base::Bind(&NodeBindings::UvRunOnce,
|
|
weak_factory_.GetWeakPtr()));
|
|
}
|
|
|
|
void NodeBindings::WakeupEmbedThread() {
|
|
uv_async_send(&dummy_uv_handle_);
|
|
}
|
|
|
|
// static
|
|
void NodeBindings::EmbedThreadRunner(void *arg) {
|
|
NodeBindings* self = static_cast<NodeBindings*>(arg);
|
|
|
|
while (true) {
|
|
// Wait for the main loop to deal with events.
|
|
uv_sem_wait(&self->embed_sem_);
|
|
if (self->embed_closed_)
|
|
break;
|
|
|
|
// Wait for something to happen in uv loop.
|
|
// Note that the PollEvents() is implemented by derived classes, so when
|
|
// this class is being destructed the PollEvents() would not be available
|
|
// anymore. Because of it we must make sure we only invoke PollEvents()
|
|
// when this class is alive.
|
|
self->PollEvents();
|
|
if (self->embed_closed_)
|
|
break;
|
|
|
|
// Deal with event in main thread.
|
|
self->WakeupMainThread();
|
|
}
|
|
}
|
|
|
|
// static
|
|
void NodeBindings::IdleCallback(uv_timer_t*, int) {
|
|
v8::V8::IdleNotification();
|
|
}
|
|
|
|
} // namespace atom
|