2013-10-23 18:43:01 +04:00
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#include "SDL/SDL.h"
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#include "SDL/SDL_image.h"
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#include "SDL/SDL_opengl.h"
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#include <stdio.h>
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#include <string.h>
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#include <assert.h>
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#include <emscripten.h>
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2014-06-28 06:23:42 +04:00
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int result = 1;
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2013-10-23 18:43:01 +04:00
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int main(int argc, char *argv[])
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{
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SDL_Surface *screen;
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// Slightly different SDL initialization
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if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
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printf("Unable to initialize SDL: %s\n", SDL_GetError());
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return 1;
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}
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// Test 1: Check that initializing video mode with size (0,0) will use the size from the <canvas> element.
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screen = SDL_SetVideoMode( 0, 0, 16, SDL_OPENGL ); // *changed*
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// Test 2: Check that getting current canvas size works.
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int w, h, fs;
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emscripten_get_canvas_size(&w, &h, &fs);
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printf("w:%d,h:%d\n", w,h);
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assert(w == 700);
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assert(h == 200);
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2014-06-28 06:23:42 +04:00
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2013-10-23 18:43:01 +04:00
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// Test 3: Check that resizing the canvas works as well.
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emscripten_set_canvas_size(640, 480);
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2014-06-28 06:23:42 +04:00
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emscripten_get_canvas_size(&w, &h, &fs);
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printf("w:%d,h:%d\n", w,h);
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assert(w == 640);
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assert(h == 480);
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2013-10-23 18:43:01 +04:00
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SDL_Quit();
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2014-06-28 06:23:42 +04:00
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REPORT_RESULT();
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2013-10-23 18:43:01 +04:00
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return 0;
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}
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