emscripten/tools/test-js-optimizer-asm-outli...

345 строки
4.6 KiB
JavaScript
Исходник Обычный вид История

2013-07-17 03:24:37 +04:00
function lin() {
c(1);
c(2);
c(3);
c(4);
lin$1(sp);
lin$0(sp);
}
function lin2() {
while (1) {
c(1);
c(2);
c(3);
c(4);
lin2$1(sp);
lin2$0(sp);
}
}
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function lin3() {
while (1) {
c(1);
c(2);
c(3);
c(4);
c(5);
lin3$1(sp);
lin3$0(sp);
if (HEAP32[sp + 0 >> 2] == 5) {
return;
}
if (HEAP32[sp + 0 >> 2] == 6) {
return HEAP32[sp + 8 >> 2];
}
if (HEAP32[sp + 0 >> 2] == 7) {
return HEAPF32[sp + 8 >> 2];
}
}
return 20;
}
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function lin4() {
while (1) {
c(1);
c(2);
c(3);
c(4);
lin4$1(sp);
lin4$0(sp);
if (HEAP32[sp + 0 >> 2] == 1) {
break;
}
}
return 20;
}
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function lin5() {
while (1) {
c(1);
c(2);
c(3);
c(4);
lin5$1(sp);
lin5$0(sp);
if (HEAP32[sp + 0 >> 2] == 3) {
continue;
}
}
return 20;
}
function mix() {
main : while (1) {
c(1);
c(2);
c(3);
c(4);
c(5);
c(6);
c(7);
mix$1(sp);
mix$0(sp);
if (HEAP32[sp + 0 >> 2] == 1) {
break;
}
if (HEAP32[sp + 0 >> 2] == 2) {
switch (HEAP32[sp + 8 >> 2]) {
case 2:
break main;
}
}
if (HEAP32[sp + 0 >> 2] == 3) {
continue;
}
if (HEAP32[sp + 0 >> 2] == 4) {
switch (HEAP32[sp + 8 >> 2]) {
case 3:
continue main;
}
}
}
return 20;
}
function vars(x, y) {
x = x | 0;
y = +y;
HEAP32[sp + 0 >> 2] = x;
HEAPF32[sp + 8 >> 2] = y;
vars$1(sp);
HEAP32[sp + 0 >> 2] = x;
HEAPF32[sp + 8 >> 2] = y;
vars$0(sp);
}
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function vars2(x, y) {
x = x | 0;
y = +y;
var a = 0, b = +0;
a = x + y;
b = y * x;
a = c(1 + a);
b = c(2 + b);
HEAP32[sp + 16 >> 2] = a;
HEAPF32[sp + 24 >> 2] = b;
vars2$0(sp);
a = HEAP32[sp + 16 >> 2];
b = HEAPF32[sp + 24 >> 2];
}
function vars3(x, y) {
x = x | 0;
y = +y;
var a = 0;
HEAP32[sp + 16 >> 2] = a;
HEAP32[sp + 0 >> 2] = x;
HEAPF32[sp + 8 >> 2] = y;
vars3$1(sp);
a = HEAP32[sp + 16 >> 2];
HEAP32[sp + 16 >> 2] = a;
HEAPF32[sp + 8 >> 2] = y;
HEAP32[sp + 0 >> 2] = x;
vars3$0(sp);
a = HEAP32[sp + 16 >> 2];
}
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function lin$0(sp) {
sp = sp | 0;
c(13);
c(14);
c(15);
c(16);
c(17);
c(18);
c(19);
c(20);
}
function lin$1(sp) {
sp = sp | 0;
c(5);
c(6);
c(7);
c(8);
c(9);
c(10);
c(11);
c(12);
}
function lin2$0(sp) {
sp = sp | 0;
c(13);
c(14);
c(15);
c(16);
c(17);
c(18);
c(19);
c(20);
}
function lin2$1(sp) {
sp = sp | 0;
c(5);
c(6);
c(7);
c(8);
c(9);
c(10);
c(11);
c(12);
}
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function lin3$0(sp) {
sp = sp | 0;
OL : do {
c(14);
c(15);
c(16);
c(17);
c(18);
c(19);
c(20);
HEAP32[sp + 8 >> 2] = 10, HEAP32[sp + 0 >> 2] = 6, break OL;
} while (0);
}
function lin3$1(sp) {
sp = sp | 0;
c(6);
c(7);
c(8);
c(9);
c(10);
c(11);
c(12);
c(13);
}
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function lin4$0(sp) {
sp = sp | 0;
OL : do {
c(13);
c(14);
c(15);
c(16);
c(17);
c(18);
c(19);
c(20);
HEAP32[sp + 0 >> 2] = 1, break OL;
} while (0);
}
function lin4$1(sp) {
sp = sp | 0;
c(5);
c(6);
c(7);
c(8);
c(9);
c(10);
c(11);
c(12);
}
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function lin5$0(sp) {
sp = sp | 0;
OL : do {
c(13);
c(14);
c(15);
c(16);
c(17);
c(18);
c(19);
c(20);
HEAP32[sp + 0 >> 2] = 3, break OL;
} while (0);
}
function lin5$1(sp) {
sp = sp | 0;
c(5);
c(6);
c(7);
c(8);
c(9);
c(10);
c(11);
c(12);
}
function mix$0(sp) {
sp = sp | 0;
OL : do {
c(16);
c(17);
HEAP32[sp + 8 >> 2] = 2, HEAP32[sp + 0 >> 2] = 2, break OL;
c(18);
HEAP32[sp + 0 >> 2] = 1, break OL;
while (1) {
break;
}
inner : while (1) {
break inner;
}
c(19);
HEAP32[sp + 0 >> 2] = 3, break OL;
c(20);
HEAP32[sp + 8 >> 2] = 3, HEAP32[sp + 0 >> 2] = 4, break OL;
} while (0);
}
function mix$1(sp) {
sp = sp | 0;
c(8);
c(9);
c(10);
c(11);
c(12);
c(13);
c(14);
c(15);
}
function vars$0(sp) {
sp = sp | 0;
var x = 0, y = +0;
y = HEAPF32[sp + 8 >> 2];
x = HEAP32[sp + 0 >> 2];
c(5 + (x + y));
c(6 + y * x);
c(7 + (x + y));
c(8 + y * x);
}
function vars$1(sp) {
sp = sp | 0;
var x = 0, y = +0;
y = HEAPF32[sp + 8 >> 2];
x = HEAP32[sp + 0 >> 2];
c(1 + (x + y));
c(2 + y * x);
c(3 + (x + y));
c(4 + y * x);
}
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function vars2$0(sp) {
sp = sp | 0;
var a = 0, b = +0;
b = HEAPF32[sp + 24 >> 2];
a = HEAP32[sp + 16 >> 2];
a = c(3 + a);
b = c(4 + b);
a = c(5 + a);
b = c(6 + b);
HEAP32[sp + 16 >> 2] = a;
HEAPF32[sp + 24 >> 2] = b;
}
function vars3$0(sp) {
sp = sp | 0;
var a = 0, y = +0, x = 0;
x = HEAP32[sp + 0 >> 2];
y = HEAPF32[sp + 8 >> 2];
a = HEAP32[sp + 16 >> 2];
a = c(4 + y * x);
a = c(5 + a);
a = c(6 + y * x);
a = c(7 + a);
HEAP32[sp + 16 >> 2] = a;
}
function vars3$1(sp) {
sp = sp | 0;
var a = 0, x = 0, y = +0;
y = HEAPF32[sp + 8 >> 2];
x = HEAP32[sp + 0 >> 2];
a = HEAP32[sp + 16 >> 2];
a = x + y;
a = c(1 + a);
a = c(2 + y * x);
a = c(3 + a);
HEAP32[sp + 16 >> 2] = a;
}
2013-07-17 03:24:37 +04:00