emscripten/tools/test-js-optimizer-asm-outli...

930 строки
15 KiB
JavaScript
Исходник Обычный вид История

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function lin() {
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var sp = 0;
sp = STACKTOP;
STACKTOP = STACKTOP + 136 | 0;
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c(1);
c(2);
c(3);
HEAP32[sp + 16 >> 2] = 0;
HEAP32[sp + 20 >> 2] = 0;
lin$1(sp);
HEAP32[sp + 8 >> 2] = 0;
HEAP32[sp + 12 >> 2] = 0;
lin$0(sp);
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STACKTOP = sp;
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}
function lin2() {
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var sp = 0;
sp = STACKTOP;
STACKTOP = STACKTOP + 136 | 0;
while (1) {
c(1);
c(2);
HEAP32[sp + 16 >> 2] = 0;
HEAP32[sp + 20 >> 2] = 0;
lin2$1(sp);
HEAP32[sp + 8 >> 2] = 0;
HEAP32[sp + 12 >> 2] = 0;
lin2$0(sp);
}
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STACKTOP = sp;
}
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function lin3() {
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var sp = 0;
sp = STACKTOP;
STACKTOP = STACKTOP + 152 | 0;
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while (1) {
c(1);
c(2);
c(3);
c(4);
c(5);
c(6);
c(7);
c(8);
c(9);
c(10);
c(11);
c(12);
c(13);
HEAP32[sp + 8 >> 2] = 0;
HEAP32[sp + 12 >> 2] = 0;
lin3$0(sp);
tempValue = HEAP32[sp + 8 >> 2] | 0;
tempInt = HEAP32[sp + 12 >> 2] | 0;
tempDouble = +HEAPF32[sp + 12 >> 2];
HEAP32[sp + 8 >> 2] = 0;
HEAP32[sp + 12 >> 2] = 0;
if ((tempValue | 0) == 6) {
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STACKTOP = sp;
return tempInt | 0;
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}
}
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STACKTOP = sp;
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return 20;
}
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function lin4() {
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var sp = 0;
sp = STACKTOP;
STACKTOP = STACKTOP + 152 | 0;
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while (1) {
c(1);
c(2);
c(3);
c(4);
c(5);
c(6);
c(7);
c(8);
c(9);
c(10);
c(11);
c(12);
c(13);
HEAP32[sp + 8 >> 2] = 0;
HEAP32[sp + 12 >> 2] = 0;
lin4$0(sp);
tempValue = HEAP32[sp + 8 >> 2] | 0;
tempInt = HEAP32[sp + 12 >> 2] | 0;
tempDouble = +HEAPF32[sp + 12 >> 2];
HEAP32[sp + 8 >> 2] = 0;
HEAP32[sp + 12 >> 2] = 0;
if ((tempValue | 0) == 1) {
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break;
}
}
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STACKTOP = sp;
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return 20;
}
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function lin5() {
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var sp = 0;
sp = STACKTOP;
STACKTOP = STACKTOP + 152 | 0;
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while (1) {
c(1);
c(2);
c(3);
c(4);
c(5);
c(6);
c(7);
c(8);
c(9);
c(10);
c(11);
c(12);
c(13);
HEAP32[sp + 8 >> 2] = 0;
HEAP32[sp + 12 >> 2] = 0;
lin5$0(sp);
tempValue = HEAP32[sp + 8 >> 2] | 0;
tempInt = HEAP32[sp + 12 >> 2] | 0;
tempDouble = +HEAPF32[sp + 12 >> 2];
HEAP32[sp + 8 >> 2] = 0;
HEAP32[sp + 12 >> 2] = 0;
if ((tempValue | 0) == 3) {
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continue;
}
}
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STACKTOP = sp;
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return 20;
}
function mix() {
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var sp = 0;
sp = STACKTOP;
STACKTOP = STACKTOP + 168 | 0;
main : while (1) {
HEAP32[sp + 16 >> 2] = 0;
HEAP32[sp + 20 >> 2] = 0;
mix$1(sp);
HEAP32[sp + 8 >> 2] = 0;
HEAP32[sp + 12 >> 2] = 0;
mix$0(sp);
tempValue = HEAP32[sp + 8 >> 2] | 0;
tempInt = HEAP32[sp + 12 >> 2] | 0;
tempDouble = +HEAPF32[sp + 12 >> 2];
HEAP32[sp + 8 >> 2] = 0;
HEAP32[sp + 12 >> 2] = 0;
if ((tempValue | 0) == 1) {
break;
}
if ((tempValue | 0) == 2) {
switch (tempInt | 0) {
case 2:
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{
break main;
}
}
}
if ((tempValue | 0) == 3) {
continue;
}
if ((tempValue | 0) == 4) {
switch (tempInt | 0) {
case 3:
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{
continue main;
}
}
}
}
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STACKTOP = sp;
return 20;
}
function vars(x, y) {
x = x | 0;
y = +y;
var sp = 0;
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sp = STACKTOP;
STACKTOP = STACKTOP + 152 | 0;
c(1 + (x + y));
c(2 + y * x);
c(3 + (x + y));
c(4 + y * x);
HEAP32[sp + 8 >> 2] = x;
HEAPF32[sp + 16 >> 2] = y;
HEAP32[sp + 24 >> 2] = 0;
HEAP32[sp + 28 >> 2] = 0;
vars$0(sp);
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STACKTOP = sp;
}
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function vars2(x, y) {
x = x | 0;
y = +y;
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var a = 0, b = +0, sp = 0;
sp = STACKTOP;
STACKTOP = STACKTOP + 152 | 0;
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a = x + y;
b = y * x;
a = c(1 + a);
b = c(2 + b);
a = c(3 + a);
HEAP32[sp + 24 >> 2] = a;
HEAPF32[sp + 32 >> 2] = b;
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HEAP32[sp + 40 >> 2] = 0;
HEAP32[sp + 44 >> 2] = 0;
vars2$0(sp);
a = HEAP32[sp + 24 >> 2] | 0;
b = +HEAPF32[sp + 32 >> 2];
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STACKTOP = sp;
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}
function vars3(x, y) {
x = x | 0;
y = +y;
var a = 0, sp = 0;
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sp = STACKTOP;
STACKTOP = STACKTOP + 160 | 0;
a = x + y;
a = c(1 + a);
a = c(2 + y * x);
a = c(3 + a);
a = c(4 + y * x);
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HEAP32[sp + 8 >> 2] = x;
HEAPF32[sp + 16 >> 2] = y;
HEAP32[sp + 24 >> 2] = a;
HEAP32[sp + 32 >> 2] = 0;
HEAP32[sp + 36 >> 2] = 0;
vars3$0(sp);
a = HEAP32[sp + 24 >> 2] | 0;
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STACKTOP = sp;
}
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function vars4(x, y) {
x = x | 0;
y = +y;
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var a = 0, b = +0, sp = 0;
sp = STACKTOP;
STACKTOP = STACKTOP + 168 | 0;
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a = x + y;
b = y * x;
a = c(1 + a);
a = c(2 + a);
a = c(3 + a);
a = c(4 + a);
HEAP32[sp + 8 >> 2] = x;
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HEAP32[sp + 24 >> 2] = a;
HEAPF32[sp + 32 >> 2] = b;
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HEAP32[sp + 40 >> 2] = 0;
HEAP32[sp + 44 >> 2] = 0;
vars4$0(sp);
a = HEAP32[sp + 24 >> 2] | 0;
b = +HEAPF32[sp + 32 >> 2];
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STACKTOP = sp;
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}
function vars_w_stack(x, y) {
x = x | 0;
y = +y;
var a = 0, b = +0, sp = 0;
sp = STACKTOP;
STACKTOP = STACKTOP + 208 | 0;
HEAP32[sp + 24 >> 2] = x;
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HEAPF32[sp + 32 >> 2] = y;
HEAP32[sp + 40 >> 2] = a;
HEAPF32[sp + 48 >> 2] = b;
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HEAP32[sp + 72 >> 2] = 0;
HEAP32[sp + 76 >> 2] = 0;
vars_w_stack$1(sp);
a = HEAP32[sp + 40 >> 2] | 0;
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b = +HEAPF32[sp + 48 >> 2];
HEAP32[sp + 40 >> 2] = a;
HEAPF32[sp + 48 >> 2] = b;
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HEAP32[sp + 64 >> 2] = 0;
HEAP32[sp + 68 >> 2] = 0;
vars_w_stack$0(sp);
a = HEAP32[sp + 40 >> 2] | 0;
b = +HEAPF32[sp + 48 >> 2];
}
function chain() {
var helper$0 = 0, sp = 0;
sp = STACKTOP;
STACKTOP = STACKTOP + 464 | 0;
helper$0 = 1;
if (helper$0) {
helper$0 = 0;
if (x == 1) {
print(1);
} else {
helper$0 = 1;
}
}
if (helper$0) {
helper$0 = 0;
if (x == 2) {
print(2);
} else {
helper$0 = 1;
}
}
HEAP32[sp + 8 >> 2] = helper$0;
HEAP32[sp + 48 >> 2] = 0;
HEAP32[sp + 52 >> 2] = 0;
chain$4(sp);
helper$0 = HEAP32[sp + 8 >> 2] | 0;
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HEAP32[sp + 8 >> 2] = helper$0;
HEAP32[sp + 40 >> 2] = 0;
HEAP32[sp + 44 >> 2] = 0;
chain$3(sp);
helper$0 = HEAP32[sp + 8 >> 2] | 0;
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HEAP32[sp + 8 >> 2] = helper$0;
HEAP32[sp + 32 >> 2] = 0;
HEAP32[sp + 36 >> 2] = 0;
chain$2(sp);
helper$0 = HEAP32[sp + 8 >> 2] | 0;
HEAP32[sp + 8 >> 2] = helper$0;
HEAP32[sp + 24 >> 2] = 0;
HEAP32[sp + 28 >> 2] = 0;
chain$1(sp);
helper$0 = HEAP32[sp + 8 >> 2] | 0;
HEAP32[sp + 8 >> 2] = helper$0;
HEAP32[sp + 16 >> 2] = 0;
HEAP32[sp + 20 >> 2] = 0;
chain$0(sp);
helper$0 = HEAP32[sp + 8 >> 2] | 0;
STACKTOP = sp;
}
function switchh() {
var helper$0 = 0, helper$1 = 0, sp = 0;
sp = STACKTOP;
STACKTOP = STACKTOP + 296 | 0;
helper$0 = 1;
helper$1 = x;
if (helper$0) {
helper$0 = 0;
switch (helper$1 | 0) {
case 0:
{
f(0);
g();
break;
}
default:
{
helper$0 = 1;
}
}
}
HEAP32[sp + 8 >> 2] = helper$0;
HEAP32[sp + 16 >> 2] = helper$1;
HEAP32[sp + 40 >> 2] = 0;
HEAP32[sp + 44 >> 2] = 0;
switchh$2(sp);
helper$0 = HEAP32[sp + 8 >> 2] | 0;
tempValue = HEAP32[sp + 40 >> 2] | 0;
tempInt = HEAP32[sp + 44 >> 2] | 0;
tempDouble = +HEAPF32[sp + 44 >> 2];
HEAP32[sp + 40 >> 2] = 0;
HEAP32[sp + 44 >> 2] = 0;
if ((tempValue | 0) == 5) {
STACKTOP = sp;
return;
}
HEAP32[sp + 8 >> 2] = helper$0;
HEAP32[sp + 16 >> 2] = helper$1;
HEAP32[sp + 32 >> 2] = 0;
HEAP32[sp + 36 >> 2] = 0;
switchh$1(sp);
helper$0 = HEAP32[sp + 8 >> 2] | 0;
if (helper$0) {
helper$0 = 0;
HEAP32[sp + 16 >> 2] = helper$1;
HEAP32[sp + 24 >> 2] = 0;
HEAP32[sp + 28 >> 2] = 0;
switchh$0(sp);
}
STACKTOP = sp;
}
function switchh2() {
var helper$0 = 0, helper$1 = 0, sp = 0;
sp = STACKTOP;
STACKTOP = STACKTOP + 280 | 0;
while (1) {
helper$0 = 1;
helper$1 = x;
if (helper$0) {
helper$0 = 0;
switch (helper$1 | 0) {
case 0:
f(0);
g();
break;
default:
{
helper$0 = 1;
}
}
}
HEAP32[sp + 8 >> 2] = helper$0;
HEAP32[sp + 16 >> 2] = helper$1;
HEAP32[sp + 40 >> 2] = 0;
HEAP32[sp + 44 >> 2] = 0;
switchh2$2(sp);
helper$0 = HEAP32[sp + 8 >> 2] | 0;
tempValue = HEAP32[sp + 40 >> 2] | 0;
tempInt = HEAP32[sp + 44 >> 2] | 0;
tempDouble = +HEAPF32[sp + 44 >> 2];
HEAP32[sp + 40 >> 2] = 0;
HEAP32[sp + 44 >> 2] = 0;
if ((tempValue | 0) == 5) {
STACKTOP = sp;
return;
}
HEAP32[sp + 8 >> 2] = helper$0;
HEAP32[sp + 16 >> 2] = helper$1;
HEAP32[sp + 32 >> 2] = 0;
HEAP32[sp + 36 >> 2] = 0;
switchh2$1(sp);
helper$0 = HEAP32[sp + 8 >> 2] | 0;
if (helper$0) {
helper$0 = 0;
HEAP32[sp + 16 >> 2] = helper$1;
HEAP32[sp + 24 >> 2] = 0;
HEAP32[sp + 28 >> 2] = 0;
switchh2$0(sp);
}
}
STACKTOP = sp;
}
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function lin$0(sp) {
sp = sp | 0;
c(14);
c(15);
c(16);
c(17);
c(18);
c(19);
c(20);
}
function lin$1(sp) {
sp = sp | 0;
c(4);
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c(5);
c(6);
c(7);
c(8);
c(9);
c(10);
c(11);
c(12);
c(13);
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}
function lin2$0(sp) {
sp = sp | 0;
c(14);
c(15);
c(16);
c(17);
c(18);
c(19);
c(20);
}
function lin2$1(sp) {
sp = sp | 0;
c(3);
c(4);
c(5);
c(6);
c(7);
c(8);
c(9);
c(10);
c(11);
c(12);
c(13);
}
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function lin3$0(sp) {
sp = sp | 0;
OL : do {
c(14);
c(15);
c(16);
c(17);
c(18);
c(19);
c(20);
HEAP32[sp + 8 >> 2] = 6;
HEAP32[sp + 12 >> 2] = 10;
break OL;
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} while (0);
}
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function lin4$0(sp) {
sp = sp | 0;
OL : do {
c(14);
c(15);
c(16);
c(17);
c(18);
c(19);
c(20);
HEAP32[sp + 8 >> 2] = 1;
break OL;
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} while (0);
}
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function lin5$0(sp) {
sp = sp | 0;
OL : do {
c(14);
c(15);
c(16);
c(17);
c(18);
c(19);
c(20);
HEAP32[sp + 8 >> 2] = 3;
break OL;
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} while (0);
}
function mix$0(sp) {
sp = sp | 0;
OL : do {
HEAP32[sp + 8 >> 2] = 2;
HEAP32[sp + 12 >> 2] = 2;
break OL;
c(18);
HEAP32[sp + 8 >> 2] = 1;
break OL;
while (1) {
break;
}
inner : while (1) {
break inner;
}
c(19);
HEAP32[sp + 8 >> 2] = 3;
break OL;
c(20);
HEAP32[sp + 8 >> 2] = 4;
HEAP32[sp + 12 >> 2] = 3;
break OL;
} while (0);
}
function mix$1(sp) {
sp = sp | 0;
c(1);
c(2);
c(3);
c(4);
c(5);
c(6);
c(7);
c(8);
c(9);
c(10);
c(11);
c(12);
c(13);
c(14);
c(15);
c(16);
c(17);
}
function vars$0(sp) {
sp = sp | 0;
var x = 0, y = +0;
x = HEAP32[sp + 8 >> 2] | 0;
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y = +HEAPF32[sp + 16 >> 2];
c(5 + (x + y));
c(6 + y * x);
c(7 + (x + y));
c(8 + y * x);
}
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function vars2$0(sp) {
sp = sp | 0;
var b = +0, a = 0;
a = HEAP32[sp + 24 >> 2] | 0;
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b = +HEAPF32[sp + 32 >> 2];
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b = c(4 + b);
a = c(5 + a);
b = c(6 + b);
HEAP32[sp + 24 >> 2] = a;
HEAPF32[sp + 32 >> 2] = b;
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}
function vars3$0(sp) {
sp = sp | 0;
var a = 0, y = +0, x = 0;
x = HEAP32[sp + 8 >> 2] | 0;
y = +HEAPF32[sp + 16 >> 2];
a = HEAP32[sp + 24 >> 2] | 0;
a = c(5 + a);
a = c(6 + y * x);
a = c(7 + a);
HEAP32[sp + 24 >> 2] = a;
}
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function vars4$0(sp) {
sp = sp | 0;
var a = 0, x = 0, b = +0;
x = HEAP32[sp + 8 >> 2] | 0;
a = HEAP32[sp + 24 >> 2] | 0;
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b = +HEAPF32[sp + 32 >> 2];
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a = c(5 + a);
a = c(6 + a);
b = c(7 + a + x);
HEAP32[sp + 24 >> 2] = a;
HEAPF32[sp + 32 >> 2] = b;
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}
function vars_w_stack$0(sp) {
sp = sp | 0;
var a = 0, b = +0;
a = HEAP32[sp + 40 >> 2] | 0;
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b = +HEAPF32[sp + 48 >> 2];
a = c(5 + a);
a = c(6 + a);
b = c(7 + a);
STACKTOP = sp;
HEAP32[sp + 40 >> 2] = a;
HEAPF32[sp + 48 >> 2] = b;
}
function vars_w_stack$1(sp) {
sp = sp | 0;
var a = 0, x = 0, y = +0, b = +0;
x = HEAP32[sp + 24 >> 2] | 0;
y = +HEAPF32[sp + 32 >> 2];
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a = HEAP32[sp + 40 >> 2] | 0;
b = +HEAPF32[sp + 48 >> 2];
a = x + y;
b = y * x;
a = c(1 + a);
a = c(2 + a);
a = c(3 + a);
a = c(4 + a);
HEAP32[sp + 40 >> 2] = a;
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HEAPF32[sp + 48 >> 2] = b;
}
function chain$0(sp) {
sp = sp | 0;
var helper$0 = 0;
helper$0 = HEAP32[sp + 8 >> 2] | 0;
if (helper$0) {
helper$0 = 0;
if (x == 12) {
print(12);
} else {
helper$0 = 1;
}
}
if (helper$0) {
helper$0 = 0;
if (1) {
print(99);
} else {
helper$0 = 1;
}
}
HEAP32[sp + 8 >> 2] = helper$0;
}
function chain$1(sp) {
sp = sp | 0;
var helper$0 = 0;
helper$0 = HEAP32[sp + 8 >> 2] | 0;
if (helper$0) {
helper$0 = 0;
if (x == 10) {
print(10);
} else {
helper$0 = 1;
}
}
if (helper$0) {
helper$0 = 0;
if (x == 11) {
print(11);
} else {
helper$0 = 1;
}
}
HEAP32[sp + 8 >> 2] = helper$0;
}
function chain$2(sp) {
sp = sp | 0;
var helper$0 = 0;
helper$0 = HEAP32[sp + 8 >> 2] | 0;
if (helper$0) {
helper$0 = 0;
if (x == 8) {
print(8);
} else {
helper$0 = 1;
}
}
if (helper$0) {
helper$0 = 0;
if (x == 9) {
print(9);
} else {
helper$0 = 1;
}
}
HEAP32[sp + 8 >> 2] = helper$0;
}
function chain$3(sp) {
sp = sp | 0;
var helper$0 = 0;
helper$0 = HEAP32[sp + 8 >> 2] | 0;
if (helper$0) {
helper$0 = 0;
if (x == 6) {
print(6);
} else {
helper$0 = 1;
}
}
if (helper$0) {
helper$0 = 0;
if (x == 7) {
print(7);
} else {
helper$0 = 1;
}
}
HEAP32[sp + 8 >> 2] = helper$0;
}
function chain$4(sp) {
sp = sp | 0;
var helper$0 = 0;
helper$0 = HEAP32[sp + 8 >> 2] | 0;
if (helper$0) {
helper$0 = 0;
if (x == 3) {
print(3);
} else {
helper$0 = 1;
}
}
if (helper$0) {
helper$0 = 0;
if (x == 4) {
print(4);
} else {
helper$0 = 1;
}
}
if (helper$0) {
helper$0 = 0;
if (x == 5) {
print(5);
} else {
helper$0 = 1;
}
}
HEAP32[sp + 8 >> 2] = helper$0;
}
function switchh$0(sp) {
sp = sp | 0;
var helper$1 = 0;
helper$1 = HEAP32[sp + 16 >> 2] | 0;
switch (helper$1 | 0) {
case 4:
{
f(4);
g();
}
case 5:
{
f(5);
g();
}
case 6:
{
f(6);
g();
}
default:
{
print(9);
}
}
}
function switchh$1(sp) {
sp = sp | 0;
var helper$0 = 0, helper$1 = 0;
helper$0 = HEAP32[sp + 8 >> 2] | 0;
helper$1 = HEAP32[sp + 16 >> 2] | 0;
if (helper$0) {
helper$0 = 0;
switch (helper$1 | 0) {
case 21:
case 22:
case 23:
case 24:
case 25:
case 26:
case 27:
case 28:
case 29:
case 3:
{
f(3);
g();
break;
}
default:
{
helper$0 = 1;
}
}
}
HEAP32[sp + 8 >> 2] = helper$0;
}
function switchh$2(sp) {
sp = sp | 0;
var helper$0 = 0, helper$1 = 0;
helper$0 = HEAP32[sp + 8 >> 2] | 0;
helper$1 = HEAP32[sp + 16 >> 2] | 0;
OL : do {
if (helper$0) {
helper$0 = 0;
switch (helper$1 | 0) {
case 1:
{
f(1);
g();
HEAP32[sp + 40 >> 2] = 5;
break OL;
}
default:
{
helper$0 = 1;
}
}
}
if (helper$0) {
helper$0 = 0;
switch (helper$1 | 0) {
case 2:
{
f(2);
g();
break;
}
default:
{
helper$0 = 1;
}
}
}
} while (0);
HEAP32[sp + 8 >> 2] = helper$0;
}
function switchh2$0(sp) {
sp = sp | 0;
var helper$1 = 0;
helper$1 = HEAP32[sp + 16 >> 2] | 0;
switch (helper$1 | 0) {
case 4:
f(4);
g();
case 5:
f(5);
g();
case 6:
f(6);
g();
default:
print(9);
}
}
function switchh2$1(sp) {
sp = sp | 0;
var helper$0 = 0, helper$1 = 0;
helper$0 = HEAP32[sp + 8 >> 2] | 0;
helper$1 = HEAP32[sp + 16 >> 2] | 0;
if (helper$0) {
helper$0 = 0;
switch (helper$1 | 0) {
case 21:
case 22:
case 23:
case 24:
case 25:
case 26:
case 27:
case 28:
case 29:
case 3:
f(3);
g();
break;
default:
{
helper$0 = 1;
}
}
}
HEAP32[sp + 8 >> 2] = helper$0;
}
function switchh2$2(sp) {
sp = sp | 0;
var helper$0 = 0, helper$1 = 0;
helper$0 = HEAP32[sp + 8 >> 2] | 0;
helper$1 = HEAP32[sp + 16 >> 2] | 0;
OL : do {
if (helper$0) {
helper$0 = 0;
switch (helper$1 | 0) {
case 1:
f(1);
g();
return;
default:
{
helper$0 = 1;
}
}
}
if (helper$0) {
helper$0 = 0;
switch (helper$1 | 0) {
case 2:
f(2);
g();
break;
default:
{
helper$0 = 1;
}
}
}
} while (0);
HEAP32[sp + 8 >> 2] = helper$0;
}
2013-07-17 03:24:37 +04:00