2014-08-27 15:59:18 +04:00
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#include <stdio.h>
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#include <emscripten.h>
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#include <string.h>
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#include <SDL/SDL.h>
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void report_result(int result)
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{
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if (result == 0) {
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printf("Test successful!\n");
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} else {
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printf("Test failed!\n");
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}
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#ifdef REPORT_RESULT
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REPORT_RESULT();
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#endif
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}
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#define TEST_RESULT(x) if (ret != EMSCRIPTEN_RESULT_SUCCESS) printf("%s returned %s.\n", #x, emscripten_result_to_string(ret));
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int gotWheelUp = 0;
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int gotWheelButtonUp = 0;
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int gotWheelDown = 0;
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int gotWheelButtonDown = 0;
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int gotWheelClick = 0;
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void instruction()
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{
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if (!gotWheelUp || !gotWheelButtonUp) printf("Please scroll the mouse wheel upwards (move your finger away from you towards the display).\n");
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else if (!gotWheelDown || !gotWheelButtonDown) printf("Please scroll the mouse wheel downwards (move your finger towards you).\n");
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else if (!gotWheelClick) printf("Please click the wheel button.\n");
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else if (gotWheelUp && gotWheelButtonUp && gotWheelDown && gotWheelButtonDown && gotWheelClick) report_result(0);
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}
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void main_tick()
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{
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch(event.type) {
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case SDL_MOUSEWHEEL:
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printf("SDL_MOUSEWHEEL: timestamp: %u, windowID: %u, which: %u, x: %d, y: %d\n", event.wheel.timestamp, event.wheel.windowID, event.wheel.which, event.wheel.x, event.wheel.y);
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if (!gotWheelUp)
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{
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if (event.wheel.y > 0) { gotWheelUp = 1; instruction(); }
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else if (event.wheel.y < 0) { printf("You scrolled to the wrong direction (downwards)!\n"); report_result(1); }
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}
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else if (!gotWheelDown)
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{
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if (event.wheel.y < 0) { gotWheelDown = 1; instruction(); }
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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printf("SDL_MOUSEBUTTONDOWN: button: %d\n", event.button.button);
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if (event.button.button == SDL_BUTTON_WHEELDOWN) { printf("SDL_BUTTON_WHEELDOWN\n"); gotWheelButtonDown = 1; instruction(); }
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else if (event.button.button == SDL_BUTTON_WHEELUP) { printf("SDL_BUTTON_WHEELUP\n"); gotWheelButtonUp = 1; instruction(); }
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else if (event.button.button == SDL_BUTTON_MIDDLE) { printf("SDL_BUTTON_MIDDLE\n"); gotWheelClick = 1; instruction(); }
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break;
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}
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}
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}
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int main()
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{
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Surface *screen = SDL_SetVideoMode(600, 450, 32, SDL_HWSURFACE);
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SDL_FillRect(screen, NULL, 0xFF000000);
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instruction();
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emscripten_set_main_loop(main_tick, 0, 0);
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#ifdef AUTOMATE_SUCCESS
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EM_ASM(
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function sendEvent(type, data) {
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var event = document.createEvent('Event');
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event.initEvent(type, true, true);
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for(var d in data) event[d] = data[d];
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Module['canvas'].dispatchEvent(event);
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}
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// Scroll up by a tiny amount.
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2015-04-03 03:44:43 +03:00
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sendEvent('wheel', { screenX: 1, screenY: 1, clientX: 1, clientY: 1, button: 0, buttons: 0, 'deltaX': 0, 'deltaY': -0.1, 'deltaZ': 0, 'deltaMode': 1 });
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2014-08-27 15:59:18 +04:00
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// Scroll down by a tiny amount.
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2015-04-03 03:44:43 +03:00
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sendEvent('wheel', { screenX: 1, screenY: 1, clientX: 1, clientY: 1, button: 0, buttons: 0, 'deltaX': 0, 'deltaY': 0.1, 'deltaZ': 0, 'deltaMode': 1 });
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2014-08-27 15:59:18 +04:00
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// Press mouse middle button.
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sendEvent('mousedown', { screenX: 1, screenY: 1, clientX: 1, clientY: 1, button: 1, buttons: 2 });
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);
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#endif
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}
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