2012-10-19 22:23:32 +04:00
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#include <stdio.h>
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2013-06-18 05:13:38 +04:00
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#include <stdlib.h>
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#include <string.h>
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2012-10-19 22:23:32 +04:00
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#include <SDL/SDL.h>
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#include <SDL/SDL_image.h>
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#include <assert.h>
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#include <emscripten.h>
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SDL_Surface* screen;
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int testImage(const char* fileName) {
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printf("IMG_Load: %s\n", fileName);
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SDL_Surface *image = IMG_Load(fileName);
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if (!image)
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{
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printf("IMG_Load: %s\n", IMG_GetError());
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return 0;
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}
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assert(image->format->BitsPerPixel == 32);
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assert(image->format->BytesPerPixel == 4);
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assert(image->pitch == 4*image->w);
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int result = image->w;
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SDL_BlitSurface (image, NULL, screen, NULL);
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SDL_FreeSurface (image);
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return result;
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}
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2012-10-19 23:01:13 +04:00
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void ready(void *arg, const char *fileName) {
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printf("ready! %s (%d)\n", fileName, (int)arg);
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2012-10-19 22:23:32 +04:00
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static int first = 1;
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static const char *seenName;
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2012-10-19 23:01:13 +04:00
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static void *seenArg;
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2012-10-19 22:23:32 +04:00
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if (first) {
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first = 0;
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seenName = fileName;
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2012-10-19 23:01:13 +04:00
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seenArg = arg;
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2012-10-19 22:23:32 +04:00
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} else {
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printf("%s ? %s == %d\n", fileName, seenName, strcmp(fileName, seenName));
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assert(strcmp(fileName, seenName)); // different names
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2012-10-19 23:01:13 +04:00
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assert(seenArg != arg); // different args
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2012-10-19 22:23:32 +04:00
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testImage(seenName);
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2013-06-18 05:13:38 +04:00
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free((void*)seenName); // As the API docs say, we are responsible for freeing the 'fake' names we are given
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2012-10-19 22:23:32 +04:00
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SDL_Flip(screen);
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}
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}
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int main() {
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SDL_Init(SDL_INIT_VIDEO);
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screen = SDL_SetVideoMode(600, 450, 32, SDL_SWSURFACE);
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printf("prepare..\n");
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#define SIZE 203164
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2013-08-24 10:23:47 +04:00
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FILE *f = fopen("screenshot.not", "rb");
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2012-10-19 22:23:32 +04:00
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char *buffer = malloc(SIZE);
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fread(buffer, SIZE, 1, f);
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fclose(f);
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2012-10-19 23:01:13 +04:00
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emscripten_async_prepare_data(buffer, SIZE, "jpg", (void*)25, ready, NULL);
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emscripten_async_prepare_data(buffer, SIZE, "jpg", (void*)33, ready, NULL); // twice to see different filenames
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2012-10-19 22:23:32 +04:00
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return 0;
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}
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