Fixed a few warnings in cubegeom tests

This commit is contained in:
Rémi Papillié 2013-10-06 23:58:19 +02:00 коммит произвёл Remi Papillie
Родитель b89aaf0419
Коммит 250b58cb09
2 изменённых файлов: 38 добавлений и 32 удалений

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@ -31,7 +31,10 @@ REDISTRIBUTION OF THIS SOFTWARE.
int main(int argc, char *argv[])
{
int temp; // testing
// testing
GLint tempInt;
GLboolean tempBool;
void *tempPtr;
SDL_Surface *screen;
if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
@ -112,9 +115,9 @@ int main(int argc, char *argv[])
glActiveTexture(GL_TEXTURE0);
glGetBooleanv(GL_VERTEX_ARRAY, &temp); assert(!temp);
glGetBooleanv(GL_VERTEX_ARRAY, &tempBool); assert(!tempBool);
glEnableClientState(GL_VERTEX_ARRAY);
glGetBooleanv(GL_VERTEX_ARRAY, &temp); assert(temp);
glGetBooleanv(GL_VERTEX_ARRAY, &tempBool); assert(tempBool);
GLuint arrayBuffer, elementBuffer;
glGenBuffers(1, &arrayBuffer);
@ -197,19 +200,19 @@ int main(int argc, char *argv[])
glNormalPointer(GL_BYTE, 32, (void*)12);
glColorPointer(4, GL_UNSIGNED_BYTE, 32, (void*)28);
glGetPointerv(GL_VERTEX_ARRAY_POINTER, &temp); assert(temp == 0);
glGetPointerv(GL_COLOR_ARRAY_POINTER, &temp); assert(temp == 28);
glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER, &temp); assert(temp == 16);
glGetIntegerv(GL_VERTEX_ARRAY_SIZE, &temp); assert(temp == 3);
glGetIntegerv(GL_VERTEX_ARRAY_TYPE, &temp); assert(temp == GL_FLOAT);
glGetIntegerv(GL_VERTEX_ARRAY_STRIDE, &temp); assert(temp == 32);
glGetIntegerv(GL_COLOR_ARRAY_SIZE, &temp); assert(temp == 4);
glGetIntegerv(GL_COLOR_ARRAY_TYPE, &temp); assert(temp == GL_UNSIGNED_BYTE);
glGetIntegerv(GL_COLOR_ARRAY_STRIDE, &temp); assert(temp == 32);
glGetIntegerv(GL_TEXTURE_COORD_ARRAY_SIZE, &temp); assert(temp == 2);
glGetIntegerv(GL_TEXTURE_COORD_ARRAY_TYPE, &temp); assert(temp == GL_FLOAT);
glGetIntegerv(GL_TEXTURE_COORD_ARRAY_STRIDE, &temp); assert(temp == 32);
glGetBooleanv(GL_VERTEX_ARRAY, &temp); assert(temp);
glGetPointerv(GL_VERTEX_ARRAY_POINTER, &tempPtr); assert(tempPtr == (void *)0);
glGetPointerv(GL_COLOR_ARRAY_POINTER, &tempPtr); assert(tempPtr == (void *)28);
glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER, &tempPtr); assert(tempPtr == (void *)16);
glGetIntegerv(GL_VERTEX_ARRAY_SIZE, &tempInt); assert(tempInt == 3);
glGetIntegerv(GL_VERTEX_ARRAY_TYPE, &tempInt); assert(tempInt == GL_FLOAT);
glGetIntegerv(GL_VERTEX_ARRAY_STRIDE, &tempInt); assert(tempInt == 32);
glGetIntegerv(GL_COLOR_ARRAY_SIZE, &tempInt); assert(tempInt == 4);
glGetIntegerv(GL_COLOR_ARRAY_TYPE, &tempInt); assert(tempInt == GL_UNSIGNED_BYTE);
glGetIntegerv(GL_COLOR_ARRAY_STRIDE, &tempInt); assert(tempInt == 32);
glGetIntegerv(GL_TEXTURE_COORD_ARRAY_SIZE, &tempInt); assert(tempInt == 2);
glGetIntegerv(GL_TEXTURE_COORD_ARRAY_TYPE, &tempInt); assert(tempInt == GL_FLOAT);
glGetIntegerv(GL_TEXTURE_COORD_ARRAY_STRIDE, &tempInt); assert(tempInt == 32);
glGetBooleanv(GL_VERTEX_ARRAY, &tempBool); assert(tempBool);
glBindTexture(GL_TEXTURE_2D, texture); // diffuse?
glActiveTexture(GL_TEXTURE0);

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@ -21,7 +21,10 @@ REDISTRIBUTION OF THIS SOFTWARE.
int main(int argc, char *argv[])
{
int temp; // testing
// testing
GLint tempInt;
GLboolean tempBool;
void *tempPtr;
SDL_Surface *screen;
if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
@ -100,9 +103,9 @@ int main(int argc, char *argv[])
glActiveTexture(GL_TEXTURE0);
glGetBooleanv(GL_VERTEX_ARRAY, &temp); assert(!temp);
glGetBooleanv(GL_VERTEX_ARRAY, &tempBool); assert(!tempBool);
glEnableClientState(GL_VERTEX_ARRAY);
glGetBooleanv(GL_VERTEX_ARRAY, &temp); assert(temp);
glGetBooleanv(GL_VERTEX_ARRAY, &tempBool); assert(tempBool);
GLuint arrayBuffer, elementBuffer;
glGenBuffers(1, &arrayBuffer);
@ -185,19 +188,19 @@ int main(int argc, char *argv[])
glNormalPointer(GL_BYTE, 32, (void*)12);
glColorPointer(4, GL_UNSIGNED_BYTE, 32, (void*)28);
glGetPointerv(GL_VERTEX_ARRAY_POINTER, &temp); assert(temp == 0);
glGetPointerv(GL_COLOR_ARRAY_POINTER, &temp); assert(temp == 28);
glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER, &temp); assert(temp == 16);
glGetIntegerv(GL_VERTEX_ARRAY_SIZE, &temp); assert(temp == 3);
glGetIntegerv(GL_VERTEX_ARRAY_TYPE, &temp); assert(temp == GL_FLOAT);
glGetIntegerv(GL_VERTEX_ARRAY_STRIDE, &temp); assert(temp == 32);
glGetIntegerv(GL_COLOR_ARRAY_SIZE, &temp); assert(temp == 4);
glGetIntegerv(GL_COLOR_ARRAY_TYPE, &temp); assert(temp == GL_UNSIGNED_BYTE);
glGetIntegerv(GL_COLOR_ARRAY_STRIDE, &temp); assert(temp == 32);
glGetIntegerv(GL_TEXTURE_COORD_ARRAY_SIZE, &temp); assert(temp == 2);
glGetIntegerv(GL_TEXTURE_COORD_ARRAY_TYPE, &temp); assert(temp == GL_FLOAT);
glGetIntegerv(GL_TEXTURE_COORD_ARRAY_STRIDE, &temp); assert(temp == 32);
glGetBooleanv(GL_VERTEX_ARRAY, &temp); assert(temp);
glGetPointerv(GL_VERTEX_ARRAY_POINTER, &tempPtr); assert(tempPtr == (void *)0);
glGetPointerv(GL_COLOR_ARRAY_POINTER, &tempPtr); assert(tempPtr == (void *)28);
glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER, &tempPtr); assert(tempPtr == (void *)16);
glGetIntegerv(GL_VERTEX_ARRAY_SIZE, &tempInt); assert(tempInt == 3);
glGetIntegerv(GL_VERTEX_ARRAY_TYPE, &tempInt); assert(tempInt == GL_FLOAT);
glGetIntegerv(GL_VERTEX_ARRAY_STRIDE, &tempInt); assert(tempInt == 32);
glGetIntegerv(GL_COLOR_ARRAY_SIZE, &tempInt); assert(tempInt == 4);
glGetIntegerv(GL_COLOR_ARRAY_TYPE, &tempInt); assert(tempInt == GL_UNSIGNED_BYTE);
glGetIntegerv(GL_COLOR_ARRAY_STRIDE, &tempInt); assert(tempInt == 32);
glGetIntegerv(GL_TEXTURE_COORD_ARRAY_SIZE, &tempInt); assert(tempInt == 2);
glGetIntegerv(GL_TEXTURE_COORD_ARRAY_TYPE, &tempInt); assert(tempInt == GL_FLOAT);
glGetIntegerv(GL_TEXTURE_COORD_ARRAY_STRIDE, &tempInt); assert(tempInt == 32);
glGetBooleanv(GL_VERTEX_ARRAY, &tempBool); assert(tempBool);
glBindTexture(GL_TEXTURE_2D, texture); // diffuse?
glActiveTexture(GL_TEXTURE0);