Fix whitespace in GL.populateUniformTable.
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Родитель
c272830feb
Коммит
3ed0d95350
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@ -456,7 +456,7 @@ var LibraryGL = {
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// A program's uniformTable maps the string name of an uniform to an integer location of that uniform.
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// A program's uniformTable maps the string name of an uniform to an integer location of that uniform.
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// The global GL.uniforms map maps integer locations to WebGLUniformLocations.
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// The global GL.uniforms map maps integer locations to WebGLUniformLocations.
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var numUniforms = Module.ctx.getProgramParameter(p, Module.ctx.ACTIVE_UNIFORMS);
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var numUniforms = Module.ctx.getProgramParameter(p, Module.ctx.ACTIVE_UNIFORMS);
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for(var i = 0; i < numUniforms; ++i) {
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for (var i = 0; i < numUniforms; ++i) {
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var u = Module.ctx.getActiveUniform(p, i);
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var u = Module.ctx.getActiveUniform(p, i);
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var name = u.name;
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var name = u.name;
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@ -474,7 +474,7 @@ var LibraryGL = {
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ptable[name] = [u.size, id];
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ptable[name] = [u.size, id];
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GL.uniforms[id] = loc;
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GL.uniforms[id] = loc;
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for(var j = 1; j < u.size; ++j) {
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for (var j = 1; j < u.size; ++j) {
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var n = name + '['+j+']';
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var n = name + '['+j+']';
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loc = Module.ctx.getUniformLocation(p, n);
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loc = Module.ctx.getUniformLocation(p, n);
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id = GL.getNewId(GL.uniforms);
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id = GL.getNewId(GL.uniforms);
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