save the canvas in preloadedImages, and do canvas blits in IMG_Load etc.

This commit is contained in:
Alon Zakai 2012-03-22 10:40:06 -07:00
Родитель 809724a0c4
Коммит 406c106b0c
3 изменённых файлов: 11 добавлений и 10 удалений

2
emcc
Просмотреть файл

@ -899,7 +899,7 @@ try:
canvas.height = img.height;
var ctx = canvas.getContext('2d');
ctx.drawImage(img, 0, 0);
preloadedImages['%(filename)s'] = ctx.getImageData(0, 0, canvas.width, canvas.height);
preloadedImages['%(filename)s'] = canvas;
window.URL.revokeObjectURL(url);
removeRunDependency();
};

Просмотреть файл

@ -442,8 +442,14 @@ mergeInto(LibraryManager.library, {
assert(!srcrect && !dstrect); // TODO
var srcData = SDL.surfaces[src];
var dstData = SDL.surfaces[dst];
assert(srcData.width === dstData.width && srcData.height === dstData.height);
{{{ makeCopyValues('dstData.buffer', 'srcData.buffer', 'srcData.width*srcData.height*4', 'i8', null, 1) }}}
assert(!!srcData.locked == !!dstData.locked); // we support the case of both locked or both not locked
if (srcData.locked) {
// Just support blitting everything
assert(srcData.width === dstData.width && srcData.height === dstData.height);
{{{ makeCopyValues('dstData.buffer', 'srcData.buffer', 'srcData.width*srcData.height*4', 'i8', null, 1) }}}
} else {
dstData.ctx.drawImage(srcData.canvas, 0, 0, srcData.width, srcData.height, 0, 0, dstData.width, dstData.height);
}
return 0;
},
@ -522,10 +528,8 @@ mergeInto(LibraryManager.library, {
var raw = preloadedImages[filename];
assert(raw, 'Cannot find preloaded image ' + filename);
var surf = SDL.makeSurface(raw.width, raw.height, 0);
// XXX Extremely inefficient!
for (var i = 0; i < raw.width*raw.height*4; i++) {
{{{ makeSetValue('SDL.surfaces[surf].buffer', 'i', 'raw.data[i]', 'i8') }}}
}
var surfData = SDL.surfaces[surf];
surfData.ctx.drawImage(raw, 0, 0, raw.width, raw.height, 0, 0, raw.width, raw.height);
return surf;
},

Просмотреть файл

@ -7,8 +7,6 @@ int main() {
SDL_Init(SDL_INIT_VIDEO);
SDL_Surface *screen = SDL_SetVideoMode(600, 450, 32, SDL_SWSURFACE);
if (SDL_MUSTLOCK(screen)) SDL_LockSurface(screen);
SDL_Surface *image = IMG_Load("screenshot.jpg");
if (!image)
{
@ -18,7 +16,6 @@ int main() {
SDL_BlitSurface (image, NULL, screen, NULL);
SDL_FreeSurface (image);
if (SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);
SDL_Flip(screen);
printf("you should see an image.\n");