Merge pull request #2035 from juj/html5_events

HTML5 Events API.
This commit is contained in:
Alon Zakai 2014-01-24 09:29:37 -08:00
Родитель c91f409ab0 9f7690fa3d
Коммит 4f5a270f09
7 изменённых файлов: 2547 добавлений и 3 удалений

1257
src/library_html5.js Normal file

Разница между файлами не показана из-за своего большого размера Загрузить разницу

Просмотреть файл

@ -424,7 +424,7 @@ var LibraryManager = {
load: function() {
if (this.library) return;
var libraries = ['library.js', 'library_path.js', 'library_fs.js', 'library_idbfs.js', 'library_memfs.js', 'library_nodefs.js', 'library_sockfs.js', 'library_tty.js', 'library_browser.js', 'library_sdl.js', 'library_gl.js', 'library_glut.js', 'library_xlib.js', 'library_egl.js', 'library_gc.js', 'library_jansson.js', 'library_openal.js', 'library_glfw.js', 'library_uuid.js', 'library_glew.js'].concat(additionalLibraries);
var libraries = ['library.js', 'library_path.js', 'library_fs.js', 'library_idbfs.js', 'library_memfs.js', 'library_nodefs.js', 'library_sockfs.js', 'library_tty.js', 'library_browser.js', 'library_sdl.js', 'library_gl.js', 'library_glut.js', 'library_xlib.js', 'library_egl.js', 'library_gc.js', 'library_jansson.js', 'library_openal.js', 'library_glfw.js', 'library_uuid.js', 'library_glew.js', 'library_html5.js'].concat(additionalLibraries);
for (var i = 0; i < libraries.length; i++) {
var filename = libraries[i];
var src = read(filename);

Просмотреть файл

@ -1073,5 +1073,188 @@
"UUID_TYPE_DCE_RANDOM"
],
"structs": {}
},
// ===========================================
// emscripten html5 library
// ===========================================
{
"file": "emscripten/html5.h",
"defines": [
"EMSCRIPTEN_EVENT_KEYPRESS",
"EMSCRIPTEN_EVENT_KEYDOWN",
"EMSCRIPTEN_EVENT_KEYUP",
"EMSCRIPTEN_EVENT_CLICK",
"EMSCRIPTEN_EVENT_MOUSEDOWN",
"EMSCRIPTEN_EVENT_MOUSEUP",
"EMSCRIPTEN_EVENT_DBLCLICK",
"EMSCRIPTEN_EVENT_MOUSEMOVE",
"EMSCRIPTEN_EVENT_WHEEL",
"EMSCRIPTEN_EVENT_RESIZE",
"EMSCRIPTEN_EVENT_SCROLL",
"EMSCRIPTEN_EVENT_BLUR",
"EMSCRIPTEN_EVENT_FOCUS",
"EMSCRIPTEN_EVENT_FOCUSIN",
"EMSCRIPTEN_EVENT_FOCUSOUT",
"EMSCRIPTEN_EVENT_DEVICEORIENTATION",
"EMSCRIPTEN_EVENT_DEVICEMOTION",
"EMSCRIPTEN_EVENT_ORIENTATIONCHANGE",
"EMSCRIPTEN_EVENT_FULLSCREENCHANGE",
"EMSCRIPTEN_EVENT_POINTERLOCKCHANGE",
"EMSCRIPTEN_EVENT_VISIBILITYCHANGE",
"EMSCRIPTEN_EVENT_TOUCHSTART",
"EMSCRIPTEN_EVENT_TOUCHEND",
"EMSCRIPTEN_EVENT_TOUCHMOVE",
"EMSCRIPTEN_EVENT_TOUCHCANCEL",
"EMSCRIPTEN_EVENT_GAMEPADCONNECTED",
"EMSCRIPTEN_EVENT_GAMEPADDISCONNECTED",
"EMSCRIPTEN_EVENT_BEFOREUNLOAD",
"EMSCRIPTEN_EVENT_BATTERYCHARGINGCHANGE",
"EMSCRIPTEN_EVENT_BATTERYLEVELCHANGE",
"EMSCRIPTEN_EVENT_WEBGLCONTEXTLOST",
"EMSCRIPTEN_EVENT_WEBGLCONTEXTRESTORED",
"EMSCRIPTEN_RESULT_SUCCESS",
"EMSCRIPTEN_RESULT_DEFERRED",
"EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED",
"EMSCRIPTEN_RESULT_INVALID_TARGET",
"EMSCRIPTEN_RESULT_UNKNOWN_TARGET",
"EMSCRIPTEN_RESULT_INVALID_PARAM",
"EMSCRIPTEN_RESULT_NOT_SUPPORTED",
"EMSCRIPTEN_RESULT_FAILED",
"EMSCRIPTEN_RESULT_NO_DATA"
],
"structs": {
"EmscriptenKeyboardEvent": [
"key",
"code",
"location",
"ctrlKey",
"shiftKey",
"altKey",
"metaKey",
"repeat",
"locale",
"charValue",
"charCode",
"keyCode",
"which"
],
"EmscriptenMouseEvent": [
"timestamp",
"screenX",
"screenY",
"clientX",
"clientY",
"ctrlKey",
"shiftKey",
"altKey",
"metaKey",
"button",
"buttons",
"movementX",
"movementY",
"canvasX",
"canvasY"
],
"EmscriptenWheelEvent": [
"mouse",
"deltaX",
"deltaY",
"deltaZ",
"deltaMode"
],
"EmscriptenUiEvent": [
"detail",
"documentBodyClientWidth",
"documentBodyClientHeight",
"windowInnerWidth",
"windowInnerHeight",
"windowOuterWidth",
"windowOuterHeight",
"scrollTop",
"scrollLeft"
],
"EmscriptenFocusEvent": [
"nodeName",
"id"
],
"EmscriptenDeviceOrientationEvent": [
"timestamp",
"alpha",
"beta",
"gamma",
"absolute"
],
"EmscriptenDeviceMotionEvent": [
"timestamp",
"accelerationX",
"accelerationY",
"accelerationZ",
"accelerationIncludingGravityX",
"accelerationIncludingGravityY",
"accelerationIncludingGravityZ",
"rotationRateAlpha",
"rotationRateBeta",
"rotationRateGamma"
],
"EmscriptenOrientationChangeEvent": [
"orientationIndex",
"orientationAngle"
],
"EmscriptenFullscreenChangeEvent": [
"isFullscreen",
"fullscreenEnabled",
"nodeName",
"id"
],
"EmscriptenPointerlockChangeEvent": [
"isActive",
"nodeName",
"id"
],
"EmscriptenVisibilityChangeEvent": [
"hidden",
"visibilityState"
],
"EmscriptenTouchPoint": [
"identifier",
"screenX",
"screenY",
"clientX",
"clientY",
"pageX",
"pageY",
"isChanged",
"onTarget",
"canvasX",
"canvasY"
],
"EmscriptenTouchEvent": [
"numTouches",
"ctrlKey",
"shiftKey",
"altKey",
"metaKey",
"touches"
],
"EmscriptenGamepadEvent": [
"timestamp",
"axis",
"analogButton",
"digitalButton",
"connected",
"index",
"numAxes",
"numButtons",
"id",
"mapping"
],
"EmscriptenBatteryEvent": [
"chargingTime",
"dischargingTime",
"level",
"charging"
]
}
]
}
]

Просмотреть файл

@ -0,0 +1,628 @@
#ifndef __emscripten_events_h__
#define __emscripten_events_h__
#ifdef __cplusplus
extern "C" {
#endif
/* This file defines Emscripten low-level glue bindings for interfacing with the following HTML5 APIs:
* - DOM Level 3 Events: Keyboard, Mouse, Mouse Wheel, Resize, Scroll, Focus. See https://dvcs.w3.org/hg/dom3events/raw-file/tip/html/DOM3-Events.html
* - DeviceOrientation Events for gyro and accelerometer. See http://www.w3.org/TR/orientation-event/
* - Screen Orientation Events for portrait/landscape handling. See https://dvcs.w3.org/hg/screen-orientation/raw-file/tip/Overview.html
* - Fullscreen Events for browser canvas fullscreen modes transitioning. See https://dvcs.w3.org/hg/fullscreen/raw-file/tip/Overview.html
* - Pointer Lock Events for relative-mode mouse motion control. See http://www.w3.org/TR/pointerlock/
* - Vibration API for mobile device haptic vibration feedback control. See http://dev.w3.org/2009/dap/vibration/
* - Page Visibility Events for power management control. See http://www.w3c-test.org/webperf/specs/PageVisibility/
* - Touch Events. See http://www.w3.org/TR/touch-events/
* - Gamepad API. See http://www.w3.org/TR/gamepad/
* - Beforeunload event. See http://www.whatwg.org/specs/web-apps/current-work/multipage/history.html#beforeunloadevent
* - WebGL context events. See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
*
* Most web APIs are event-based, which means that the functionality is accessed by registering a callback function to be called when the event occurs. The
* Gamepad API is currently an exception, for which only a polling API is available. For some APIs, both an event-based and a polling-based API is exposed.
*
* Calling a callback registration function with a null pointer function causes an unregistration of that callback from the given target element. All event
* handlers are also automatically unregistered when the C exit() function is invoked during the atexit handler pass. Use either the function
* emscripten_set_main_loop() or set Module.noExitRuntime = true; to make sure that leaving main() will not immediately cause an exit() and clean up the
* event handlers.
*
* Throughout this file, the function signatures have a 'target' parameter. This parameter allows specifying the HTML Element ID to which the callback
* registration is to be applied to. This field has the following special meanings:
* - 0 or NULL: A default element is chosen automatically based on the event type, which should be reasonable most of the time.
* - "#window": The event listener is applied to the JS 'window' object.
* - "#document": The event listener is applied to the JS 'document' object.
* - "#screen": The event listener is applied to the JS 'window.screen' object.
* - "#canvas": The event listener is applied to the Emscripten default WebGL canvas element.
* - Any other string without a leading hash "#" sign: The event listener is applied to the element by the given ID on the page.
*
* The callback hook functions also take in a 'userData' parameter. This is a custom user-defineable value that will be carried through unchanged to all
* invocations of the registered event callback. Use this e.g. to pass a pointer to a C++ class or similar to enclose the C API in a clean object-oriented manner.
*
* Callback handlers that return an EM_BOOL may return nonzero to signal that the default action for that event is to be suppressed. This will call
* the .preventDefault(); member on the event. Returning zero will cause the default browser event action to be carried out.
*
* Most functions return the result using the type EMSCRIPTEN_RESULT. Nonzero and positive values denote success. Negative values
* signal failure. None of the functions fail or abort by throwing a JS or C++ exception. If a particular browser does not support the given feature,
* the value EMSCRIPTEN_RESULT_NOT_SUPPORTED will be returned at the time the callback is registered.
*
* Due to web security purposes, the pointer lock and fullscreen requests can only be invoked from inside an user-originated event handler. Such requests
* are automatically deferred until the user presses a keyboard or mouse button the next time.
*/
#define EMSCRIPTEN_EVENT_KEYPRESS 1
#define EMSCRIPTEN_EVENT_KEYDOWN 2
#define EMSCRIPTEN_EVENT_KEYUP 3
#define EMSCRIPTEN_EVENT_CLICK 4
#define EMSCRIPTEN_EVENT_MOUSEDOWN 5
#define EMSCRIPTEN_EVENT_MOUSEUP 6
#define EMSCRIPTEN_EVENT_DBLCLICK 7
#define EMSCRIPTEN_EVENT_MOUSEMOVE 8
#define EMSCRIPTEN_EVENT_WHEEL 9
#define EMSCRIPTEN_EVENT_RESIZE 10
#define EMSCRIPTEN_EVENT_SCROLL 11
#define EMSCRIPTEN_EVENT_BLUR 12
#define EMSCRIPTEN_EVENT_FOCUS 13
#define EMSCRIPTEN_EVENT_FOCUSIN 14
#define EMSCRIPTEN_EVENT_FOCUSOUT 15
#define EMSCRIPTEN_EVENT_DEVICEORIENTATION 16
#define EMSCRIPTEN_EVENT_DEVICEMOTION 17
#define EMSCRIPTEN_EVENT_ORIENTATIONCHANGE 18
#define EMSCRIPTEN_EVENT_FULLSCREENCHANGE 19
#define EMSCRIPTEN_EVENT_POINTERLOCKCHANGE 20
#define EMSCRIPTEN_EVENT_VISIBILITYCHANGE 21
#define EMSCRIPTEN_EVENT_TOUCHSTART 22
#define EMSCRIPTEN_EVENT_TOUCHEND 23
#define EMSCRIPTEN_EVENT_TOUCHMOVE 24
#define EMSCRIPTEN_EVENT_TOUCHCANCEL 25
#define EMSCRIPTEN_EVENT_GAMEPADCONNECTED 26
#define EMSCRIPTEN_EVENT_GAMEPADDISCONNECTED 27
#define EMSCRIPTEN_EVENT_BEFOREUNLOAD 28
#define EMSCRIPTEN_EVENT_BATTERYCHARGINGCHANGE 29
#define EMSCRIPTEN_EVENT_BATTERYLEVELCHANGE 30
#define EMSCRIPTEN_EVENT_WEBGLCONTEXTLOST 31
#define EMSCRIPTEN_EVENT_WEBGLCONTEXTRESTORED 32
#define EMSCRIPTEN_RESULT int
// The operation succeeded
#define EMSCRIPTEN_RESULT_SUCCESS 0
// For web security reasons, the requested operation cannot be completed now, but was deferred for completion in the next event handler.
#define EMSCRIPTEN_RESULT_DEFERRED 1
// The given operation is not supported by this browser or the target element.
#define EMSCRIPTEN_RESULT_NOT_SUPPORTED -1
// For web security reasons, the requested operation could not be completed now, and it failed since the user requested the operation to not be deferred.
#define EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED -2
// The given target element for the operation is invalid.
#define EMSCRIPTEN_RESULT_INVALID_TARGET -3
// The given target element for the operation was not found.
#define EMSCRIPTEN_RESULT_UNKNOWN_TARGET -4
// An invalid parameter was passed to the function.
#define EMSCRIPTEN_RESULT_INVALID_PARAM -5
// The operation failed due to some generic reason.
#define EMSCRIPTEN_RESULT_FAILED -6
// Operation failed since no data is currently available.
#define EMSCRIPTEN_RESULT_NO_DATA -7
#define EM_BOOL int
#define EM_UTF8 char
#define DOM_KEY_LOCATION int
#define DOM_KEY_LOCATION_STANDARD 0x00
#define DOM_KEY_LOCATION_LEFT 0x01
#define DOM_KEY_LOCATION_RIGHT 0x02
#define DOM_KEY_LOCATION_NUMPAD 0x03
/*
* The event structure passed in keyboard events keypress, keydown and keyup.
* https://dvcs.w3.org/hg/dom3events/raw-file/tip/html/DOM3-Events.html#keys
*/
typedef struct EmscriptenKeyboardEvent {
// The printed representation of the pressed key.
EM_UTF8 key[32];
// A string that identifies the physical key being pressed. The value is not affected by the current keyboard
// layout or modifier state, so a particular key will always return the same value.
EM_UTF8 code[32];
// Indicates the location of the key on the keyboard. One of the DOM_KEY_LOCATION_ values.
unsigned long location;
// Specifies which modifiers were active during the key event.
EM_BOOL ctrlKey;
EM_BOOL shiftKey;
EM_BOOL altKey;
EM_BOOL metaKey;
// Specifies if this keyboard event represents a repeated press.
EM_BOOL repeat;
// A locale string indicating the locale the keyboard is configured for. This may be the empty string if the
// browser or device doesn't know the keyboard's locale.
EM_UTF8 locale[32];
// The following fields are values from previous versions of the DOM key events specifications.
// See https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent?redirectlocale=en-US&redirectslug=DOM%2FKeyboardEvent
// The character representation of the key.
EM_UTF8 charValue[32];
// The Unicode reference number of the key; this attribute is used only by the keypress event. For keys whose char attribute
// contains multiple characters, this is the Unicode value of the first character in that attribute.
unsigned long charCode;
// A system and implementation dependent numerical code identifying the unmodified value of the pressed key.
unsigned long keyCode;
// A system and implementation dependent numeric code identifying the unmodified value of the pressed key; this is usually the same as keyCode.
unsigned long which;
} EmscriptenKeyboardEvent;
/*
* Registers a callback function for receiving browser-generated keyboard input events.
* See https://developer.mozilla.org/en/DOM/Event/UIEvent/KeyEvent
* and http://www.javascriptkit.com/jsref/eventkeyboardmouse.shtml
*/
extern EMSCRIPTEN_RESULT emscripten_set_keypress_callback(const char *target, void *userData, int useCapture, int (*func)(int eventType, const EmscriptenKeyboardEvent *keyEvent, void *userData));
extern EMSCRIPTEN_RESULT emscripten_set_keydown_callback(const char *target, void *userData, int useCapture, int (*func)(int eventType, const EmscriptenKeyboardEvent *keyEvent, void *userData));
extern EMSCRIPTEN_RESULT emscripten_set_keyup_callback(const char *target, void *userData, int useCapture, int (*func)(int eventType, const EmscriptenKeyboardEvent *keyEvent, void *userData));
/*
* The event structure passed in mouse events click, mousedown, mouseup, dblclick and mousemove.
* https://dvcs.w3.org/hg/dom3events/raw-file/tip/html/DOM3-Events.html#interface-MouseEvent
*/
typedef struct EmscriptenMouseEvent {
// A timestamp of when this data was generated by the browser. This is an absolute wallclock time in milliseconds.
double timestamp;
// The coordinate relative to the browser screen coordinate system.
long screenX;
long screenY;
// The coordinate relative to the viewport associate with the event.
long clientX;
long clientY;
// Specifies which modifiers were active during the mouse event.
EM_BOOL ctrlKey;
EM_BOOL shiftKey;
EM_BOOL altKey;
EM_BOOL metaKey;
// Which pointer device button changed state.
unsigned short button;
// A bitmask that indicates which combinations of mouse buttons were being held down at the time of the event.
unsigned short buttons;
// If pointer lock is active, these two extra fields give relative mouse movement since the last event.
long movementX;
long movementY;
// Emscripten-specific extension: These fields give the mouse coordinates mapped to the Emscripten canvas client area.
long canvasX;
long canvasY;
// Pad this struct to multiple of 8 bytes to make WheelEvent unambiguously align to 8 bytes.
long padding;
} EmscriptenMouseEvent;
/*
* Registers a callback function for receiving browser-generated mouse input events.
* See https://developer.mozilla.org/en/DOM/MouseEvent
*/
extern EMSCRIPTEN_RESULT emscripten_set_click_callback(const char *target, void *userData, int useCapture, int (*func)(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData));
extern EMSCRIPTEN_RESULT emscripten_set_mousedown_callback(const char *target, void *userData, int useCapture, int (*func)(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData));
extern EMSCRIPTEN_RESULT emscripten_set_mouseup_callback(const char *target, void *userData, int useCapture, int (*func)(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData));
extern EMSCRIPTEN_RESULT emscripten_set_dblclick_callback(const char *target, void *userData, int useCapture, int (*func)(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData));
extern EMSCRIPTEN_RESULT emscripten_set_mousemove_callback(const char *target, void *userData, int useCapture, int (*func)(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData));
/*
* Returns the most recently received mouse event state. Note that for this function call to succeed, emscripten_set_xx_callback must have first
* been called with one of the mouse event types and a non-zero callback function pointer to enable the Mouse state capture.
*/
extern EMSCRIPTEN_RESULT emscripten_get_mouse_status(EmscriptenMouseEvent *mouseState);
#define DOM_DELTA_PIXEL 0x00
#define DOM_DELTA_LINE 0x01
#define DOM_DELTA_PAGE 0x02
/*
* The event structure passed in mouse wheelevent.
* https://dvcs.w3.org/hg/dom3events/raw-file/tip/html/DOM3-Events.html#interface-WheelEvent
*/
typedef struct EmscriptenWheelEvent {
// Specifies general mouse information related to this event.
EmscriptenMouseEvent mouse;
// Measures along different axes the movement of the wheel.
double deltaX;
double deltaY;
double deltaZ;
// One of the DOM_DELTA_ values that indicates the units of measurement for the delta values.
unsigned long deltaMode;
} EmscriptenWheelEvent;
/*
* Registers a callback function for receiving browser-generated mouse wheel events.
* See http://www.w3.org/TR/DOM-Level-3-Events/#event-type-wheel
*/
extern EMSCRIPTEN_RESULT emscripten_set_wheel_callback(const char *target, void *userData, int useCapture, EM_BOOL (*func)(int eventType, const EmscriptenWheelEvent *wheelEvent, void *userData));
/*
* The event structure passed in DOM element resize and scroll events.
* https://dvcs.w3.org/hg/dom3events/raw-file/tip/html/DOM3-Events.html#interface-UIEvent
*/
typedef struct EmscriptenUiEvent {
// Specifies detail information about this event.
long detail;
// The clientWidth/clientHeight of the document.body element.
int documentBodyClientWidth;
int documentBodyClientHeight;
// The innerWidth/innerHeight of the window element.
int windowInnerWidth;
int windowInnerHeight;
// The outerWidth/outerHeight of the window element.
int windowOuterWidth;
int windowOuterHeight;
// The page scroll position.
int scrollTop;
int scrollLeft;
} EmscriptenUiEvent;
/*
* Registers a callback function for receiving DOM element resize and scroll events.
* See https://dvcs.w3.org/hg/dom3events/raw-file/tip/html/DOM3-Events.html#event-type-resize
*/
extern EMSCRIPTEN_RESULT emscripten_set_resize_callback(const char *target, void *userData, int useCapture, EM_BOOL (*func)(int eventType, const EmscriptenUiEvent *uiEvent, void *userData));
extern EMSCRIPTEN_RESULT emscripten_set_scroll_callback(const char *target, void *userData, int useCapture, EM_BOOL (*func)(int eventType, const EmscriptenUiEvent *uiEvent, void *userData));
/*
* The event structure passed in DOM element blur, focus, focusin and focusout events.
* https://dvcs.w3.org/hg/dom3events/raw-file/tip/html/DOM3-Events.html#interface-FocusEvent
*/
typedef struct EmscriptenFocusEvent {
// The nodeName of the target HTML Element. See https://developer.mozilla.org/en-US/docs/Web/API/Node.nodeName
EM_UTF8 nodeName[128];
// The HTML Element ID of the target element.
EM_UTF8 id[128];
} EmscriptenFocusEvent;
/*
* Registers a callback function for receiving DOM element blur, focus, focusin and focusout events.
* See https://dvcs.w3.org/hg/dom3events/raw-file/tip/html/DOM3-Events.html#event-type-blur
*/
extern EMSCRIPTEN_RESULT emscripten_set_blur_callback(const char *target, void *userData, int useCapture, EM_BOOL (*func)(int eventType, const EmscriptenFocusEvent *focusEvent, void *userData));
extern EMSCRIPTEN_RESULT emscripten_set_focus_callback(const char *target, void *userData, int useCapture, EM_BOOL (*func)(int eventType, const EmscriptenFocusEvent *focusEvent, void *userData));
extern EMSCRIPTEN_RESULT emscripten_set_focusin_callback(const char *target, void *userData, int useCapture, EM_BOOL (*func)(int eventType, const EmscriptenFocusEvent *focusEvent, void *userData));
extern EMSCRIPTEN_RESULT emscripten_set_focusout_callback(const char *target, void *userData, int useCapture, EM_BOOL (*func)(int eventType, const EmscriptenFocusEvent *focusEvent, void *userData));
/*
* The event structure passed in the deviceorientation event.
* http://dev.w3.org/geo/api/spec-source-orientation.html#deviceorientation
*/
typedef struct EmscriptenDeviceOrientationEvent {
// Absolute wallclock time in msec units of when the event occurred.
double timestamp;
// The orientation of the device in terms of the transformation from a coordinate frame fixed on the Earth to a coordinate frame fixed in the device.
double alpha;
double beta;
double gamma;
// If false, the orientation is only relative to some other bas orinetation, not to the fixed coordinate frame.
EM_BOOL absolute;
} EmscriptenDeviceOrientationEvent;
/*
* Registers a callback function for receiving the deviceorientation event.
* See http://dev.w3.org/geo/api/spec-source-orientation.html
*/
extern EMSCRIPTEN_RESULT emscripten_set_deviceorientation_callback(void *userData, int useCapture, EM_BOOL (*func)(int eventType, const EmscriptenDeviceOrientationEvent *orientationEvent, void *userData));
/*
* Returns the most recently received deviceorientation event state. Note that for this function call to succeed, emscripten_set_deviceorientation_callback
* must have first been called with one of the mouse event types and a non-zero callback function pointer to enable the Device Orientation state capture.
*/
extern EMSCRIPTEN_RESULT emscripten_get_deviceorientation_status(EmscriptenDeviceOrientationEvent *orientationState);
/*
* The event structure passed in the devicemotion event.
* http://dev.w3.org/geo/api/spec-source-orientation.html#devicemotion
*/
typedef struct EmscriptenDeviceMotionEvent {
// Absolute wallclock time in msec units of when the event occurred.
double timestamp;
// Acceleration of the device excluding gravity.
double accelerationX;
double accelerationY;
double accelerationZ;
// Acceleration of the device including gravity.
double accelerationIncludingGravityX;
double accelerationIncludingGravityY;
double accelerationIncludingGravityZ;
// The rotational delta of the device.
double rotationRateAlpha;
double rotationRateBeta;
double rotationRateGamma;
} EmscriptenDeviceMotionEvent;
/*
* Registers a callback function for receiving the devicemotion event.
* See http://dev.w3.org/geo/api/spec-source-orientation.html
*/
extern EMSCRIPTEN_RESULT emscripten_set_devicemotion_callback(void *userData, int useCapture, EM_BOOL (*func)(int eventType, const EmscriptenDeviceMotionEvent *motionEvent, void *userData));
/*
* Returns the most recently received deviceomotion event state. Note that for this function call to succeed, emscripten_set_devicemotion_callback
* must have first been called with one of the mouse event types and a non-zero callback function pointer to enable the Device Motion state capture.
*/
extern EMSCRIPTEN_RESULT emscripten_get_devicemotion_status(EmscriptenDeviceMotionEvent *motionState);
#define EMSCRIPTEN_ORIENTATION_PORTRAIT_PRIMARY 1
#define EMSCRIPTEN_ORIENTATION_PORTRAIT_SECONDARY 2
#define EMSCRIPTEN_ORIENTATION_LANDSCAPE_PRIMARY 4
#define EMSCRIPTEN_ORIENTATION_LANDSCAPE_SECONDARY 8
/*
* The event structure passed in the orientationchange event.
* https://dvcs.w3.org/hg/screen-orientation/raw-file/tip/Overview.html
*/
typedef struct EmscriptenOrientationChangeEvent {
// One of EM_ORIENTATION_PORTRAIT_xx fields, or -1 if unknown.
int orientationIndex;
// Emscripten-specific extension: Some browsers refer to 'window.orientation', so report that as well.
// Orientation angle in degrees. 0: "default orientation", i.e. default upright orientation to hold the mobile device in. Could be either landscape or portrait.
int orientationAngle;
} EmscriptenOrientationChangeEvent;
/*
* Registers a callback function for receiving the orientationchange event.
* https://dvcs.w3.org/hg/screen-orientation/raw-file/tip/Overview.html
*/
extern EMSCRIPTEN_RESULT emscripten_set_orientationchange_callback(void *userData, int useCapture, EM_BOOL (*func)(int eventType, const EmscriptenOrientationChangeEvent *orientationChangeEvent, void *userData));
/*
* Returns the current device orientation state.
*/
extern EMSCRIPTEN_RESULT emscripten_get_orientation_status(EmscriptenOrientationChangeEvent *orientationStatus);
/*
* Locks the screen orientation to the given set of allowed orientations.
* allowedOrientations: A bitfield set of EM_ORIENTATION_xx flags.
*/
extern EMSCRIPTEN_RESULT emscripten_lock_orientation(int allowedOrientations);
/*
* Allows the screen to turn again into any orientation.
*/
extern EMSCRIPTEN_RESULT emscripten_unlock_orientation();
/*
* The event structure passed in the fullscreenchange event.
* https://dvcs.w3.org/hg/fullscreen/raw-file/tip/Overview.html
*/
typedef struct EmscriptenFullscreenChangeEvent {
// Specifies whether an element on the browser page is currently fullscreen.
EM_BOOL isFullscreen;
// Specifies if the current page has the ability to display elements fullscreen.
EM_BOOL fullscreenEnabled;
// The nodeName of the target HTML Element that is in full screen mode. See https://developer.mozilla.org/en-US/docs/Web/API/Node.nodeName
EM_UTF8 nodeName[128];
// The HTML Element ID of the target HTML element that is in full screen mode.
EM_UTF8 id[128];
} EmscriptenFullscreenChangeEvent;
/*
* Registers a callback function for receiving the fullscreenchange event.
* https://dvcs.w3.org/hg/screen-orientation/raw-file/tip/Overview.html
*/
extern EMSCRIPTEN_RESULT emscripten_set_fullscreenchange_callback(const char *target, void *userData, int useCapture, EM_BOOL (*func)(int eventType, const EmscriptenFullscreenChangeEvent *fullscreenChangeEvent, void *userData));
/*
* Returns the current page fullscreen state.
*/
extern EMSCRIPTEN_RESULT emscripten_get_fullscreen_status(EmscriptenFullscreenChangeEvent *fullscreenStatus);
/*
* Requests the given target element to transition to full screen mode.
* Note: This function can only run inside a user-generated JavaScript event handler.
* deferUntilInEventHandler: If true and you called this function outside an event callback, this request will
* be queued to be executed the next time a JS event handler runs. If false, this
* function will instead fail if not running inside a JS event handler.
*/
extern EMSCRIPTEN_RESULT emscripten_request_fullscreen(const char *target, int deferUntilInEventHandler);
/*
* Returns back to windowed browsing mode.
*/
extern EMSCRIPTEN_RESULT emscripten_exit_fullscreen();
/*
* The event structure passed in the pointerlockchange event.
* http://www.w3.org/TR/pointerlock/
*/
typedef struct EmscriptenPointerlockChangeEvent {
// Specifies whether an element on the browser page currently has pointer lock enabled.
EM_BOOL isActive;
// The nodeName of the target HTML Element that has the pointer lock active. See https://developer.mozilla.org/en-US/docs/Web/API/Node.nodeName
EM_UTF8 nodeName[128];
// The HTML Element ID of the target HTML element that has the pointer lock active.
EM_UTF8 id[128];
} EmscriptenPointerlockChangeEvent;
/*
* Registers a callback function for receiving the pointerlockchange event.
* Pointer lock hides the mouse cursor and exclusively gives the target element relative mouse movement events via the mousemove event.
* http://www.w3.org/TR/pointerlock/
*/
extern EMSCRIPTEN_RESULT emscripten_set_pointerlockchange_callback(const char *target, void *userData, int useCapture, EM_BOOL (*func)(int eventType, const EmscriptenPointerlockChangeEvent *pointerlockChangeEvent, void *userData));
/*
* Returns the current page pointerlock state.
*/
extern EMSCRIPTEN_RESULT emscripten_get_pointerlock_status(EmscriptenPointerlockChangeEvent *pointerlockStatus);
/*
* Requests the given target element to grab pointerlock.
* Note: This function can only run inside a user-generated JavaScript event handler.
* deferUntilInEventHandler: If true and you called this function outside an event callback, this request will
* be queued to be executed the next time a JS event handler runs. If false, this
* function will instead fail if not running inside a JS event handler.
*/
extern EMSCRIPTEN_RESULT emscripten_request_pointerlock(const char *target, int deferUntilInEventHandler);
/*
* Exits pointer lock state and restores the mouse cursor to be visible again.
*/
extern EMSCRIPTEN_RESULT emscripten_exit_pointerlock();
#define EMSCRIPTEN_VISIBILITY_HIDDEN 0
#define EMSCRIPTEN_VISIBILITY_VISIBLE 1
#define EMSCRIPTEN_VISIBILITY_PRERENDER 2
#define EMSCRIPTEN_VISIBILITY_UNLOADED 3
/*
* The event structure passed in the visibilitychange event.
* http://www.w3c-test.org/webperf/specs/PageVisibility/
*/
typedef struct EmscriptenVisibilityChangeEvent {
// If true, the current browser page is now hidden.
EM_BOOL hidden;
// Specifies a more fine-grained state of the current page visibility status. One of the EMSCRIPTEN_VISIBILITY_ values.
int visibilityState;
} EmscriptenVisibilityChangeEvent;
/*
* Registers a callback function for receiving the visibilitychange event.
* http://www.w3c-test.org/webperf/specs/PageVisibility/
*/
extern EMSCRIPTEN_RESULT emscripten_set_visibilitychange_callback(void *userData, int useCapture, EM_BOOL (*func)(int eventType, const EmscriptenVisibilityChangeEvent *visibilityChangeEvent, void *userData));
/*
* Returns the current page visibility state.
*/
extern EMSCRIPTEN_RESULT emscripten_get_visibility_status(EmscriptenVisibilityChangeEvent *visibilityStatus);
/*
* Specifies the status of a single touch point on the page.
* See http://www.w3.org/TR/touch-events/#touch-interface
*/
typedef struct EmscriptenTouchPoint
{
// An identification number for each touch point.
long identifier;
// The touch coordinate relative to the whole screen origin, in pixels.
long screenX;
long screenY;
// The touch coordinate relative to the viewport, in pixels.
long clientX;
long clientY;
// The touch coordinate relative to the viewport, in pixels, and including any scroll offset.
long pageX;
long pageY;
// Specifies whether this touch point changed during this event.
EM_BOOL isChanged;
// Specifies whether this touch point is still above the original target on which it was initially pressed against.
EM_BOOL onTarget;
// The touch coordinates mapped to the Emscripten canvas client area, in pixels.
long canvasX;
long canvasY;
} EmscriptenTouchPoint;
/*
* Specifies the data of a single touch event.
* See http://www.w3.org/TR/touch-events/#touchevent-interface
*/
typedef struct EmscriptenTouchEvent {
// The number of valid elements in the touches array.
int numTouches;
// Specifies which modifiers were active during the key event.
EM_BOOL ctrlKey;
EM_BOOL shiftKey;
EM_BOOL altKey;
EM_BOOL metaKey;
// An array of currently active touches, one for each finger.
EmscriptenTouchPoint touches[32];
} EmscriptenTouchEvent;
/*
* Registers a callback function for receiving the touchstart, touchend, touchmove and touchcancel events.
* http://www.w3.org/TR/touch-events/
*/
extern EMSCRIPTEN_RESULT emscripten_set_touchstart_callback(const char *target, void *userData, int useCapture, EM_BOOL (*func)(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData));
extern EMSCRIPTEN_RESULT emscripten_set_touchend_callback(const char *target, void *userData, int useCapture, EM_BOOL (*func)(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData));
extern EMSCRIPTEN_RESULT emscripten_set_touchmove_callback(const char *target, void *userData, int useCapture, EM_BOOL (*func)(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData));
extern EMSCRIPTEN_RESULT emscripten_set_touchcancel_callback(const char *target, void *userData, int useCapture, EM_BOOL (*func)(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData));
/*
* Represents the current snapshot state of a gamepad.
* http://www.w3.org/TR/gamepad/#gamepad-interface
*/
typedef struct EmscriptenGamepadEvent {
// Absolute wallclock time in msec units of when the data was recorded.
double timestamp;
// The number of valid axes entries in the axis array.
int numAxes;
// The number of valid button entries in the analogButton and digitalButton arrays.
int numButtons;
// The analog state of the gamepad axes, in the range [-1, 1].
double axis[64];
// The analog state of the gamepad buttons, in the range [0, 1].
double analogButton[64];
// The digital state of the gamepad buttons, either 0 or 1.
EM_BOOL digitalButton[64];
// Specifies whether this gamepad is connected to the browser page.
EM_BOOL connected;
// An ordinal associated with this gamepad, zero-based.
long index;
// An ID for the brand or style of the connected gamepad device. Typically, this will include the USB vendor and a product ID.
EM_UTF8 id[64];
// A string that identifies the layout or control mapping of this device.
EM_UTF8 mapping[64];
} EmscriptenGamepadEvent;
/*
* Registers a callback function for receiving the gamepadconnected and gamepaddisconnected events.
* http://www.w3.org/TR/gamepad/
*/
extern EMSCRIPTEN_RESULT emscripten_set_gamepadconnected_callback(void *userData, int useCapture, EM_BOOL (*func)(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData));
extern EMSCRIPTEN_RESULT emscripten_set_gamepaddisconnected_callback(void *userData, int useCapture, EM_BOOL (*func)(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData));
/*
* Returns the number of gamepads connected to the system or EMSCRIPTEN_RESULT_NOT_SUPPORTED if the current browser does not support gamepads.
* Note: A gamepad does not show up as connected until a button on it is pressed.
*/
extern int emscripten_get_num_gamepads();
/*
* Returns a snapshot of the current gamepad state.
*/
extern EMSCRIPTEN_RESULT emscripten_get_gamepad_status(int index, EmscriptenGamepadEvent *gamepadState);
/*
* The event structure passed in the battery chargingchange and levelchange event.
* http://www.w3.org/TR/battery-status/#batterymanager-interface
*/
typedef struct EmscriptenBatteryEvent {
double chargingTime;
double dischargingTime;
double level;
EM_BOOL charging;
} EmscriptenBatteryEvent;
/*
* Registers a callback function for receiving the battery chargingchange and levelchange events.
* http://www.w3.org/TR/battery-status/
*/
extern EMSCRIPTEN_RESULT emscripten_set_batterychargingchange_callback(void *userData, EM_BOOL (*func)(int eventType, const EmscriptenBatteryEvent *batteryEvent, void *userData));
extern EMSCRIPTEN_RESULT emscripten_set_batterylevelchange_callback(void *userData, EM_BOOL (*func)(int eventType, const EmscriptenBatteryEvent *batteryEvent, void *userData));
/*
* Returns the current battery status.
*/
extern EMSCRIPTEN_RESULT emscripten_get_battery_status(EmscriptenBatteryEvent *batteryState);
/*
* Produces a vibration feedback for given msecs.
* http://dev.w3.org/2009/dap/vibration/
*/
extern EMSCRIPTEN_RESULT emscripten_vibrate(int msecs);
/*
* Produces a complex vibration feedback pattern.
* msecsArray: An array of timing entries [on, off, on, off, on, off, ...] where every second one specifies a duration of vibration, and
* every other one specifies a duration of silence.
* numEntries: The number of integers in the array msecsArray.
*/
extern EMSCRIPTEN_RESULT emscripten_vibrate_pattern(int *msecsArray, int numEntries);
/*
* Registers a callback function for receiving the page beforeunload event.
* Hook onto this event to perform process right prior to page close, and/or display a confirmation notification asking if the user really wants to leave the page.
* http://www.whatwg.org/specs/web-apps/current-work/multipage/history.html#beforeunloadevent
*/
extern EMSCRIPTEN_RESULT emscripten_set_beforeunload_callback(void *userData, const char *(*func)(int eventType, const void *reserved, void *userData));
/*
* Registers a callback function for the canvas webgl context webglcontextlost and webglcontextrestored events.
* See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
*/
extern EMSCRIPTEN_RESULT emscripten_set_webglcontextlost_callback(const char *target, void *userData, int useCapture, EM_BOOL (*func)(int eventType, const void *reserved, void *userData));
extern EMSCRIPTEN_RESULT emscripten_set_webglcontextrestored_callback(const char *target, void *userData, int useCapture, EM_BOOL (*func)(int eventType, const void *reserved, void *userData));
#ifdef __cplusplus
} // ~extern "C"
#endif
#endif

Просмотреть файл

@ -1813,3 +1813,5 @@ Module["preRun"].push(function () {
self.btest('doublestart.c', args=['--pre-js', 'pre.js', '-o', 'test.html'], expected='1')
def test_html5(self):
self.btest(path_from_root('tests', 'test_html5.c'), expected='0')

474
tests/test_html5.c Normal file
Просмотреть файл

@ -0,0 +1,474 @@
#include <stdio.h>
#include <emscripten.h>
#include <string.h>
#include <emscripten/html5.h>
static inline const char *emscripten_event_type_to_string(int eventType) {
const char *events[] = { "(invalid)", "(none)", "keypress", "keydown", "keyup", "click", "mousedown", "mouseup", "dblclick", "mousemove", "wheel", "resize",
"scroll", "blur", "focus", "focusin", "focusout", "deviceorientation", "devicemotion", "orientationchange", "fullscreenchange", "pointerlockchange",
"visibilitychange", "touchstart", "touchend", "touchmove", "touchcancel", "gamepadconnected", "gamepaddisconnected", "beforeunload",
"batterychargingchange", "batterylevelchange", "webglcontextlost", "webglcontextrestored", "(invalid)" };
++eventType;
if (eventType < 0) eventType = 0;
if (eventType >= sizeof(events)/sizeof(events[0])) eventType = sizeof(events)/sizeof(events[0])-1;
return events[eventType];
}
const char *emscripten_result_to_string(EMSCRIPTEN_RESULT result) {
if (result == EMSCRIPTEN_RESULT_SUCCESS) return "EMSCRIPTEN_RESULT_SUCCESS";
if (result == EMSCRIPTEN_RESULT_DEFERRED) return "EMSCRIPTEN_RESULT_DEFERRED";
if (result == EMSCRIPTEN_RESULT_NOT_SUPPORTED) return "EMSCRIPTEN_RESULT_NOT_SUPPORTED";
if (result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED) return "EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED";
if (result == EMSCRIPTEN_RESULT_INVALID_TARGET) return "EMSCRIPTEN_RESULT_INVALID_TARGET";
if (result == EMSCRIPTEN_RESULT_UNKNOWN_TARGET) return "EMSCRIPTEN_RESULT_UNKNOWN_TARGET";
if (result == EMSCRIPTEN_RESULT_INVALID_PARAM) return "EMSCRIPTEN_RESULT_INVALID_PARAM";
if (result == EMSCRIPTEN_RESULT_FAILED) return "EMSCRIPTEN_RESULT_FAILED";
if (result == EMSCRIPTEN_RESULT_NO_DATA) return "EMSCRIPTEN_RESULT_NO_DATA";
return "Unknown EMSCRIPTEN_RESULT!";
}
#define TEST_RESULT(x) if (ret != EMSCRIPTEN_RESULT_SUCCESS) printf("%s returned %s.\n", #x, emscripten_result_to_string(ret));
// The event handler functions can return 1 to suppress the event and disable the default action. That calls event.preventDefault();
// Returning 0 signals that the event was not consumed by the code, and will allow the event to pass on and bubble up normally.
EM_BOOL key_callback(int eventType, const EmscriptenKeyboardEvent *e, void *userData)
{
printf("%s, key: \"%s\", code: \"%s\", location: %lu,%s%s%s%s repeat: %d, locale: \"%s\", char: \"%s\", charCode: %lu, keyCode: %lu, which: %lu\n",
emscripten_event_type_to_string(eventType), e->key, e->code, e->location,
e->ctrlKey ? " CTRL" : "", e->shiftKey ? " SHIFT" : "", e->altKey ? " ALT" : "", e->metaKey ? " META" : "",
e->repeat, e->locale, e->charValue, e->charCode, e->keyCode, e->which);
if (eventType == EMSCRIPTEN_EVENT_KEYPRESS && (!strcmp(e->key, "f") || e->which == 102)) {
EmscriptenFullscreenChangeEvent fsce;
EMSCRIPTEN_RESULT ret = emscripten_get_fullscreen_status(&fsce);
TEST_RESULT(emscripten_get_fullscreen_status);
if (!fsce.isFullscreen) {
printf("Requesting fullscreen..\n");
ret = emscripten_request_fullscreen(0, 1);
TEST_RESULT(emscripten_request_fullscreen);
} else {
printf("Exiting fullscreen..\n");
ret = emscripten_exit_fullscreen();
TEST_RESULT(emscripten_exit_fullscreen);
ret = emscripten_get_fullscreen_status(&fsce);
TEST_RESULT(emscripten_get_fullscreen_status);
if (fsce.isFullscreen) {
fprintf(stderr, "Fullscreen exit did not work!\n");
}
}
}
if (eventType == EMSCRIPTEN_EVENT_KEYPRESS && (!strcmp(e->key, "p") || e->which == 112)) {
EmscriptenPointerlockChangeEvent plce;
EMSCRIPTEN_RESULT ret = emscripten_get_pointerlock_status(&plce);
TEST_RESULT(emscripten_get_pointerlock_status);
if (!plce.isActive) {
printf("Requesting pointer lock..\n");
ret = emscripten_request_pointerlock(0, 1);
TEST_RESULT(emscripten_request_pointerlock);
} else {
printf("Exiting pointer lock..\n");
ret = emscripten_exit_pointerlock();
TEST_RESULT(emscripten_exit_pointerlock);
ret = emscripten_get_pointerlock_status(&plce);
TEST_RESULT(emscripten_get_pointerlock_status);
if (plce.isActive) {
fprintf(stderr, "Pointer lock exit did not work!\n");
}
}
}
return 0;
}
EM_BOOL mouse_callback(int eventType, const EmscriptenMouseEvent *e, void *userData)
{
printf("%s, screen: (%ld,%ld), client: (%ld,%ld),%s%s%s%s button: %hu, buttons: %hu, movement: (%ld,%ld), canvas: (%ld,%ld)\n",
emscripten_event_type_to_string(eventType), e->screenX, e->screenY, e->clientX, e->clientY,
e->ctrlKey ? " CTRL" : "", e->shiftKey ? " SHIFT" : "", e->altKey ? " ALT" : "", e->metaKey ? " META" : "",
e->button, e->buttons, e->movementX, e->movementY, e->canvasX, e->canvasY);
return 0;
}
EM_BOOL wheel_callback(int eventType, const EmscriptenWheelEvent *e, void *userData)
{
printf("%s, screen: (%ld,%ld), client: (%ld,%ld),%s%s%s%s button: %hu, buttons: %hu, canvas: (%ld,%ld), delta:(%g,%g,%g), deltaMode:%lu\n",
emscripten_event_type_to_string(eventType), e->mouse.screenX, e->mouse.screenY, e->mouse.clientX, e->mouse.clientY,
e->mouse.ctrlKey ? " CTRL" : "", e->mouse.shiftKey ? " SHIFT" : "", e->mouse.altKey ? " ALT" : "", e->mouse.metaKey ? " META" : "",
e->mouse.button, e->mouse.buttons, e->mouse.canvasX, e->mouse.canvasY,
(float)e->deltaX, (float)e->deltaY, (float)e->deltaZ, e->deltaMode);
return 0;
}
EM_BOOL uievent_callback(int eventType, const EmscriptenUiEvent *e, void *userData)
{
printf("%s, detail: %ld, document.body.client size: (%d,%d), window.inner size: (%d,%d), scrollPos: (%d, %d)\n",
emscripten_event_type_to_string(eventType), e->detail, e->documentBodyClientWidth, e->documentBodyClientHeight,
e->windowInnerWidth, e->windowInnerHeight, e->scrollTop, e->scrollLeft);
return 0;
}
EM_BOOL focusevent_callback(int eventType, const EmscriptenFocusEvent *e, void *userData)
{
printf("%s, nodeName: \"%s\", id: \"%s\"\n", emscripten_event_type_to_string(eventType), e->nodeName, e->id[0] == '\0' ? "(empty string)" : e->id);
return 0;
}
EM_BOOL deviceorientation_callback(int eventType, const EmscriptenDeviceOrientationEvent *e, void *userData)
{
printf("%s, (%g, %g, %g)\n", emscripten_event_type_to_string(eventType), e->alpha, e->beta, e->gamma);
return 0;
}
EM_BOOL devicemotion_callback(int eventType, const EmscriptenDeviceMotionEvent *e, void *userData)
{
printf("%s, accel: (%g, %g, %g), accelInclGravity: (%g, %g, %g), rotationRate: (%g, %g, %g)\n",
emscripten_event_type_to_string(eventType),
e->accelerationX, e->accelerationY, e->accelerationZ,
e->accelerationIncludingGravityX, e->accelerationIncludingGravityY, e->accelerationIncludingGravityZ,
e->rotationRateAlpha, e->rotationRateBeta, e->rotationRateGamma);
return 0;
}
EM_BOOL orientationchange_callback(int eventType, const EmscriptenOrientationChangeEvent *e, void *userData)
{
printf("%s, orientationAngle: %d, orientationIndex: %d\n", emscripten_event_type_to_string(eventType), e->orientationAngle, e->orientationIndex);
return 0;
}
EM_BOOL fullscreenchange_callback(int eventType, const EmscriptenFullscreenChangeEvent *e, void *userData)
{
printf("%s, isFullscreen: %d, fullscreenEnabled: %d, fs element nodeName: \"%s\", fs element id: \"%s\"\n",
emscripten_event_type_to_string(eventType), e->isFullscreen, e->fullscreenEnabled, e->nodeName, e->id);
return 0;
}
EM_BOOL pointerlockchange_callback(int eventType, const EmscriptenPointerlockChangeEvent *e, void *userData)
{
printf("%s, isActive: %d, pointerlock element nodeName: \"%s\", id: \"%s\"\n",
emscripten_event_type_to_string(eventType), e->isActive, e->nodeName, e->id);
return 0;
}
EM_BOOL visibilitychange_callback(int eventType, const EmscriptenVisibilityChangeEvent *e, void *userData)
{
printf("%s, hidden: %d, visibilityState: %d\n", emscripten_event_type_to_string(eventType), e->hidden, e->visibilityState);
return 0;
}
EM_BOOL touch_callback(int eventType, const EmscriptenTouchEvent *e, void *userData)
{
printf("%s, numTouches: %d %s%s%s%s\n",
emscripten_event_type_to_string(eventType), e->numTouches,
e->ctrlKey ? " CTRL" : "", e->shiftKey ? " SHIFT" : "", e->altKey ? " ALT" : "", e->metaKey ? " META" : "");
for(int i = 0; i < e->numTouches; ++i)
{
const EmscriptenTouchPoint *t = &e->touches[i];
printf(" %ld: screen: (%ld,%ld), client: (%ld,%ld), page: (%ld,%ld), isChanged: %d, onTarget: %d, canvas: (%ld, %ld)\n",
t->identifier, t->screenX, t->screenY, t->clientX, t->clientY, t->pageX, t->pageY, t->isChanged, t->onTarget, t->canvasX, t->canvasY);
}
return 0;
}
EM_BOOL gamepad_callback(int eventType, const EmscriptenGamepadEvent *e, void *userData)
{
printf("%s: timeStamp: %g, connected: %d, index: %ld, numAxes: %d, numButtons: %d, id: \"%s\", mapping: \"%s\"\n",
eventType != 0 ? emscripten_event_type_to_string(eventType) : "Gamepad state", e->timestamp, e->connected, e->index,
e->numAxes, e->numButtons, e->id, e->mapping);
if (e->connected)
{
for(int i = 0; i < e->numAxes; ++i)
printf("Axis %d: %g\n", i, e->axis[i]);
for(int i = 0; i < e->numButtons; ++i)
printf("Button %d: Digital: %d, Analog: %g\n", i, e->digitalButton[i], e->analogButton[i]);
}
return 0;
}
const char *beforeunload_callback(int eventType, const void *reserved, void *userData)
{
#ifdef REPORT_RESULT
return ""; // For test harness, don't show a confirmation dialog to not block and keep the test runner automated.
#else
return "Do you really want to leave the page?";
#endif
}
void formatTime(char *str, int seconds)
{
int h = seconds / (60*60);
seconds -= h*60*60;
int m = seconds / 60;
seconds -= m*60;
if (h > 0)
{
sprintf(str, "%dh:%02dm:%02ds", h, m, seconds);
}
else
{
sprintf(str, "%02dm:%02ds", m, seconds);
}
}
EM_BOOL battery_callback(int eventType, const EmscriptenBatteryEvent *e, void *userData)
{
char t1[64];
formatTime(t1, (int)e->chargingTime);
char t2[64];
formatTime(t2, (int)e->dischargingTime);
printf("%s: chargingTime: %s, dischargingTime: %s, level: %g%%, charging: %d\n",
emscripten_event_type_to_string(eventType), t1, t2, e->level*100, e->charging);
return 0;
}
EM_BOOL webglcontext_callback(int eventType, const void *reserved, void *userData)
{
printf("%s.\n", emscripten_event_type_to_string(eventType));
return 0;
}
EmscriptenGamepadEvent prevState[32];
int prevNumGamepads = 0;
void mainloop()
{
int numGamepads = emscripten_get_num_gamepads();
if (numGamepads != prevNumGamepads)
{
if (numGamepads == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
printf("emscripten_get_num_gamepads returned EMSCRIPTEN_RESULT_NOT_SUPPORTED.\n");
emscripten_cancel_main_loop();
return;
} else {
printf("Number of connected gamepads: %d\n", numGamepads);
}
prevNumGamepads = numGamepads;
}
for(int i = 0; i < numGamepads && i < 32; ++i)
{
EmscriptenGamepadEvent ge;
int failed = emscripten_get_gamepad_status(i, &ge);
if (!failed)
{
int g = ge.index;
for(int j = 0; j < ge.numAxes; ++j)
{
if (ge.axis[j] != prevState[g].axis[j])
printf("Gamepad %d, axis %d: %g\n", g, j, ge.axis[j]);
}
for(int j = 0; j < ge.numButtons; ++j)
{
if (ge.analogButton[j] != prevState[g].analogButton[j] || ge.digitalButton[j] != prevState[g].digitalButton[j])
printf("Gamepad %d, button %d: Digital: %d, Analog: %g\n", g, j, ge.digitalButton[j], ge.analogButton[j]);
}
prevState[g] = ge;
}
}
}
#ifdef REPORT_RESULT
void report_result(void *arg)
{
int result = 0;
REPORT_RESULT();
}
#endif
int main()
{
EMSCRIPTEN_RESULT ret = emscripten_set_keypress_callback(0, 0, 1, key_callback);
TEST_RESULT(emscripten_set_keypress_callback);
ret = emscripten_set_keydown_callback(0, 0, 1, key_callback);
TEST_RESULT(emscripten_set_keydown_callback);
ret = emscripten_set_keyup_callback(0, 0, 1, key_callback);
TEST_RESULT(emscripten_set_keyup_callback);
ret = emscripten_set_click_callback(0, 0, 1, mouse_callback);
TEST_RESULT(emscripten_set_click_callback);
ret = emscripten_set_mousedown_callback(0, 0, 1, mouse_callback);
TEST_RESULT(emscripten_set_mousedown_callback);
ret = emscripten_set_mouseup_callback(0, 0, 1, mouse_callback);
TEST_RESULT(emscripten_set_mouseup_callback);
ret = emscripten_set_dblclick_callback(0, 0, 1, mouse_callback);
TEST_RESULT(emscripten_set_dblclick_callback);
ret = emscripten_set_mousemove_callback(0, 0, 1, mouse_callback);
TEST_RESULT(emscripten_set_mousemove_callback);
ret = emscripten_set_wheel_callback(0, 0, 1, wheel_callback);
TEST_RESULT(emscripten_set_wheel_callback);
ret = emscripten_set_resize_callback(0, 0, 1, uievent_callback);
TEST_RESULT(emscripten_set_resize_callback);
ret = emscripten_set_scroll_callback(0, 0, 1, uievent_callback);
TEST_RESULT(emscripten_set_scroll_callback);
ret = emscripten_set_blur_callback(0, 0, 1, focusevent_callback);
TEST_RESULT(emscripten_set_blur_callback);
ret = emscripten_set_focus_callback(0, 0, 1, focusevent_callback);
TEST_RESULT(emscripten_set_focus_callback);
ret = emscripten_set_focusin_callback(0, 0, 1, focusevent_callback);
TEST_RESULT(emscripten_set_focusin_callback);
ret = emscripten_set_focusout_callback(0, 0, 1, focusevent_callback);
TEST_RESULT(emscripten_set_focusout_callback);
ret = emscripten_set_deviceorientation_callback(0, 1, deviceorientation_callback);
TEST_RESULT(emscripten_set_deviceorientation_callback);
ret = emscripten_set_devicemotion_callback(0, 1, devicemotion_callback);
TEST_RESULT(emscripten_set_devicemotion_callback);
ret = emscripten_set_orientationchange_callback(0, 1, orientationchange_callback);
TEST_RESULT(emscripten_set_orientationchange_callback);
// Test the polling of orientation.
EmscriptenOrientationChangeEvent oce;
ret = emscripten_get_orientation_status(&oce);
TEST_RESULT(emscripten_get_orientation_status);
if (ret == EMSCRIPTEN_RESULT_SUCCESS) {
printf("The current orientation is:\n");
orientationchange_callback(EMSCRIPTEN_EVENT_ORIENTATIONCHANGE, &oce, 0);
}
int newOrientation = (oce.orientationIndex == EMSCRIPTEN_ORIENTATION_PORTRAIT_PRIMARY
|| oce.orientationIndex == EMSCRIPTEN_ORIENTATION_PORTRAIT_SECONDARY) ? EMSCRIPTEN_ORIENTATION_LANDSCAPE_PRIMARY : EMSCRIPTEN_ORIENTATION_PORTRAIT_PRIMARY;
// Test locking of orientation.
ret = emscripten_lock_orientation(newOrientation);
TEST_RESULT(emscripten_lock_orientation);
if (ret == EMSCRIPTEN_RESULT_SUCCESS) {
printf("Locked orientation to state %d.\n", newOrientation);
}
ret = emscripten_get_orientation_status(&oce);
TEST_RESULT(emscripten_get_orientation_status);
if (ret == EMSCRIPTEN_RESULT_SUCCESS) {
printf("The current orientation is after locking:\n");
orientationchange_callback(18, &oce, 0);
}
ret = emscripten_unlock_orientation();
TEST_RESULT(emscripten_unlock_orientation);
if (ret == EMSCRIPTEN_RESULT_SUCCESS) {
printf("Unlocked orientation.\n");
}
EmscriptenFullscreenChangeEvent fsce;
ret = emscripten_get_fullscreen_status(&fsce);
TEST_RESULT(emscripten_get_fullscreen_status);
if (ret == EMSCRIPTEN_RESULT_SUCCESS) {
printf("The current fullscreen status is:\n");
fullscreenchange_callback(EMSCRIPTEN_EVENT_FULLSCREENCHANGE, &fsce, 0);
}
ret = emscripten_set_fullscreenchange_callback(0, 0, 1, fullscreenchange_callback);
TEST_RESULT(emscripten_set_fullscreenchange_callback);
// These won't do anything, since fullscreen must be requested in an event handler,
// but call these anyways to confirm that they don't crash in an exception in the test suite.
ret = emscripten_request_fullscreen(0, 1);
TEST_RESULT(emscripten_request_fullscreen);
ret = emscripten_exit_fullscreen();
TEST_RESULT(emscripten_exit_fullscreen);
EmscriptenPointerlockChangeEvent plce;
ret = emscripten_get_pointerlock_status(&plce);
TEST_RESULT(emscripten_get_pointerlock_status);
if (ret == EMSCRIPTEN_RESULT_SUCCESS) {
printf("The current pointerlock status is:\n");
pointerlockchange_callback(EMSCRIPTEN_EVENT_POINTERLOCKCHANGE, &plce, 0);
}
ret = emscripten_set_pointerlockchange_callback(0, 0, 1, pointerlockchange_callback);
TEST_RESULT(emscripten_set_pointerlockchange_callback);
// These won't do anything, since pointer lock must be requested in an event handler,
// but call these anyways to confirm that they don't crash in an exception in the test suite.
ret = emscripten_request_pointerlock(0, 1);
TEST_RESULT(emscripten_request_pointerlock);
ret = emscripten_exit_pointerlock();
TEST_RESULT(emscripten_exit_pointerlock);
int vibratePattern[] = {
150, 500,
300, 500,
450
};
ret = emscripten_vibrate_pattern(vibratePattern, sizeof(vibratePattern)/sizeof(vibratePattern[0]));
TEST_RESULT(emscripten_vibrate_pattern);
EmscriptenVisibilityChangeEvent vce;
ret = emscripten_get_visibility_status(&vce);
TEST_RESULT(emscripten_get_visibility_status);
if (ret == EMSCRIPTEN_RESULT_SUCCESS) {
printf("Current visibility status:\n");
visibilitychange_callback(EMSCRIPTEN_EVENT_VISIBILITYCHANGE, &vce, 0);
}
ret = emscripten_set_visibilitychange_callback(0, 1, visibilitychange_callback);
TEST_RESULT(emscripten_set_visibilitychange_callback);
ret = emscripten_set_touchstart_callback(0, 0, 1, touch_callback);
TEST_RESULT(emscripten_set_touchstart_callback);
ret = emscripten_set_touchend_callback(0, 0, 1, touch_callback);
TEST_RESULT(emscripten_set_touchend_callback);
ret = emscripten_set_touchmove_callback(0, 0, 1, touch_callback);
TEST_RESULT(emscripten_set_touchmove_callback);
ret = emscripten_set_touchcancel_callback(0, 0, 1, touch_callback);
TEST_RESULT(emscripten_set_touchcancel_callback);
ret = emscripten_set_gamepadconnected_callback(0, 1, gamepad_callback);
TEST_RESULT(emscripten_set_gamepadconnected_callback);
ret = emscripten_set_gamepaddisconnected_callback(0, 1, gamepad_callback);
TEST_RESULT(emscripten_set_gamepaddisconnected_callback);
emscripten_set_main_loop(mainloop, 10, 0);
ret = emscripten_set_beforeunload_callback(0, beforeunload_callback);
TEST_RESULT(emscripten_set_beforeunload_callback);
ret = emscripten_set_batterychargingchange_callback(0, battery_callback);
TEST_RESULT(emscripten_set_batterychargingchange_callback);
ret = emscripten_set_batterylevelchange_callback(0, battery_callback);
TEST_RESULT(emscripten_set_batterylevelchange_callback);
EmscriptenBatteryEvent bs;
ret = emscripten_get_battery_status(&bs);
TEST_RESULT(emscripten_get_battery_status);
if (ret == EMSCRIPTEN_RESULT_SUCCESS) {
printf("Current battery status:\n");
battery_callback(EMSCRIPTEN_EVENT_BATTERYLEVELCHANGE, &bs, 0);
}
ret = emscripten_set_webglcontextlost_callback(0, 0, 1, webglcontext_callback);
TEST_RESULT(emscripten_set_webglcontextlost_callback);
ret = emscripten_set_webglcontextrestored_callback(0, 0, 1, webglcontext_callback);
TEST_RESULT(emscripten_set_webglcontextrestored_callback);
/* For the events to function, one must either call emscripten_set_main_loop or enable Module.noExitRuntime by some other means.
Otherwise the application will exit after leaving main(), and the atexit handlers will clean up all event hooks (by design). */
EM_ASM(Module['noExitRuntime'] = true);
#ifdef REPORT_RESULT
// Keep the page running for a moment.
emscripten_async_call(report_result, 0, 5000);
#endif
return 0;
}

Просмотреть файл

@ -345,7 +345,7 @@ def find_temp_directory():
# we re-check sanity when the settings are changed)
# We also re-check sanity and clear the cache when the version changes
EMSCRIPTEN_VERSION = '1.9.3'
EMSCRIPTEN_VERSION = '1.9.4'
def generate_sanity():
return EMSCRIPTEN_VERSION + '|' + get_llvm_target() + '|' + LLVM_ROOT + '|' + get_clang_version()