Respect GL_FOG in glEnable/glDisable
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Родитель
fb1d268c89
Коммит
54a711d7aa
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@ -910,6 +910,7 @@ var LibraryGL = {
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fogStart: 0,
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fogEnd: 1,
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fogColor: null,
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fogEnabled: false,
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init: function() {
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GLEmulation.fogColor = new Float32Array(4);
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@ -933,12 +934,22 @@ var LibraryGL = {
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// Clean up the renderer on any change to the rendering state. The optimization of
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// skipping renderer setup is aimed at the case of multiple glDraw* right after each other
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if (GL.immediate.lastRenderer) GL.immediate.lastRenderer.cleanup();
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if (!(cap in validCapabilities)) return;
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if (cap == 0x0B60 /* GL_FOG */) {
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GLEmulation.fogEnabled = true;
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return;
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} else if (!(cap in validCapabilities)) {
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return;
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}
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Module.ctx.enable(cap);
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};
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_glDisable = function(cap) {
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if (GL.immediate.lastRenderer) GL.immediate.lastRenderer.cleanup();
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if (!(cap in validCapabilities)) return;
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if (cap == 0x0B60 /* GL_FOG */) {
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GLEmulation.fogEnabled = false;
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return;
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} else if (!(cap in validCapabilities)) {
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return;
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}
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Module.ctx.disable(cap);
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};
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