fix C syntax in html5.h
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4d32fb5e5b
Коммит
5d9b2a6939
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@ -376,7 +376,7 @@ extern EMSCRIPTEN_RESULT emscripten_lock_orientation(int allowedOrientations);
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/*
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* Allows the screen to turn again into any orientation.
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*/
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extern EMSCRIPTEN_RESULT emscripten_unlock_orientation();
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extern EMSCRIPTEN_RESULT emscripten_unlock_orientation(void);
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/*
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* The event structure passed in the fullscreenchange event.
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@ -420,7 +420,7 @@ extern EMSCRIPTEN_RESULT emscripten_request_fullscreen(const char *target, int d
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/*
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* Returns back to windowed browsing mode.
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*/
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extern EMSCRIPTEN_RESULT emscripten_exit_fullscreen();
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extern EMSCRIPTEN_RESULT emscripten_exit_fullscreen(void);
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/*
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* The event structure passed in the pointerlockchange event.
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@ -456,7 +456,7 @@ extern EMSCRIPTEN_RESULT emscripten_request_pointerlock(const char *target, int
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/*
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* Exits pointer lock state and restores the mouse cursor to be visible again.
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*/
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extern EMSCRIPTEN_RESULT emscripten_exit_pointerlock();
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extern EMSCRIPTEN_RESULT emscripten_exit_pointerlock(void);
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#define EMSCRIPTEN_VISIBILITY_HIDDEN 0
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#define EMSCRIPTEN_VISIBILITY_VISIBLE 1
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@ -573,7 +573,7 @@ extern EMSCRIPTEN_RESULT emscripten_set_gamepaddisconnected_callback(void *userD
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* Returns the number of gamepads connected to the system or EMSCRIPTEN_RESULT_NOT_SUPPORTED if the current browser does not support gamepads.
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* Note: A gamepad does not show up as connected until a button on it is pressed.
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*/
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extern int emscripten_get_num_gamepads();
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extern int emscripten_get_num_gamepads(void);
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/*
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* Returns a snapshot of the current gamepad state.
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*/
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