fix registerize semantics to treat each arm of ifs and switches separately
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Родитель
7011aa3831
Коммит
d5299a3bbf
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@ -1596,7 +1596,15 @@ function registerize(ast) {
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var varLevels = {};
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var possibles = {};
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var unoptimizables = {};
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traverse(fun, function(node, type) {
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function purgeLevel() {
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// Invalidate all dominating on this level, further users make it unoptimizable
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for (var name in levelDominations[level]) {
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varLevels[name] = 0;
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}
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levelDominations[level] = null;
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level--;
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}
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traverse(fun, function possibilifier(node, type) {
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if (type == 'name') {
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var name = node[1];
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if (localVars[name]) {
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@ -1617,16 +1625,49 @@ function registerize(ast) {
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}
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}
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} else if (type in CONTROL_FLOW) {
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// recurse children, in the context of a loop
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switch(type) {
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case 'while': case 'do': {
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traverse(node[1], possibilifier);
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level++;
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traverse(node[2], possibilifier);
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purgeLevel();
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break;
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}
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}, function(node, type) {
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if (type in CONTROL_FLOW) {
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// Invalidate all dominating on this level, further users make it unoptimizable
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for (var name in levelDominations[level]) {
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varLevels[name] = 0;
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case 'for': {
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traverse(node[1], possibilifier);
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for (var i = 2; i <= 4; i++) {
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level++;
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traverse(node[i], possibilifier);
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purgeLevel();
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}
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levelDominations[level] = null;
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level--;
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break;
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}
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case 'if': {
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traverse(node[1], possibilifier);
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level++;
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traverse(node[2], possibilifier);
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purgeLevel();
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if (node[3]) {
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level++;
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traverse(node[3], possibilifier);
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purgeLevel();
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}
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break;
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}
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case 'switch': {
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traverse(node[1], possibilifier);
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var cases = node[2];
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for (var i = 0; i < cases.length; i++) {
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level++;
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traverse(cases[i][1], possibilifier);
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purgeLevel();
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}
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break;
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}
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default: throw dumpAst(node);
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}
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return null; // prevent recursion into children, which we already did
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}
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});
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var optimizables = {};
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@ -1635,6 +1676,10 @@ function registerize(ast) {
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if (!unoptimizables[possible]) optimizables[possible] = 1;
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}
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}
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//printErr('optimizables: ' + JSON.stringify(optimizables));
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//printErr('unoptimizables: ' + JSON.stringify(unoptimizables));
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// Go through the function's code, assigning 'registers'.
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// The only tricky bit is to keep variables locked on a register through loops,
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// since they can potentially be returned to. Optimizable variables lock onto
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@ -38,4 +38,69 @@ function switchey(d1, i2) {
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return 20;
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}
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}
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function switchey2() {
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var i1 = 0, i2 = 0, i3 = 0, i4 = 0, i5 = 0, d6 = +0, d7 = +0, i8 = 0, i9 = 0;
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i1 = STACKTOP;
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STACKTOP = STACKTOP + 8 | 0;
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i2 = 1;
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while (1) switch (i2 | 0) {
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case 1:
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i3 = i1 | 0;
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__ZN6RandomC1Ev(i3);
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i4 = 0;
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i5 = 0;
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i2 = 2;
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break;
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case 2:
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d6 = +__ZN6Random3getEf(8, +1);
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d7 = +__ZN6Random3getEf(i3, +1);
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_printf(24, (tempInt = STACKTOP, STACKTOP = STACKTOP + 16 | 0, HEAPF64[CHECK_ALIGN_8(tempInt | 0) >> 3] = d6, HEAPF64[CHECK_ALIGN_8(tempInt + 8 | 0) >> 3] = d7, tempInt) | 0);
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i8 = (d6 != d7 & 1) + i5 | 0;
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i9 = i4 + 1 | 0;
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if ((i9 | 0) < 100) {
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i4 = i9;
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i5 = i8;
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i2 = 2;
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break;
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} else {
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i2 = 3;
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break;
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}
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case 3:
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_printf(16, (tempInt = STACKTOP, STACKTOP = STACKTOP + 8 | 0, HEAP32[CHECK_ALIGN_4(tempInt | 0) >> 2] = i8, tempInt) | 0);
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STACKTOP = i1;
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return 0;
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}
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return 0;
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}
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function iffey() {
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var i1 = 0, i2 = 0, i3 = 0, i4 = 0, i5 = 0, d6 = +0, d7 = +0, i8 = 0, i9 = 0;
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i1 = STACKTOP;
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STACKTOP = STACKTOP + 8 | 0;
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i2 = 1;
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while (1) {
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if (i2 | 0) {
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i3 = i1 | 0;
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__ZN6RandomC1Ev(i3);
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i4 = 0;
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i5 = 0;
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i2 = 2;
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} else {
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d6 = +__ZN6Random3getEf(8, +1);
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d7 = +__ZN6Random3getEf(i3, +1);
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_printf(24, (tempInt = STACKTOP, STACKTOP = STACKTOP + 16 | 0, HEAPF64[CHECK_ALIGN_8(tempInt | 0) >> 3] = d6, HEAPF64[CHECK_ALIGN_8(tempInt + 8 | 0) >> 3] = d7, tempInt) | 0);
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i8 = (d6 != d7 & 1) + i5 | 0;
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i9 = i4 + 1 | 0;
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if ((i9 | 0) < 100) {
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i4 = i9;
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i5 = i8;
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i2 = 2;
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} else {
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i2 = 3;
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return 10;
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}
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}
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}
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return 0;
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}
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@ -41,5 +41,70 @@ function switchey(x, y) {
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return 20;
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}
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}
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// EMSCRIPTEN_GENERATED_FUNCTIONS: ["asm", "_doit", "stackRestore", "switchey"]
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function switchey2() {
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var $rng2 = 0, $count_06 = 0, $i_05 = 0, $2 = +0, $3 = +0, $count_1 = 0, $9 = 0, label = 0, __stackBase__ = 0;
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__stackBase__ = STACKTOP;
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STACKTOP = STACKTOP + 8 | 0;
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label = 1;
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while (1) switch (label | 0) {
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case 1:
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$rng2 = __stackBase__ | 0;
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__ZN6RandomC1Ev($rng2);
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$i_05 = 0;
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$count_06 = 0;
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label = 2;
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break;
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case 2:
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$2 = +__ZN6Random3getEf(8, +1);
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$3 = +__ZN6Random3getEf($rng2, +1);
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_printf(24, (tempInt = STACKTOP, STACKTOP = STACKTOP + 16 | 0, HEAPF64[CHECK_ALIGN_8(tempInt | 0) >> 3] = $2, HEAPF64[CHECK_ALIGN_8(tempInt + 8 | 0) >> 3] = $3, tempInt) | 0);
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$count_1 = ($2 != $3 & 1) + $count_06 | 0;
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$9 = $i_05 + 1 | 0;
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if (($9 | 0) < 100) {
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$i_05 = $9;
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$count_06 = $count_1;
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label = 2;
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break;
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} else {
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label = 3;
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break;
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}
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case 3:
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_printf(16, (tempInt = STACKTOP, STACKTOP = STACKTOP + 8 | 0, HEAP32[CHECK_ALIGN_4(tempInt | 0) >> 2] = $count_1, tempInt) | 0);
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STACKTOP = __stackBase__;
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return 0;
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}
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return 0;
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}
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function iffey() {
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var $rng2 = 0, $count_06 = 0, $i_05 = 0, $2 = +0, $3 = +0, $count_1 = 0, $9 = 0, label = 0, __stackBase__ = 0;
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__stackBase__ = STACKTOP;
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STACKTOP = STACKTOP + 8 | 0;
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label = 1;
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while (1) {
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if (label | 0) {
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$rng2 = __stackBase__ | 0;
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__ZN6RandomC1Ev($rng2);
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$i_05 = 0;
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$count_06 = 0;
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label = 2;
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} else {
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$2 = +__ZN6Random3getEf(8, +1);
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$3 = +__ZN6Random3getEf($rng2, +1);
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_printf(24, (tempInt = STACKTOP, STACKTOP = STACKTOP + 16 | 0, HEAPF64[CHECK_ALIGN_8(tempInt | 0) >> 3] = $2, HEAPF64[CHECK_ALIGN_8(tempInt + 8 | 0) >> 3] = $3, tempInt) | 0);
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$count_1 = ($2 != $3 & 1) + $count_06 | 0;
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$9 = $i_05 + 1 | 0;
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if (($9 | 0) < 100) {
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$i_05 = $9;
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$count_06 = $count_1;
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label = 2;
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} else {
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label = 3;
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return 10;
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}
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}
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}
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return 0;
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}
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// EMSCRIPTEN_GENERATED_FUNCTIONS: ["asm", "_doit", "stackRestore", "switchey", "switchey2", "iffey"]
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