fix registerize semantics to treat each arm of ifs and switches separately
This commit is contained in:
Родитель
7011aa3831
Коммит
d5299a3bbf
|
@ -1596,7 +1596,15 @@ function registerize(ast) {
|
|||
var varLevels = {};
|
||||
var possibles = {};
|
||||
var unoptimizables = {};
|
||||
traverse(fun, function(node, type) {
|
||||
function purgeLevel() {
|
||||
// Invalidate all dominating on this level, further users make it unoptimizable
|
||||
for (var name in levelDominations[level]) {
|
||||
varLevels[name] = 0;
|
||||
}
|
||||
levelDominations[level] = null;
|
||||
level--;
|
||||
}
|
||||
traverse(fun, function possibilifier(node, type) {
|
||||
if (type == 'name') {
|
||||
var name = node[1];
|
||||
if (localVars[name]) {
|
||||
|
@ -1617,16 +1625,49 @@ function registerize(ast) {
|
|||
}
|
||||
}
|
||||
} else if (type in CONTROL_FLOW) {
|
||||
level++;
|
||||
}
|
||||
}, function(node, type) {
|
||||
if (type in CONTROL_FLOW) {
|
||||
// Invalidate all dominating on this level, further users make it unoptimizable
|
||||
for (var name in levelDominations[level]) {
|
||||
varLevels[name] = 0;
|
||||
// recurse children, in the context of a loop
|
||||
switch(type) {
|
||||
case 'while': case 'do': {
|
||||
traverse(node[1], possibilifier);
|
||||
level++;
|
||||
traverse(node[2], possibilifier);
|
||||
purgeLevel();
|
||||
break;
|
||||
}
|
||||
case 'for': {
|
||||
traverse(node[1], possibilifier);
|
||||
for (var i = 2; i <= 4; i++) {
|
||||
level++;
|
||||
traverse(node[i], possibilifier);
|
||||
purgeLevel();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 'if': {
|
||||
traverse(node[1], possibilifier);
|
||||
level++;
|
||||
traverse(node[2], possibilifier);
|
||||
purgeLevel();
|
||||
if (node[3]) {
|
||||
level++;
|
||||
traverse(node[3], possibilifier);
|
||||
purgeLevel();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 'switch': {
|
||||
traverse(node[1], possibilifier);
|
||||
var cases = node[2];
|
||||
for (var i = 0; i < cases.length; i++) {
|
||||
level++;
|
||||
traverse(cases[i][1], possibilifier);
|
||||
purgeLevel();
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: throw dumpAst(node);
|
||||
}
|
||||
levelDominations[level] = null;
|
||||
level--;
|
||||
return null; // prevent recursion into children, which we already did
|
||||
}
|
||||
});
|
||||
var optimizables = {};
|
||||
|
@ -1635,6 +1676,10 @@ function registerize(ast) {
|
|||
if (!unoptimizables[possible]) optimizables[possible] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
//printErr('optimizables: ' + JSON.stringify(optimizables));
|
||||
//printErr('unoptimizables: ' + JSON.stringify(unoptimizables));
|
||||
|
||||
// Go through the function's code, assigning 'registers'.
|
||||
// The only tricky bit is to keep variables locked on a register through loops,
|
||||
// since they can potentially be returned to. Optimizable variables lock onto
|
||||
|
|
|
@ -38,4 +38,69 @@ function switchey(d1, i2) {
|
|||
return 20;
|
||||
}
|
||||
}
|
||||
function switchey2() {
|
||||
var i1 = 0, i2 = 0, i3 = 0, i4 = 0, i5 = 0, d6 = +0, d7 = +0, i8 = 0, i9 = 0;
|
||||
i1 = STACKTOP;
|
||||
STACKTOP = STACKTOP + 8 | 0;
|
||||
i2 = 1;
|
||||
while (1) switch (i2 | 0) {
|
||||
case 1:
|
||||
i3 = i1 | 0;
|
||||
__ZN6RandomC1Ev(i3);
|
||||
i4 = 0;
|
||||
i5 = 0;
|
||||
i2 = 2;
|
||||
break;
|
||||
case 2:
|
||||
d6 = +__ZN6Random3getEf(8, +1);
|
||||
d7 = +__ZN6Random3getEf(i3, +1);
|
||||
_printf(24, (tempInt = STACKTOP, STACKTOP = STACKTOP + 16 | 0, HEAPF64[CHECK_ALIGN_8(tempInt | 0) >> 3] = d6, HEAPF64[CHECK_ALIGN_8(tempInt + 8 | 0) >> 3] = d7, tempInt) | 0);
|
||||
i8 = (d6 != d7 & 1) + i5 | 0;
|
||||
i9 = i4 + 1 | 0;
|
||||
if ((i9 | 0) < 100) {
|
||||
i4 = i9;
|
||||
i5 = i8;
|
||||
i2 = 2;
|
||||
break;
|
||||
} else {
|
||||
i2 = 3;
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
_printf(16, (tempInt = STACKTOP, STACKTOP = STACKTOP + 8 | 0, HEAP32[CHECK_ALIGN_4(tempInt | 0) >> 2] = i8, tempInt) | 0);
|
||||
STACKTOP = i1;
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
function iffey() {
|
||||
var i1 = 0, i2 = 0, i3 = 0, i4 = 0, i5 = 0, d6 = +0, d7 = +0, i8 = 0, i9 = 0;
|
||||
i1 = STACKTOP;
|
||||
STACKTOP = STACKTOP + 8 | 0;
|
||||
i2 = 1;
|
||||
while (1) {
|
||||
if (i2 | 0) {
|
||||
i3 = i1 | 0;
|
||||
__ZN6RandomC1Ev(i3);
|
||||
i4 = 0;
|
||||
i5 = 0;
|
||||
i2 = 2;
|
||||
} else {
|
||||
d6 = +__ZN6Random3getEf(8, +1);
|
||||
d7 = +__ZN6Random3getEf(i3, +1);
|
||||
_printf(24, (tempInt = STACKTOP, STACKTOP = STACKTOP + 16 | 0, HEAPF64[CHECK_ALIGN_8(tempInt | 0) >> 3] = d6, HEAPF64[CHECK_ALIGN_8(tempInt + 8 | 0) >> 3] = d7, tempInt) | 0);
|
||||
i8 = (d6 != d7 & 1) + i5 | 0;
|
||||
i9 = i4 + 1 | 0;
|
||||
if ((i9 | 0) < 100) {
|
||||
i4 = i9;
|
||||
i5 = i8;
|
||||
i2 = 2;
|
||||
} else {
|
||||
i2 = 3;
|
||||
return 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -41,5 +41,70 @@ function switchey(x, y) {
|
|||
return 20;
|
||||
}
|
||||
}
|
||||
// EMSCRIPTEN_GENERATED_FUNCTIONS: ["asm", "_doit", "stackRestore", "switchey"]
|
||||
function switchey2() {
|
||||
var $rng2 = 0, $count_06 = 0, $i_05 = 0, $2 = +0, $3 = +0, $count_1 = 0, $9 = 0, label = 0, __stackBase__ = 0;
|
||||
__stackBase__ = STACKTOP;
|
||||
STACKTOP = STACKTOP + 8 | 0;
|
||||
label = 1;
|
||||
while (1) switch (label | 0) {
|
||||
case 1:
|
||||
$rng2 = __stackBase__ | 0;
|
||||
__ZN6RandomC1Ev($rng2);
|
||||
$i_05 = 0;
|
||||
$count_06 = 0;
|
||||
label = 2;
|
||||
break;
|
||||
case 2:
|
||||
$2 = +__ZN6Random3getEf(8, +1);
|
||||
$3 = +__ZN6Random3getEf($rng2, +1);
|
||||
_printf(24, (tempInt = STACKTOP, STACKTOP = STACKTOP + 16 | 0, HEAPF64[CHECK_ALIGN_8(tempInt | 0) >> 3] = $2, HEAPF64[CHECK_ALIGN_8(tempInt + 8 | 0) >> 3] = $3, tempInt) | 0);
|
||||
$count_1 = ($2 != $3 & 1) + $count_06 | 0;
|
||||
$9 = $i_05 + 1 | 0;
|
||||
if (($9 | 0) < 100) {
|
||||
$i_05 = $9;
|
||||
$count_06 = $count_1;
|
||||
label = 2;
|
||||
break;
|
||||
} else {
|
||||
label = 3;
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
_printf(16, (tempInt = STACKTOP, STACKTOP = STACKTOP + 8 | 0, HEAP32[CHECK_ALIGN_4(tempInt | 0) >> 2] = $count_1, tempInt) | 0);
|
||||
STACKTOP = __stackBase__;
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
function iffey() {
|
||||
var $rng2 = 0, $count_06 = 0, $i_05 = 0, $2 = +0, $3 = +0, $count_1 = 0, $9 = 0, label = 0, __stackBase__ = 0;
|
||||
__stackBase__ = STACKTOP;
|
||||
STACKTOP = STACKTOP + 8 | 0;
|
||||
label = 1;
|
||||
while (1) {
|
||||
if (label | 0) {
|
||||
$rng2 = __stackBase__ | 0;
|
||||
__ZN6RandomC1Ev($rng2);
|
||||
$i_05 = 0;
|
||||
$count_06 = 0;
|
||||
label = 2;
|
||||
} else {
|
||||
$2 = +__ZN6Random3getEf(8, +1);
|
||||
$3 = +__ZN6Random3getEf($rng2, +1);
|
||||
_printf(24, (tempInt = STACKTOP, STACKTOP = STACKTOP + 16 | 0, HEAPF64[CHECK_ALIGN_8(tempInt | 0) >> 3] = $2, HEAPF64[CHECK_ALIGN_8(tempInt + 8 | 0) >> 3] = $3, tempInt) | 0);
|
||||
$count_1 = ($2 != $3 & 1) + $count_06 | 0;
|
||||
$9 = $i_05 + 1 | 0;
|
||||
if (($9 | 0) < 100) {
|
||||
$i_05 = $9;
|
||||
$count_06 = $count_1;
|
||||
label = 2;
|
||||
} else {
|
||||
label = 3;
|
||||
return 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
// EMSCRIPTEN_GENERATED_FUNCTIONS: ["asm", "_doit", "stackRestore", "switchey", "switchey2", "iffey"]
|
||||
|
||||
|
|
Загрузка…
Ссылка в новой задаче