Fix SDL_surface refcount test and initialise refcount to 1
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Родитель
f7a5c31270
Коммит
da350fac54
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@ -275,6 +275,8 @@ var LibrarySDL = {
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{{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*5', '0', 'buffer', 'void*') }}} // SDL_Surface.pixels
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{{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*5', '0', 'buffer', 'void*') }}} // SDL_Surface.pixels
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{{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*6', '0', '0', 'i32*') }}} // SDL_Surface.offset
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{{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*6', '0', '0', 'i32*') }}} // SDL_Surface.offset
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{{{ makeSetValue('surf+Runtime.QUANTUM_SIZE*14', '0', '1', 'i32') }}}
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{{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.format', '0', '-2042224636', 'i32') }}} // SDL_PIXELFORMAT_RGBA8888
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{{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.format', '0', '-2042224636', 'i32') }}} // SDL_PIXELFORMAT_RGBA8888
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{{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.palette', '0', '0', 'i32') }}} // TODO
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{{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.palette', '0', '0', 'i32') }}} // TODO
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{{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.BitsPerPixel', '0', 'bpp * 8', 'i8') }}}
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{{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.BitsPerPixel', '0', 'bpp * 8', 'i8') }}}
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@ -13173,7 +13173,7 @@ Press any key to continue.'''
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self.btest('sdl_alloctext.c', expected='1', args=['-O2', '-s', 'TOTAL_MEMORY=' + str(1024*1024*8)])
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self.btest('sdl_alloctext.c', expected='1', args=['-O2', '-s', 'TOTAL_MEMORY=' + str(1024*1024*8)])
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def test_sdl_surface_refcount(self):
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def test_sdl_surface_refcount(self):
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self.btest('sdl_surface_refcount.c', expected='1')
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self.btest('sdl_surface_refcount.c', expected='0')
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def test_glbegin_points(self):
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def test_glbegin_points(self):
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shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
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shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
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@ -1,14 +1,15 @@
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#include <SDL.h>
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#include <SDL.h>
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#include <stdio.h>
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Surface* surface = SDL_CreateRGBSurface(SDL_SWSURFACE, 10, 10, 32,
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SDL_Surface *screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE);
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0, 0, 0, 0);
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SDL_Surface *reference = screen;
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SDL_Surface *reference = surface;
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reference->refcount++;
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reference->refcount++;
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SDL_FreeSurface(screen);
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SDL_FreeSurface(surface);
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SDL_FreeSurface(reference);
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SDL_FreeSurface(reference);
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int result = 1;
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int result = surface->refcount;
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REPORT_RESULT();
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REPORT_RESULT();
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return 0;
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return 0;
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}
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}
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