explicitly provide Module to EM_ASM scripts, so that they work even if Module was removed by closure; #2639
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@ -420,7 +420,8 @@ var Runtime = {
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}
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#if NO_DYNAMIC_EXECUTION == 0
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try {
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var evalled = eval('(function(' + args.join(',') + '){ ' + source + ' })'); // new Function does not allow upvars in node
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// Module is the only 'upvar', which we provide directly. We also provide FS for legacy support.
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var evalled = eval('(function(Module, FS) { return function(' + args.join(',') + '){ ' + source + ' } })')(Module, typeof FS !== 'undefined' ? FS : null);
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} catch(e) {
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Module.printErr('error in executing inline EM_ASM code: ' + e + ' on: \n\n' + source + '\n\nwith args |' + args + '| (make sure to use the right one out of EM_ASM, EM_ASM_ARGS, etc.)');
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throw e;
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@ -6293,7 +6293,9 @@ def process(filename):
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assert os.path.exists('glue.cpp')
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assert os.path.exists('glue.js')
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open('export.js', 'w').write('''this['Module'] = Module;\n''')
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# Export things on "TheModule". This matches the typical use pattern of the bound library
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# being used as Box2D.* or Ammo.*, and we cannot rely on "Module" being always present (closure may remove it).
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open('export.js', 'w').write('''this['TheModule'] = Module;\n''')
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self.emcc_args += ['--post-js', 'glue.js', '--post-js', 'export.js']
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shutil.copyfile(path_from_root('tests', 'webidl', 'test.h'), self.in_dir('test.h'))
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shutil.copyfile(path_from_root('tests', 'webidl', 'test.cpp'), self.in_dir('test.cpp'))
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@ -6301,7 +6303,7 @@ def process(filename):
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def post(filename):
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src = open(filename, 'a')
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src.write('\n\n')
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src.write('var Module = this.Module;\n')
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src.write('var TheModule = this.TheModule;\n')
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src.write('\n\n')
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src.write(open(path_from_root('tests', 'webidl', 'post.js')).read())
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src.write('\n\n')
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@ -1,157 +1,157 @@
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// Part 1
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var sme = new Module.Parent(42);
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var sme = new TheModule.Parent(42);
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sme.mulVal(2);
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Module.print('*')
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Module.print(sme.getVal());
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TheModule.print('*')
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TheModule.print(sme.getVal());
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sme.parentFunc(90);
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Module.print(typeof sme.getAsConst());
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TheModule.print(typeof sme.getAsConst());
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Module.print('c1');
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TheModule.print('c1');
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var c1 = new Module.Child1();
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Module.print(c1.getVal());
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var c1 = new TheModule.Child1();
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TheModule.print(c1.getVal());
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c1.mulVal(2);
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Module.print(c1.getVal());
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Module.print(c1.getValSqr());
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Module.print(c1.getValSqr(3));
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Module.print(c1.getValTimes()); // default argument should be 1
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Module.print(c1.getValTimes(2));
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TheModule.print(c1.getVal());
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TheModule.print(c1.getValSqr());
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TheModule.print(c1.getValSqr(3));
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TheModule.print(c1.getValTimes()); // default argument should be 1
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TheModule.print(c1.getValTimes(2));
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c1.parentFunc(90);
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Module.print('c1 v2');
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TheModule.print('c1 v2');
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c1 = new Module.Child1(8); // now with a parameter, we should handle the overloading automatically and properly and use constructor #2
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Module.print(c1.getVal());
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c1 = new TheModule.Child1(8); // now with a parameter, we should handle the overloading automatically and properly and use constructor #2
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TheModule.print(c1.getVal());
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c1.mulVal(2);
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Module.print(c1.getVal());
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Module.print(c1.getValSqr());
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Module.print(c1.getValSqr(3));
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TheModule.print(c1.getVal());
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TheModule.print(c1.getValSqr());
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TheModule.print(c1.getValSqr(3));
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Module.print('c2')
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TheModule.print('c2')
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var c2 = new Module.Child2();
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Module.print(c2.getVal());
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var c2 = new TheModule.Child2();
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TheModule.print(c2.getVal());
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c2.mulVal(2);
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Module.print(c2.getVal());
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Module.print(c2.getValCube());
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TheModule.print(c2.getVal());
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TheModule.print(c2.getValCube());
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var succeeded;
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try {
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succeeded = 0;
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Module.print(c2.doSomethingSecret()); // should fail since private
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TheModule.print(c2.doSomethingSecret()); // should fail since private
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succeeded = 1;
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} catch(e) {}
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Module.print(succeeded);
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TheModule.print(succeeded);
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try {
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succeeded = 0;
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Module.print(c2.getValSqr()); // function from the other class
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TheModule.print(c2.getValSqr()); // function from the other class
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succeeded = 1;
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} catch(e) {}
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Module.print(succeeded);
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TheModule.print(succeeded);
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try {
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succeeded = 0;
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c2.getValCube(); // sanity
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succeeded = 1;
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} catch(e) {}
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Module.print(succeeded);
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TheModule.print(succeeded);
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Module.Child2.prototype.printStatic(); // static calls go through the prototype
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TheModule.Child2.prototype.printStatic(); // static calls go through the prototype
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// virtual function
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c2.virtualFunc();
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Module.Child2.prototype.runVirtualFunc(c2);
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TheModule.Child2.prototype.runVirtualFunc(c2);
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c2.virtualFunc2();
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// extend a class from JS
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var c3 = new Module.Child2JS;
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var c3 = new TheModule.Child2JS;
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c3.virtualFunc = function() {
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Module.print('*js virtualf replacement*');
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TheModule.print('*js virtualf replacement*');
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};
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c3.virtualFunc2 = function() {
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Module.print('*js virtualf2 replacement*');
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TheModule.print('*js virtualf2 replacement*');
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};
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c3.virtualFunc3 = function(x) {
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Module.print('*js virtualf3 replacement ' + x + '*');
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TheModule.print('*js virtualf3 replacement ' + x + '*');
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};
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c3.virtualFunc();
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Module.Child2.prototype.runVirtualFunc(c3);
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TheModule.Child2.prototype.runVirtualFunc(c3);
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c3.virtualFunc2();
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c3.virtualFunc3(123); // this one is not replaced!
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try {
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c3.virtualFunc4(123);
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} catch(e) {
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Module.print('caught: ' + e);
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TheModule.print('caught: ' + e);
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}
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// Test virtual method dispatch from c++
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Module.Child2.prototype.runVirtualFunc3(c3, 43);
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TheModule.Child2.prototype.runVirtualFunc3(c3, 43);
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c2.virtualFunc(); // original should remain the same
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Module.Child2.prototype.runVirtualFunc(c2);
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TheModule.Child2.prototype.runVirtualFunc(c2);
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c2.virtualFunc2();
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Module.print('*ok*');
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TheModule.print('*ok*');
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// Part 2
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var suser = new Module.StringUser("hello", 43);
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var suser = new TheModule.StringUser("hello", 43);
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suser.Print(41, "world");
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suser.PrintFloat(12.3456);
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var bv = new Module.RefUser(10);
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var bv2 = new Module.RefUser(11);
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Module.print(bv2.getValue(bv));
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var bv = new TheModule.RefUser(10);
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var bv2 = new TheModule.RefUser(11);
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TheModule.print(bv2.getValue(bv));
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Module.print(typeof bv2.getMe());
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Module.print(bv2.getMe().getValue(bv));
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Module.print(bv2.getMe().getValue(bv2));
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TheModule.print(typeof bv2.getMe());
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TheModule.print(bv2.getMe().getValue(bv));
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TheModule.print(bv2.getMe().getValue(bv2));
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Module.print(typeof bv2.getCopy());
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Module.print(bv2.getCopy().getValue(bv));
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Module.print(bv2.getCopy().getValue(bv2));
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TheModule.print(typeof bv2.getCopy());
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TheModule.print(bv2.getCopy().getValue(bv));
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TheModule.print(bv2.getCopy().getValue(bv2));
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bv2.getAnother().PrintFloat(21.12);
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Module.print(new Module.Inner().get());
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new Module.Inner().mul(2);
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TheModule.print(new TheModule.Inner().get());
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new TheModule.Inner().mul(2);
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Module.print(Module.enum_value1);
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Module.print(Module.enum_value2);
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TheModule.print(TheModule.enum_value1);
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TheModule.print(TheModule.enum_value2);
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// Enums from classes are accessed via the class.
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enumClassInstance = new Module.EnumClass();
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Module.print([enumClassInstance.GetEnum(), Module.EnumClass.e_val].join(','));
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enumClassInstance = new TheModule.EnumClass();
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TheModule.print([enumClassInstance.GetEnum(), TheModule.EnumClass.e_val].join(','));
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// Enums from namespaces are accessed via the top-level module, as with classes defined
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// in namespaces, see `Inner` above.
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Module.print(Module.e_namespace_val);
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TheModule.print(TheModule.e_namespace_val);
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typeTester = new Module.TypeTestClass();
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typeTester = new TheModule.TypeTestClass();
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Module.print('return char ' + typeTester.ReturnCharMethod());
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TheModule.print('return char ' + typeTester.ReturnCharMethod());
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typeTester.AcceptCharMethod((2<<6)-1);
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// Prints -1 because the c++ code accepts unsigned char.
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typeTester.AcceptCharMethod((2<<7)-1);
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// Prints -1 because all integers are signed in javascript.
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Module.print('return unsigned char ' + typeTester.ReturnUnsignedCharMethod());
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TheModule.print('return unsigned char ' + typeTester.ReturnUnsignedCharMethod());
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typeTester.AcceptUnsignedCharMethod((2<<7)-1);
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// Prints -1 because all integers are signed in javascript.
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Module.print('return unsigned short ' + typeTester.ReturnUnsignedShortMethod());
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TheModule.print('return unsigned short ' + typeTester.ReturnUnsignedShortMethod());
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typeTester.AcceptUnsignedShortMethod((2<<15)-1);
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// Prints -1 because all integers are signed in javascript.
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Module.print('return unsigned long ' + typeTester.ReturnUnsignedLongMethod());
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TheModule.print('return unsigned long ' + typeTester.ReturnUnsignedLongMethod());
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typeTester.AcceptUnsignedLongMethod((2<<31)-1);
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var voidPointerUser = new Module.VoidPointerUser();
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var voidPointerUser = new TheModule.VoidPointerUser();
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voidPointerUser.SetVoidPointer(3);
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Module.print('void * ' + voidPointerUser.GetVoidPointer());
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TheModule.print('void * ' + voidPointerUser.GetVoidPointer());
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//
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Module.print('\ndone.')
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TheModule.print('\ndone.')
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