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Автор SHA1 Сообщение Дата
Alon Zakai d2a3ea8ca8 handle glBufferData usages that are not in WebGL; fixes #1589 2013-09-04 14:54:42 -07:00
Michael J. Bishop 61534f2187 Added test which shows broken GL emulation when:
1. Binding to a VertexObjectBuffer and calling `glDrawArrays` on two
   different sections of it.
2. Using `glVertexPointer` with actual pointer to a vertex array
   and calling `glDrawArrays` on two different sections of it.
2013-09-04 11:47:36 -04:00