#include #include #include #include #include #include #include Mix_Chunk *sound, *sound2, *sound3; Mix_Music * music; int play2(); int play() { int channel = Mix_PlayChannel(-1, sound, 0); assert(channel == 0); emscripten_run_script("setTimeout(Module['_play2'], 500)"); return channel; } void done(int channel) { assert(channel == 1); int result = 1; REPORT_RESULT(); } int play2() { Mix_ChannelFinished(done); int channel2 = Mix_PlayChannel(-1, sound2, 0); assert(channel2 == 1); #ifndef USE_SDL2 // rw stuff fails in SDL2 int channel3 = Mix_PlayChannel(-1, sound3, 0); assert(channel3 == 2); #endif assert(Mix_PlayMusic(music, 1) == 0); return channel2; } int main(int argc, char **argv) { SDL_Init(SDL_INIT_AUDIO); int ret = Mix_OpenAudio(0, 0, 0, 0); // we ignore all these.. assert(ret == 0); sound = Mix_LoadWAV("sound.ogg"); assert(sound); { struct stat info; int result = stat("noise.ogg", &info); char * bytes = malloc( info.st_size ); FILE * f = fopen( "noise.ogg", "rb" ); fread( bytes, 1, info.st_size, f ); fclose(f); #ifndef USE_SDL2 // rw stuff fails in SDL2 SDL_RWops * ops = SDL_RWFromConstMem(bytes, info.st_size); sound3 = Mix_LoadWAV_RW(ops, 0); SDL_FreeRW(ops); free(bytes); #endif } { music = Mix_LoadMUS("the_entertainer.ogg"); } sound2 = Mix_LoadWAV("sound2.wav"); assert(sound2); int channel = play(); printf( "Pausing Channel %d", channel ); Mix_Pause(channel); int paused = Mix_Paused(channel); printf( "Channel %d %s", channel, paused ? "is paused" : "is NOT paused" ); assert(paused); Mix_Resume(channel); paused = Mix_Paused(channel); printf( "Channel %d %s", channel, paused ? "is paused" : "is NOT paused" ); assert(paused == 0); if (argc == 12121) play2(); // keep it alive emscripten_run_script("element = document.createElement('input');" "element.setAttribute('type', 'button');" "element.setAttribute('value', 'replay!');" "element.setAttribute('onclick', 'Module[\"_play\"]()');" "document.body.appendChild(element);"); printf("you should hear two sounds. press the button to replay!\n"); return 0; }