#include #include #include #include static const int COLOR_COUNT = 32; static SDL_Surface *screen; static SDL_Color pal[COLOR_COUNT +1]; void pallete(int red, int green, int blue) { //initialize sdl palette //with gradient colors pal[0].r = 0; pal[0].g = 0; pal[0].b = 0; pal[0].a = 255; for (int i=1; i< 1 + COLOR_COUNT; i++) { pal[i].r = (float) red / COLOR_COUNT * i; pal[i].g = (float) green / COLOR_COUNT * i; pal[i].b = (float) blue / COLOR_COUNT * i; pal[i].a = 255; } SDL_SetPaletteColors(screen->format->palette, pal, 0, 1 + COLOR_COUNT); } int main(int argc, char** argv) { SDL_Init(SDL_INIT_VIDEO); SDL_Window *window; SDL_Renderer *renderer; SDL_CreateWindowAndRenderer(600, 450, 0, &window, &renderer); screen = SDL_CreateRGBSurface(0, 600, 450, 8, 0, 0, 0, 0); //test empty pallete SDL_LockSurface(screen); SDL_UnlockSurface(screen); //Draw gradient SDL_LockSurface(screen); int size = screen->h * screen->pitch; char *color = screen->pixels; int divider = size / COLOR_COUNT; int i = 0; while (i < size) { *color = 1 + (i / divider); //red color++; i++; } SDL_UnlockSurface(screen); //Set pallete if (argc > 1) { printf("%s\n", argv[1]); if (strcmp(argv[1], "-r") == 0) { printf("set [red]\n"); pallete(255, 0, 0); } if (strcmp(argv[1], "-g") == 0) { printf("set [green]\n"); pallete(0, 255, 0); } if (strcmp(argv[1], "-b") == 0) { printf("set [blue]\n"); pallete(0, 0, 255); } } //refreshing SDL_LockSurface(screen); SDL_UnlockSurface(screen); SDL_Texture *screenTexture = SDL_CreateTextureFromSurface(renderer, screen); SDL_RenderClear(renderer); SDL_RenderCopy(renderer, screenTexture, NULL, NULL); SDL_RenderPresent(renderer); SDL_Quit(); return 0; }