#include #include #include #include #include SDL_Renderer *renderer; int testImage(const char* fileName) { SDL_Surface *image = IMG_Load(fileName); if (!image) { printf("IMG_Load: %s\n", IMG_GetError()); return 0; } assert(image->format->BitsPerPixel == 32); assert(image->format->BytesPerPixel == 4); assert(image->pitch == 4*image->w); int result = image->w; SDL_Texture *tex = SDL_CreateTextureFromSurface(renderer, image); SDL_RenderCopy (renderer, tex, NULL, NULL); SDL_DestroyTexture (tex); SDL_FreeSurface (image); return result; } void ready(const char *f) { printf("ready!\n"); testImage("screenshot.jpg"); // relative path SDL_RenderPresent(renderer); } int main() { SDL_Init(SDL_INIT_VIDEO); SDL_Window *window; SDL_CreateWindowAndRenderer(600, 450, 0, &window, &renderer); printf("rename..\n"); rename("screenshot.not", "screenshot.jpg"); printf("prepare..\n"); assert(emscripten_async_prepare("screenshot.jpg", ready, NULL) == 0); return 0; }