#include #include #include int main() { SDL_Init(SDL_INIT_VIDEO); SDL_Window *window; SDL_Renderer *renderer; SDL_CreateWindowAndRenderer(600, 400, 0, &window, &renderer); SDL_Surface *screen = SDL_CreateRGBSurface(0, 600, 400, 8, 0, 0, 0, 0); //initialize sdl palette //with red green and blue //colors SDL_Color pal[4]; pal[0].r = 255; pal[0].g = 0; pal[0].b = 0; pal[0].a = 255; pal[1].r = 0; pal[1].g = 255; pal[1].b = 0; pal[1].a = 255; pal[2].r = 0; pal[2].g = 0; pal[2].b = 255; pal[2].a = 255; pal[3].r = 255; pal[3].g = 255; pal[3].b = 0; pal[3].a = 255; SDL_SetPaletteColors(screen->format->palette, pal, 0, 4); SDL_FillRect(screen, NULL, 0); { SDL_Rect rect = { 300, 0, 300, 200 }; SDL_FillRect(screen, &rect, 1); } { SDL_Rect rect = { 0, 200, 600, 200 }; SDL_FillRect(screen, &rect, 2); } { SDL_Rect rect = { 300, 200, 300, 200 }; SDL_FillRect(screen, &rect, 3); } SDL_Texture *screenTexture = SDL_CreateTextureFromSurface(renderer, screen); SDL_RenderClear(renderer); SDL_RenderCopy(renderer, screenTexture, NULL, NULL); SDL_RenderPresent(renderer); printf("you should see red, blue and yellow rectangles\n"); SDL_Quit(); return 0; }