#include #include #include #include #include #include void report_result(int result) { if (result == 0) { printf("Test successful!\n"); } else { printf("Test failed!\n"); } #ifdef REPORT_RESULT REPORT_RESULT(); #endif } static inline const char *emscripten_event_type_to_string(int eventType) { const char *events[] = { "(invalid)", "(none)", "keypress", "keydown", "keyup", "click", "mousedown", "mouseup", "dblclick", "mousemove", "wheel", "resize", "scroll", "blur", "focus", "focusin", "focusout", "deviceorientation", "devicemotion", "orientationchange", "fullscreenchange", "pointerlockchange", "visibilitychange", "touchstart", "touchend", "touchmove", "touchcancel", "gamepadconnected", "gamepaddisconnected", "beforeunload", "batterychargingchange", "batterylevelchange", "webglcontextlost", "webglcontextrestored", "(invalid)" }; ++eventType; if (eventType < 0) eventType = 0; if (eventType >= sizeof(events)/sizeof(events[0])) eventType = sizeof(events)/sizeof(events[0])-1; return events[eventType]; } const char *emscripten_result_to_string(EMSCRIPTEN_RESULT result) { if (result == EMSCRIPTEN_RESULT_SUCCESS) return "EMSCRIPTEN_RESULT_SUCCESS"; if (result == EMSCRIPTEN_RESULT_DEFERRED) return "EMSCRIPTEN_RESULT_DEFERRED"; if (result == EMSCRIPTEN_RESULT_NOT_SUPPORTED) return "EMSCRIPTEN_RESULT_NOT_SUPPORTED"; if (result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED) return "EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED"; if (result == EMSCRIPTEN_RESULT_INVALID_TARGET) return "EMSCRIPTEN_RESULT_INVALID_TARGET"; if (result == EMSCRIPTEN_RESULT_UNKNOWN_TARGET) return "EMSCRIPTEN_RESULT_UNKNOWN_TARGET"; if (result == EMSCRIPTEN_RESULT_INVALID_PARAM) return "EMSCRIPTEN_RESULT_INVALID_PARAM"; if (result == EMSCRIPTEN_RESULT_FAILED) return "EMSCRIPTEN_RESULT_FAILED"; if (result == EMSCRIPTEN_RESULT_NO_DATA) return "EMSCRIPTEN_RESULT_NO_DATA"; return "Unknown EMSCRIPTEN_RESULT!"; } #define TEST_RESULT(x) if (ret != EMSCRIPTEN_RESULT_SUCCESS) printf("%s returned %s.\n", #x, emscripten_result_to_string(ret)); // The event handler functions can return 1 to suppress the event and disable the default action. That calls event.preventDefault(); // Returning 0 signals that the event was not consumed by the code, and will allow the event to pass on and bubble up normally. EM_BOOL key_callback(int eventType, const EmscriptenKeyboardEvent *e, void *userData) { if (eventType == EMSCRIPTEN_EVENT_KEYPRESS && (!strcmp(e->key, "f") || e->which == 102)) { EmscriptenFullscreenChangeEvent fsce; EMSCRIPTEN_RESULT ret = emscripten_get_fullscreen_status(&fsce); TEST_RESULT(emscripten_get_fullscreen_status); if (!fsce.isFullscreen) { printf("Requesting fullscreen..\n"); ret = emscripten_request_fullscreen(0, 1); TEST_RESULT(emscripten_request_fullscreen); } else { printf("Exiting fullscreen..\n"); ret = emscripten_exit_fullscreen(); TEST_RESULT(emscripten_exit_fullscreen); ret = emscripten_get_fullscreen_status(&fsce); TEST_RESULT(emscripten_get_fullscreen_status); if (fsce.isFullscreen) { fprintf(stderr, "Fullscreen exit did not work!\n"); } } } else if (eventType == EMSCRIPTEN_EVENT_KEYPRESS && (!strcmp(e->key, "Esc") || !strcmp(e->key, "Escape") || e->which == 27)) { emscripten_exit_soft_fullscreen(); } return 0; } int callCount = 0; EM_BOOL fullscreenchange_callback(int eventType, const EmscriptenFullscreenChangeEvent *e, void *userData) { printf("%s, isFullscreen: %d, fullscreenEnabled: %d, fs element nodeName: \"%s\", fs element id: \"%s\". New size: %dx%d pixels. Screen size: %dx%d pixels.\n", emscripten_event_type_to_string(eventType), e->isFullscreen, e->fullscreenEnabled, e->nodeName, e->id, e->elementWidth, e->elementHeight, e->screenWidth, e->screenHeight); ++callCount; if (callCount == 1) { // Transitioned to fullscreen. if (!e->isFullscreen) { report_result(1); } } else if (callCount == 2) { // Transitioned to windowed, we must be back to the default pixel size 300x150. if (e->isFullscreen || e->elementWidth != 300 || e->elementHeight != 150) { report_result(1); } else { report_result(0); } } return 0; } EM_BOOL mouse_callback(int eventType, const EmscriptenMouseEvent *e, void *userData) { return 0; } GLuint program; void draw() { int w, h, fs; emscripten_get_canvas_size(&w, &h, &fs); float t = emscripten_get_now() / 1000.0f; float xs = (float)h / w; float ys = 1.0f; float mat[] = { cosf(t) * xs, sinf(t) * ys, 0, 0, -sinf(t) * xs, cosf(t) * ys, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }; glUniformMatrix4fv(glGetUniformLocation(program, "mat"), 1, 0, mat); glClearColor(0,0,1,1); glClear(GL_COLOR_BUFFER_BIT); glDrawArrays(GL_TRIANGLES, 0, 3); } EM_BOOL on_canvassize_changed(int eventType, const void *reserved, void *userData) { int w, h, fs; emscripten_get_canvas_size(&w, &h, &fs); double cssW, cssH; emscripten_get_element_css_size(0, &cssW, &cssH); printf("Canvas resized: WebGL RTT size: %dx%d, canvas CSS size: %02gx%02g\n", w, h, cssW, cssH); return 0; } void requestFullscreen(int scaleMode, int canvasResolutionScaleMode, int filteringMode) { EmscriptenFullscreenStrategy s; memset(&s, 0, sizeof(s)); s.scaleMode = scaleMode; s.canvasResolutionScaleMode = canvasResolutionScaleMode; s.filteringMode = filteringMode; s.canvasResizedCallback = on_canvassize_changed; EMSCRIPTEN_RESULT ret = emscripten_request_fullscreen_strategy(0, 1, &s); TEST_RESULT(requestFullscreen); } void enterSoftFullscreen(int scaleMode, int canvasResolutionScaleMode, int filteringMode) { EmscriptenFullscreenStrategy s; memset(&s, 0, sizeof(s)); s.scaleMode = scaleMode; s.canvasResolutionScaleMode = canvasResolutionScaleMode; s.filteringMode = filteringMode; s.canvasResizedCallback = on_canvassize_changed; EMSCRIPTEN_RESULT ret = emscripten_enter_soft_fullscreen(0, &s); TEST_RESULT(enterSoftFullscreen); } int on_button_click(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) { switch((int)userData) { case 0: requestFullscreen(EMSCRIPTEN_FULLSCREEN_SCALE_DEFAULT, EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE, EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT); break; case 1: requestFullscreen(EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH, EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF, EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT); break; case 2: requestFullscreen(EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH, EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_HIDEF, EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT); break; case 3: requestFullscreen(EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT, EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF, EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT); break; case 4: requestFullscreen(EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT, EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_HIDEF, EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT); break; case 5: requestFullscreen(EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH, EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE, EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT); break; case 6: requestFullscreen(EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT, EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE, EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT); break; case 7: requestFullscreen(EMSCRIPTEN_FULLSCREEN_SCALE_CENTER, EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE, EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT); break; case 8: enterSoftFullscreen(EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH, EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF, EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT); break; case 9: enterSoftFullscreen(EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH, EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_HIDEF, EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT); break; case 10: enterSoftFullscreen(EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT, EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF, EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT); break; case 11: enterSoftFullscreen(EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT, EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_HIDEF, EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT); break; case 12: enterSoftFullscreen(EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH, EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE, EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT); break; case 13: enterSoftFullscreen(EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT, EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE, EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT); break; case 14: enterSoftFullscreen(EMSCRIPTEN_FULLSCREEN_SCALE_CENTER, EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE, EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT); break; case 15: requestFullscreen(EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT, EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE, EMSCRIPTEN_FULLSCREEN_FILTERING_NEAREST); break; case 16: enterSoftFullscreen(EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT, EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE, EMSCRIPTEN_FULLSCREEN_FILTERING_NEAREST); break; default: return 0; } return 1; } int main() { EmscriptenWebGLContextAttributes attr; emscripten_webgl_init_context_attributes(&attr); attr.alpha = attr.depth = attr.stencil = attr.antialias = attr.preserveDrawingBuffer = attr.preferLowPowerToHighPerformance = attr.failIfMajorPerformanceCaveat = 0; attr.enableExtensionsByDefault = 1; attr.premultipliedAlpha = 0; attr.majorVersion = 1; attr.minorVersion = 0; EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(0, &attr); emscripten_webgl_make_context_current(ctx); GLuint vs = glCreateShader(GL_VERTEX_SHADER); const char *vss = "attribute vec4 vPosition; uniform mat4 mat; void main() { gl_Position = mat * vPosition; }"; glShaderSource(vs, 1, &vss, 0); glCompileShader(vs); GLuint ps = glCreateShader(GL_FRAGMENT_SHADER); const char *pss = "precision lowp float; uniform vec3 colors[3]; void main() { gl_FragColor = vec4(1,0,0,1); }"; glShaderSource(ps, 1, &pss, 0); glCompileShader(ps); program = glCreateProgram(); glAttachShader(program, vs); glAttachShader(program, ps); glBindAttribLocation(program, 0, "vPosition"); glLinkProgram(program); glUseProgram(program); GLuint vbo; glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); float verts[] = { 0.0, 0.5, 0.0, -0.5, -0.5, 0.0, 0.5, -0.5, 0.0 }; glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW); glVertexAttribPointer(0, 3, GL_FLOAT, 0, 0, 0); glEnableVertexAttribArray(0); EMSCRIPTEN_RESULT ret = emscripten_set_keypress_callback(0, 0, 1, key_callback); TEST_RESULT(emscripten_set_keypress_callback); ret = emscripten_set_fullscreenchange_callback(0, 0, 1, fullscreenchange_callback); TEST_RESULT(emscripten_set_fullscreenchange_callback); // For Internet Explorer, fullscreen and pointer lock requests cannot be run // from inside keyboard event handlers. Therefore we must register a callback to // mouse events (any other than mousedown) to activate deferred fullscreen/pointerlock // requests to occur for IE. The callback itself can be a no-op. ret = emscripten_set_click_callback(0, 0, 1, mouse_callback); TEST_RESULT(emscripten_set_click_callback); ret = emscripten_set_mousedown_callback(0, 0, 1, mouse_callback); TEST_RESULT(emscripten_set_mousedown_callback); ret = emscripten_set_mouseup_callback(0, 0, 1, mouse_callback); TEST_RESULT(emscripten_set_mouseup_callback); ret = emscripten_set_dblclick_callback(0, 0, 1, mouse_callback); TEST_RESULT(emscripten_set_dblclick_callback); emscripten_set_click_callback("b0", (void*)0, 1, on_button_click); emscripten_set_click_callback("b1", (void*)1, 1, on_button_click); emscripten_set_click_callback("b2", (void*)2, 1, on_button_click); emscripten_set_click_callback("b3", (void*)3, 1, on_button_click); emscripten_set_click_callback("b4", (void*)4, 1, on_button_click); emscripten_set_click_callback("b5", (void*)5, 1, on_button_click); emscripten_set_click_callback("b6", (void*)6, 1, on_button_click); emscripten_set_click_callback("b7", (void*)7, 1, on_button_click); emscripten_set_click_callback("b8", (void*)8, 1, on_button_click); emscripten_set_click_callback("b9", (void*)9, 1, on_button_click); emscripten_set_click_callback("b10", (void*)10, 1, on_button_click); emscripten_set_click_callback("b11", (void*)11, 1, on_button_click); emscripten_set_click_callback("b12", (void*)12, 1, on_button_click); emscripten_set_click_callback("b13", (void*)13, 1, on_button_click); emscripten_set_click_callback("b14", (void*)14, 1, on_button_click); emscripten_set_click_callback("b15", (void*)15, 1, on_button_click); emscripten_set_click_callback("b16", (void*)16, 1, on_button_click); printf("To finish this test, press f to enter fullscreen mode, and then exit it.\n"); printf("On IE, press a mouse key over the canvas after pressing f to activate the fullscreen request event.\n"); emscripten_set_main_loop(draw, 0, 0); return 0; }