94 строки
2.2 KiB
C
94 строки
2.2 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <SDL/SDL.h>
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#include <SDL/SDL_mixer.h>
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#include <assert.h>
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#include <emscripten.h>
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#include <sys/stat.h>
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Mix_Chunk *sound, *sound2, *sound3;
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Mix_Music * music;
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int play2();
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int play() {
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int channel = Mix_PlayChannel(-1, sound, 0);
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assert(channel == 0);
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emscripten_run_script("setTimeout(Module['_play2'], 500)");
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return channel;
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}
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void done(int channel) {
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assert(channel == 1);
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int result = 1;
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REPORT_RESULT();
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}
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int play2() {
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Mix_ChannelFinished(done);
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int channel2 = Mix_PlayChannel(-1, sound2, 0);
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assert(channel2 == 1);
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int channel3 = Mix_PlayChannel(-1, sound3, 0);
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assert(channel3 == 2);
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assert(Mix_PlayMusic(music, 1) == 0);
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return channel2;
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}
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int main(int argc, char **argv) {
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SDL_Init(SDL_INIT_AUDIO);
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int ret = Mix_OpenAudio(0, 0, 0, 0); // we ignore all these..
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assert(ret == 0);
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sound = Mix_LoadWAV("sound.ogg");
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assert(sound);
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{
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struct stat info;
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int result = stat("noise.ogg", &info);
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char * bytes = malloc( info.st_size );
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FILE * f = fopen( "noise.ogg", "rb" );
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fread( bytes, 1, info.st_size, f );
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fclose(f);
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SDL_RWops * ops = SDL_RWFromConstMem(bytes, info.st_size);
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sound3 = Mix_LoadWAV_RW(ops, 0);
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SDL_FreeRW(ops);
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free(bytes);
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}
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{
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music = Mix_LoadMUS("the_entertainer.ogg");
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}
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sound2 = Mix_LoadWAV("sound2.wav");
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assert(sound);
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int channel = play();
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printf( "Pausing Channel %d", channel );
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Mix_Pause(channel);
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int paused = Mix_Paused(channel);
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printf( "Channel %d %s", channel, paused ? "is paused" : "is NOT paused" );
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assert(paused);
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Mix_Resume(channel);
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paused = Mix_Paused(channel);
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printf( "Channel %d %s", channel, paused ? "is paused" : "is NOT paused" );
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assert(paused == 0);
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if (argc == 12121) play2(); // keep it alive
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emscripten_run_script("element = document.createElement('input');"
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"element.setAttribute('type', 'button');"
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"element.setAttribute('value', 'replay!');"
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"element.setAttribute('onclick', 'Module[\"_play\"]()');"
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"document.body.appendChild(element);");
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printf("you should hear two sounds. press the button to replay!\n");
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return 0;
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}
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