emscripten/tests/sdl2_mouse.c

83 строки
2.9 KiB
C

#include <stdio.h>
#include <SDL2/SDL.h>
#include <assert.h>
#include <emscripten.h>
/* OS X mouse events can have fractional elements; round to multiples of 5 (our values are all multiples of 10) */
#define SLACK(x) (5*((x+2)/5))
int result = 1;
void one() {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_MOUSEMOTION: {
SDL_MouseMotionEvent *m = (SDL_MouseMotionEvent*)&event;
assert(m->state == 0);
printf("motion pre : %d,%d %d,%d\n", m->x, m->y, m->xrel, m->yrel);
m->x = SLACK(m->x);
m->y = SLACK(m->y);
m->xrel = SLACK(m->xrel);
m->yrel = SLACK(m->yrel);
printf("motion post: %d,%d %d,%d\n", m->x, m->y, m->xrel, m->yrel);
result += 2 * (m->x + m->y + m->xrel + m->yrel);
break;
}
case SDL_MOUSEBUTTONDOWN: {
SDL_MouseButtonEvent *m = (SDL_MouseButtonEvent*)&event;
if (m->button == 2) {
REPORT_RESULT();
emscripten_run_script("throw 'done'");
}
printf("button down pre : %d,%d %d,%d\n", m->button, m->state, m->x, m->y);
m->x = SLACK(m->x);
m->y = SLACK(m->y);
printf("button down post: %d,%d %d,%d\n", m->button, m->state, m->x, m->y);
result += 3 * (m->button + m->state + m->x + m->y);
break;
}
case SDL_MOUSEBUTTONUP: {
SDL_MouseButtonEvent *m = (SDL_MouseButtonEvent*)&event;
printf("button up pre : %d,%d %d,%d\n", m->button, m->state, m->x, m->y);
m->x = SLACK(m->x);
m->y = SLACK(m->y);
printf("button up post: %d,%d %d,%d\n", m->button, m->state, m->x, m->y);
result += 5 * (m->button + m->state + m->x + m->y);
// Remove another click we want to ignore
assert(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONDOWN) == 1);
assert(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_MOUSEBUTTONUP, SDL_MOUSEBUTTONUP) == 1);
break;
}
}
}
}
void main_2(void* arg);
int main() {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window *window;
SDL_Renderer *renderer;
SDL_CreateWindowAndRenderer(600, 450, 0, &window, &renderer);
SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF );
SDL_Rect rect = { 0, 0, 600, 450 };
SDL_RenderFillRect(renderer, &rect);
emscripten_async_call(main_2, NULL, 3000); // avoid startup delays and intermittent errors
return 0;
}
void main_2(void* arg) {
emscripten_run_script("window.simulateMouseEvent(10, 20, -1)"); // move from 0,0 to 10,20
emscripten_run_script("window.simulateMouseEvent(10, 20, 0)"); // click
emscripten_run_script("window.simulateMouseEvent(10, 20, 0)"); // click some more, but this one should be ignored through PeepEvent
emscripten_run_script("window.simulateMouseEvent(30, 70, -1)"); // move some more
emscripten_run_script("window.simulateMouseEvent(30, 70, 1)"); // trigger the end
emscripten_set_main_loop(one, 0, 0);
}