51 строка
1.3 KiB
C++
51 строка
1.3 KiB
C++
#define GL_GLEXT_PROTOTYPES
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#define EGL_EGLEXT_PROTOTYPES
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <sys/time.h>
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#include <unistd.h>
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#include <Glut/glut.h>
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#else
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#include <GL/gl.h>
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#include <GL/glut.h>
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#endif
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#include <assert.h>
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#include <emscripten.h>
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int main(int argc, char *argv[])
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{
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/* Initialize the window */
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glutInit(&argc, argv);
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glutInitWindowSize(300, 300);
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glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
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glutCreateWindow("es2gears");
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GLint shaderCompiler;
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glGetIntegerv(GL_SHADER_COMPILER, &shaderCompiler);
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GLint numShaderBinaryFormats;
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glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &numShaderBinaryFormats);
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printf("%d,%d\n", shaderCompiler, numShaderBinaryFormats);
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if (!shaderCompiler && numShaderBinaryFormats == 0) {
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printf("In current environment, the GLES2 implementation IS NOT standard conforming! "
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"GL_SHADER_COMPILER == GL_FALSE and GL_NUM_SHADER_BINARY_FORMATS == 0! "
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"In GLES2 spec, either compiling shaders or binary shaders must be supported! (Section 2.10 - Vertex Shaders)\n");
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int result = 0;
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REPORT_RESULT();
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} else {
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assert(numShaderBinaryFormats == 0);
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int result = 1;
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REPORT_RESULT();
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}
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return 0;
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}
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