57 строки
1.2 KiB
C
57 строки
1.2 KiB
C
#include <stdio.h>
|
|
#include <SDL/SDL.h>
|
|
#include <SDL/SDL_mixer.h>
|
|
#include <assert.h>
|
|
#include <emscripten.h>
|
|
|
|
Mix_Chunk *sound, *sound2;
|
|
|
|
void play2();
|
|
|
|
void play() {
|
|
int channel = Mix_PlayChannel(-1, sound, 1);
|
|
assert(channel == 0);
|
|
|
|
emscripten_run_script("setTimeout(Module['_play2'], 500)");
|
|
}
|
|
|
|
void done(int channel) {
|
|
assert(channel == 1);
|
|
|
|
int result = 1;
|
|
REPORT_RESULT();
|
|
}
|
|
|
|
void play2() {
|
|
Mix_ChannelFinished(done);
|
|
|
|
int channel2 = Mix_PlayChannel(-1, sound2, 1);
|
|
assert(channel2 == 1);
|
|
}
|
|
|
|
int main(int argc, char **argv) {
|
|
SDL_Init(SDL_INIT_AUDIO);
|
|
|
|
int ret = Mix_OpenAudio(0, 0, 0, 0); // we ignore all these..
|
|
assert(ret == 0);
|
|
|
|
sound = Mix_LoadWAV("sound.ogg");
|
|
assert(sound);
|
|
sound2 = Mix_LoadWAV("sound2.wav");
|
|
assert(sound);
|
|
|
|
play();
|
|
if (argc == 12121) play2(); // keep it alive
|
|
|
|
emscripten_run_script("element = document.createElement('input');"
|
|
"element.setAttribute('type', 'button');"
|
|
"element.setAttribute('value', 'replay!');"
|
|
"element.setAttribute('onclick', 'Module[\"_play\"]()');"
|
|
"document.body.appendChild(element);");
|
|
|
|
printf("you should hear two sounds. press the button to replay!\n");
|
|
|
|
return 0;
|
|
}
|
|
|