60 строки
1.0 KiB
C
60 строки
1.0 KiB
C
#include <stdio.h>
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#include <SDL/SDL.h>
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#include <SDL/SDL_mixer.h>
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#include <assert.h>
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#include <emscripten.h>
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static Mix_Chunk *sound = NULL;
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static Mix_Chunk *noiseLoop = NULL;
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static Mix_Music *music = NULL;
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static int soundChannel = 0;
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static int noiseLoopChannel = 0;
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static const int kNumChannels = 40;
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static int loadAndPlay()
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{
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return Mix_PlayChannel(-1, sound, -1);
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}
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int main(int argc, char **argv) {
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SDL_Init(SDL_INIT_AUDIO);
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Mix_Init(MIX_INIT_OGG);
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int ret = Mix_OpenAudio(0, 0, 0, 0); // we ignore all these..
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assert(ret == 0);
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Mix_AllocateChannels(kNumChannels);
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sound = Mix_LoadWAV("sound.ogg");
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// allocate all the channels
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for ( int i = 0; i < kNumChannels; i++ )
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{
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assert(loadAndPlay() != -1);
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}
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// This point, we should have exhausted our channels
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int lastChannel = loadAndPlay();
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#if EMSCRIPTEN
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int result = (lastChannel == -1);
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REPORT_RESULT();
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#endif
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assert(lastChannel == -1);
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// force a quit
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while(Mix_Init(0))
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Mix_Quit();
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Mix_CloseAudio();
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return 0;
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}
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