emscripten/tests/webgl_destroy_context.cpp

61 строка
1.6 KiB
C++

#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdio.h>
#include <string.h>
#include <assert.h>
#include <emscripten.h>
#include <html5.h>
int result = 0;
void report_result()
{
printf("Test finished with result %d\n", result);
#ifdef REPORT_RESULT
REPORT_RESULT();
#endif
}
void finish(void*)
{
report_result();
}
EM_BOOL context_lost(int eventType, const void *reserved, void *userData)
{
printf("C code received a signal for WebGL context lost! This should not happen!\n");
result = 1;
report_result();
return 0;
}
EM_BOOL context_restored(int eventType, const void *reserved, void *userData)
{
printf("C code received a signal for WebGL context restored! This should not happen!\n");
result = 1;
report_result();
return 0;
}
int main()
{
EmscriptenWebGLContextAttributes attrs;
emscripten_webgl_init_context_attributes(&attrs);
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context = emscripten_webgl_create_context(0, &attrs);
emscripten_set_webglcontextlost_callback(0, 0, 0, context_lost);
emscripten_set_webglcontextrestored_callback(0, 0, 0, context_restored);
// When we force a context loss, we should get an event, i.e. context_lost_desired() should get called.
EM_ASM_INT({
// The GL object is accessed here in a closure unsafe manner, so this test should not be run with closure enabled.
Module['firstGLContextExt'] = GL.contexts[$0].GLctx.getExtension('WEBGL_lose_context');
}, context);
emscripten_webgl_destroy_context(context);
EM_ASM_INT({
Module['firstGLContextExt'].loseContext();
}, context);
emscripten_async_call(finish, 0, 3000);
}