emscripten/tests
Alon Zakai 689a90a987 fix test_poppler 2012-07-14 11:34:11 -07:00
..
bullet
cases fix for getFastValue with subtracting a negative 2012-07-08 13:14:31 -07:00
ctype
cube2hash
cubescript
env
exceptions
fcntl fix test_fcntl 2012-06-22 21:29:59 -07:00
fcntl-misc
fcntl-open
filesystem
freetype
glbook
hyperbolic
langinfo
lua
msvc10 Added Visual Studio 2010 solution and project files for the applications in tests/. 2012-05-15 21:17:05 +03:00
openjpeg
parseInt
poppler
printf
python
scons Only use C++ flags for C++ code 2012-05-28 14:08:49 +02:00
sounds
sqlite improve sqlite test 2012-04-22 15:43:06 -07:00
stat
systypes
time
unistd
zlib
aniso.c support for anisotropic filtering 2012-06-27 15:52:25 -07:00
aniso.png support for anisotropic filtering 2012-06-27 15:52:25 -07:00
autoassemble.c
bloom.dds test for decrunching more than one image 2012-06-18 14:39:30 -07:00
browser_gc.cpp browser gc test 2012-05-15 17:04:07 -07:00
browser_harness.html nicer browser test harness text 2012-04-12 11:32:39 -07:00
cube2md5.cpp fix strtod behavior on non-ints 2012-05-26 19:45:05 +02:00
cube2md5.ok fix strtod behavior on non-ints 2012-05-26 19:45:05 +02:00
cube2md5.txt fix strtod behavior on non-ints 2012-05-26 19:45:05 +02:00
cube_explosion.c fix active client attribute counting and add test 2012-05-13 21:17:23 -07:00
cubegeom.c correct coordinate type in glRotate and add testing 2012-04-29 14:01:37 -07:00
cubegeom_color.c color support in shaders and emulation 2012-05-05 15:26:13 -07:00
cubegeom_color2.c fix bug with using color and normal even when not enabled, if they were enabled in the past 2012-05-09 11:17:21 -07:00
cubegeom_fog.c basic fog support 2012-06-14 17:49:43 -07:00
cubegeom_mt.c make test_cubegeom_mt a proper test of multitexturing 2012-05-07 18:45:05 -07:00
cubegeom_normal.c support for gl_Normal 2012-05-07 12:18:30 -07:00
cubegeom_normal_dap.c handle pointers to clientside data in glDrawElements when emulating GL 2012-06-01 15:31:39 -07:00
cubegeom_normal_dap_far.c scan indices when necessary to figure out what vertex data to push, when no buffers are being used. allows use of vertex data from arbitrary parts of the vertex data range, not just the beginning 2012-06-02 10:16:56 -07:00
cubegeom_normal_dap_far_glda.c make cubegeom_normal_dap_far_glda more robust 2012-06-05 10:30:44 -07:00
cubegeom_normal_dap_far_glda_quad.c GL_QUAD non-0 start rendering fix 2012-06-16 09:26:58 -07:00
cubegeom_normal_dap_far_range.c glDrawRangeElements 2012-06-02 15:36:29 -07:00
cubegeom_pre.c fix prepareClientAttributes bugs: handle non-packed vertex attributes properly 2012-04-28 13:22:18 -07:00
cubegeom_pre2.c add test_cubegeom_pre2 2012-04-28 13:25:44 -07:00
cubegeom_pre3.c fix handling of non-float client attributes, and add test_cubegeom_pre3 2012-04-28 15:57:10 -07:00
cubegeom_texturematrix.c support for gl_TextureMatrixes 2012-05-10 14:06:06 -07:00
dlmalloc_test.c
emscripten_api_browser.cpp emscripten_push_main_loop_blocker 2012-07-12 18:26:46 -07:00
emscripten_fs_api_browser.cpp Implementation for emscripten_async_wget 2012-06-21 20:38:01 +07:00
fannkuch.cpp
fannkuch.js
fasta.cpp
fasta.js
files.cpp
float_tex.cpp support for float textures 2012-07-07 12:04:28 -07:00
float_tex.png support for float textures 2012-07-07 12:04:28 -07:00
gears.png
gl_matrix_identity.c Initialize the projection and modelview matrices to identity 2012-06-12 20:06:02 -04:00
gl_ps.c handle GL_INFO_LOG_LENGTH 2012-04-27 14:28:08 -07:00
gl_ps.png gl_Color workaround, and add gl_ps test which uses client pointers + a shader 2012-04-25 20:19:25 -07:00
glshaderinfo.cpp return correct values for GL_SHADER_COMPILER and GL_NUM_SHADER_BINARY_FORMATS 2012-06-02 12:41:50 -07:00
hashtest.cpp
hello_function.cpp
hello_libcxx.cpp
hello_malloc.cpp
hello_world.c
hello_world.cpp
hello_world.js
hello_world.ll
hello_world_error.c
hello_world_error.cpp
hello_world_file.cpp
hello_world_file.txt
hello_world_gles.c [tests/hello_world_gles.c]: Added F11 to go in fullscreen mode (to test the glutFullScreen implementation) ; 2012-04-19 11:48:57 +08:00
hello_world_gles_deriv.c
hello_world_gles_shell.html close browser test windows in almost all tests, making the browser tests much more automatic 2012-04-11 11:47:42 -07:00
hello_world_loop.cpp
hello_world_loop_malloc.cpp
hello_world_sdl.cpp
hello_world_worker.cpp
htmltest.png make test_html a reftest 2012-04-11 15:38:30 -07:00
i64_precise.txt
lifetime.ll
new.cpp
pre_run_deps.cpp allow adding runDependencies in preRun 2012-05-09 21:36:08 -07:00
raytrace.cpp
raytrace.ppm
raytrace_7_256.ppm
runner.py fix test_poppler 2012-07-14 11:34:11 -07:00
s3tc.c s3tc compression support 2012-06-13 18:23:47 -07:00
s3tc.png s3tc compression support 2012-06-13 18:23:47 -07:00
s3tc_crunch.c support for non-square crunch textures with mipmaps 2012-06-20 10:56:18 -07:00
s3tc_crunch.png support for non-square crunch textures with mipmaps 2012-06-20 10:56:18 -07:00
screenshot-fog-density.png Update the reference images based on 1132ddbfb 2012-06-21 18:24:44 -04:00
screenshot-fog-exp2.png Update the reference images based on 1132ddbfb 2012-06-21 18:24:44 -04:00
screenshot-fog-linear.png Update the reference images based on 1132ddbfb 2012-06-21 18:24:44 -04:00
screenshot-fog-negative.png Add a test case for negative distances 2012-06-22 15:41:54 -04:00
screenshot-fog-simple.png Choose better names for the test files 2012-06-21 15:43:39 -04:00
screenshot-gray-purple.png add full support for glColorX both in glBegin/End and out 2012-05-07 10:27:52 -07:00
screenshot-gray.png support for GL_TRIANGLE_STRIP 2012-04-14 10:28:17 -07:00
screenshot.dds s3tc compression support 2012-06-13 18:23:47 -07:00
screenshot.jpg
screenshot.png files for sdl/ogl immediate mode test 2012-04-12 17:13:00 -07:00
screenshot2.png
sdl_audio.c support for SDL channels and channelFinished 2012-05-04 17:33:51 -07:00
sdl_audio_quickload.c Implement Mix_QuickLoad_RAW 2012-06-25 19:13:35 -04:00
sdl_canvas.c
sdl_canvas_palette.c support NULL rect in SDL_FillRect 2012-06-13 20:52:03 -07:00
sdl_canvas_palette.png automate test_sdl_canvas_palette and temporarily disable test_sdl_canvas_palette_2 2012-06-13 14:07:46 -07:00
sdl_canvas_palette_2.c Implementation of SDL_HWPALETTE 2012-06-13 20:55:11 +07:00
sdl_fog_density.c Choose better names for the test files 2012-06-21 15:43:39 -04:00
sdl_fog_exp2.c Implement GL_EXP2 fog mode 2012-06-21 15:44:17 -04:00
sdl_fog_linear.c Implement GL_LINEAR fog mode 2012-06-21 16:01:32 -04:00
sdl_fog_negative.c Add a test case for negative distances 2012-06-22 15:41:54 -04:00
sdl_fog_simple.c Choose better names for the test files 2012-06-21 15:43:39 -04:00
sdl_gl_read.c add glReadPixels and sdl/gl test for it 2012-04-12 20:36:39 -07:00
sdl_image.c Fix IMG_Load to work with absolute paths 2012-05-15 19:52:55 -04:00
sdl_key.c fix sdl key stuff and more more support 2012-04-22 20:53:30 -07:00
sdl_maprgba.c Fix SDL_MapRGB and implement SDL_MapRGBA. 2012-07-11 10:30:29 -05:00
sdl_maprgba.png Fix SDL_MapRGB and implement SDL_MapRGBA. 2012-07-11 10:30:29 -05:00
sdl_mouse.c make test_sdl_mouse more robust 2012-05-30 19:58:50 -07:00
sdl_ogl.c add full support for glColorX both in glBegin/End and out 2012-05-07 10:27:52 -07:00
sdl_ogl_defaultMatrixMode.c Fix the incorrect initial value of GL.immediate.currentMatrix 2012-05-16 15:03:58 -04:00
sdl_ogl_p.c gix glLoadMatrix and related functions and add testing 2012-04-24 14:40:06 -07:00
sdlglshader.c finish current immediate+shader work, add sdlglshader test 2012-04-23 17:30:21 -07:00
sdlglshader.png finish current immediate+shader work, add sdlglshader test 2012-04-23 17:30:21 -07:00
sha1.c define proper endianness for endian.h and add working but slow-compiling sha1 test 2012-05-03 17:26:03 -07:00
ship.dds crunch support 2012-06-17 17:57:47 -07:00
skinning_test_no_simd.cpp
test-fix-closure.js
tex_nonbyte.c support non-GL_UNSIGNED_BYTE texture pixel styles 2012-07-03 11:37:48 -07:00
tex_nonbyte.png support non-GL_UNSIGNED_BYTE texture pixel styles 2012-07-03 11:37:48 -07:00
twopart_main.cpp
twopart_side.cpp
water.dds support for non-square crunch textures with mipmaps 2012-06-20 10:56:18 -07:00