57 строки
2.0 KiB
C
57 строки
2.0 KiB
C
#include <stdio.h>
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#include <SDL/SDL.h>
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#include <SDL/SDL_ttf.h>
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#include <emscripten.h>
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int result = 1;
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void one() {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch(event.type) {
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case SDL_KEYDOWN:
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break;
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case SDL_KEYUP:
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switch (event.key.keysym.sym) {
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case SDLK_RIGHT: printf("right\n"); result *= 2; break;
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case SDLK_LEFT: printf("left\n"); result *= 3; break;
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case SDLK_DOWN: printf("down\n"); result *= 5; break;
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case SDLK_UP: printf("up\n"); result *= 7; break;
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case SDLK_SPACE: printf("space\n"); result *= 11; break;
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case SDLK_a: printf("a\n"); result *= 13; break;
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default: {
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if (event.key.keysym.scancode == SDL_SCANCODE_B) {
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printf("b scancode\n"); result *= 17; break;
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}
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printf("unknown key: sym %d scancode %d\n", event.key.keysym.sym, event.key.keysym.scancode);
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REPORT_RESULT();
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emscripten_run_script("throw 'done'"); // comment this out to leave event handling active. Use the following to log DOM keys:
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// addEventListener('keyup', function(event) { console.log(event.keyCode) }, true)
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}
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}
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break;
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default: /* Report an unhandled event */
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printf("I don't know what this event is!\n");
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}
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}
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}
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int main(int argc, char **argv) {
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Surface *screen = SDL_SetVideoMode(600, 450, 32, SDL_HWSURFACE);
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emscripten_run_script("simulateKeyEvent(38)"); // up
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emscripten_run_script("simulateKeyEvent(40)"); // down
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emscripten_run_script("simulateKeyEvent(37)"); // left
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emscripten_run_script("simulateKeyEvent(39)"); // right
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emscripten_run_script("simulateKeyEvent(32)"); // space
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emscripten_run_script("simulateKeyEvent(65)"); // a
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emscripten_run_script("simulateKeyEvent(66)"); // b
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emscripten_run_script("simulateKeyEvent(100)"); // trigger the end
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if (argc == 1337) one(); // keep it alive
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return 0;
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}
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