emscripten/tests/webgl_create_context.cpp

156 строки
4.7 KiB
C++

#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <iostream>
#include <string>
#include <sstream>
#include <algorithm>
#include <iterator>
#include <vector>
#include <stdio.h>
#include <string.h>
#include <assert.h>
#include <emscripten.h>
#include <html5.h>
std::vector<std::string> &split(const std::string &s, char delim, std::vector<std::string> &elems) {
std::stringstream ss(s);
std::string item;
while (std::getline(ss, item, delim)) {
elems.push_back(item);
}
return elems;
}
std::vector<std::string> split(const std::string &s, char delim) {
std::vector<std::string> elems;
split(s, delim, elems);
return elems;
}
GLint GetInt(GLenum param)
{
GLint value;
glGetIntegerv(param, &value);
return value;
}
void final(void*) {
#ifdef REPORT_RESULT
int result = 0;
REPORT_RESULT();
#endif
}
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context;
void loop()
{
EMSCRIPTEN_RESULT res;
if (!context) {
// new rendering frame started without a context
EmscriptenWebGLContextAttributes attrs;
emscripten_webgl_init_context_attributes(&attrs);
EM_ASM(
var canvas2 = Module.canvas.cloneNode();
Module.canvas.parentElement.appendChild(canvas2);
Module.canvas = canvas2;
);
assert(emscripten_webgl_get_current_context() == 0);
context = emscripten_webgl_create_context(0, &attrs);
assert(context > 0); // Must have received a valid context.
res = emscripten_webgl_make_context_current(context);
assert(res == EMSCRIPTEN_RESULT_SUCCESS);
assert(emscripten_webgl_get_current_context() == context);
} else {
res = emscripten_webgl_destroy_context(context);
assert(res == EMSCRIPTEN_RESULT_SUCCESS);
assert(emscripten_webgl_get_current_context() == 0);
emscripten_cancel_main_loop();
emscripten_async_call(final, (void*)0, 10);
}
}
int main()
{
bool first = true;
EmscriptenWebGLContextAttributes attrs;
for(int depth = 0; depth <= 1; ++depth)
for(int stencil = 0; stencil <= 1; ++stencil)
for(int antialias = 0; antialias <= 1; ++antialias)
{
emscripten_webgl_init_context_attributes(&attrs);
attrs.depth = depth;
attrs.stencil = stencil;
attrs.antialias = antialias;
printf("Requesting depth: %d, stencil: %d, antialias: %d\n", depth, stencil, antialias);
if (!first)
{
EM_ASM(var canvas2 = Module.canvas.cloneNode();
Module.canvas.parentElement.appendChild(canvas2);
// Module.canvas.parentElement.removeChild(canvas);
Module.canvas = canvas2;
);
}
first = false;
assert(emscripten_webgl_get_current_context() == 0);
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context = emscripten_webgl_create_context(0, &attrs);
assert(context > 0); // Must have received a valid context.
EMSCRIPTEN_RESULT res = emscripten_webgl_make_context_current(context);
assert(res == EMSCRIPTEN_RESULT_SUCCESS);
assert(emscripten_webgl_get_current_context() == context);
// Let's try enabling all extensions.
const char *extensions = (const char*)glGetString(GL_EXTENSIONS);
std::vector<std::string> exts = split(extensions, ' ');
for(size_t i = 0; i < exts.size(); ++i)
{
EM_BOOL supported = emscripten_webgl_enable_extension(context, exts[i].c_str());
assert(supported);
}
// Try with a simple glClear() that we got a context.
glClearColor(1.f, 0.f, 0.f, 1.f);
glClear(GL_COLOR_BUFFER_BIT);
unsigned char pixels[4];
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
assert(pixels[0] == 0xFF);
assert(pixels[1] == 0);
assert(pixels[2] == 0);
assert(pixels[3] == 0xFF);
int numDepthBits = GetInt(GL_DEPTH_BITS);
int numStencilBits = GetInt(GL_STENCIL_BITS);
int numSamples = GetInt(GL_SAMPLES);
printf("RGBA: %d%d%d%d, Depth: %d, Stencil: %d, Samples: %d\n",
GetInt(GL_RED_BITS), GetInt(GL_GREEN_BITS), GetInt(GL_BLUE_BITS), GetInt(GL_ALPHA_BITS),
numDepthBits, numStencilBits, numSamples);
if (!depth && stencil && numDepthBits && numStencilBits && EM_ASM_INT_V(navigator.userAgent.toLowerCase().indexOf('firefox')) > -1)
{
numDepthBits = 0;
printf("Applying workaround to ignore Firefox bug https://bugzilla.mozilla.org/show_bug.cgi?id=982477\n");
}
assert(!!numDepthBits == !!depth);
assert(!!numStencilBits == !!stencil);
assert(!!numSamples == !!antialias);
printf("\n");
// Test that deleting the context works.
res = emscripten_webgl_destroy_context(context);
assert(res == 0);
assert(emscripten_webgl_get_current_context() == 0);
}
// result will be reported when mainLoop completes
emscripten_set_main_loop(loop, 0, 0);
#ifndef REPORT_RESULT
return 0;
#endif
}