156 строки
4.7 KiB
C++
156 строки
4.7 KiB
C++
#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <iostream>
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#include <string>
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#include <sstream>
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#include <algorithm>
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#include <iterator>
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#include <vector>
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#include <stdio.h>
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#include <string.h>
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#include <assert.h>
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#include <emscripten.h>
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#include <html5.h>
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std::vector<std::string> &split(const std::string &s, char delim, std::vector<std::string> &elems) {
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std::stringstream ss(s);
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std::string item;
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while (std::getline(ss, item, delim)) {
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elems.push_back(item);
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}
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return elems;
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}
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std::vector<std::string> split(const std::string &s, char delim) {
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std::vector<std::string> elems;
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split(s, delim, elems);
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return elems;
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}
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GLint GetInt(GLenum param)
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{
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GLint value;
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glGetIntegerv(param, &value);
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return value;
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}
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void final(void*) {
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#ifdef REPORT_RESULT
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int result = 0;
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REPORT_RESULT();
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#endif
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}
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EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context;
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void loop()
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{
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EMSCRIPTEN_RESULT res;
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if (!context) {
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// new rendering frame started without a context
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EmscriptenWebGLContextAttributes attrs;
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emscripten_webgl_init_context_attributes(&attrs);
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EM_ASM(
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var canvas2 = Module.canvas.cloneNode();
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Module.canvas.parentElement.appendChild(canvas2);
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Module.canvas = canvas2;
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);
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assert(emscripten_webgl_get_current_context() == 0);
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context = emscripten_webgl_create_context(0, &attrs);
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assert(context > 0); // Must have received a valid context.
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res = emscripten_webgl_make_context_current(context);
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assert(res == EMSCRIPTEN_RESULT_SUCCESS);
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assert(emscripten_webgl_get_current_context() == context);
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} else {
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res = emscripten_webgl_destroy_context(context);
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assert(res == EMSCRIPTEN_RESULT_SUCCESS);
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assert(emscripten_webgl_get_current_context() == 0);
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emscripten_cancel_main_loop();
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emscripten_async_call(final, (void*)0, 10);
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}
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}
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int main()
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{
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bool first = true;
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EmscriptenWebGLContextAttributes attrs;
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for(int depth = 0; depth <= 1; ++depth)
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for(int stencil = 0; stencil <= 1; ++stencil)
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for(int antialias = 0; antialias <= 1; ++antialias)
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{
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emscripten_webgl_init_context_attributes(&attrs);
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attrs.depth = depth;
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attrs.stencil = stencil;
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attrs.antialias = antialias;
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printf("Requesting depth: %d, stencil: %d, antialias: %d\n", depth, stencil, antialias);
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if (!first)
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{
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EM_ASM(var canvas2 = Module.canvas.cloneNode();
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Module.canvas.parentElement.appendChild(canvas2);
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// Module.canvas.parentElement.removeChild(canvas);
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Module.canvas = canvas2;
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);
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}
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first = false;
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assert(emscripten_webgl_get_current_context() == 0);
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EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context = emscripten_webgl_create_context(0, &attrs);
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assert(context > 0); // Must have received a valid context.
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EMSCRIPTEN_RESULT res = emscripten_webgl_make_context_current(context);
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assert(res == EMSCRIPTEN_RESULT_SUCCESS);
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assert(emscripten_webgl_get_current_context() == context);
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// Let's try enabling all extensions.
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const char *extensions = (const char*)glGetString(GL_EXTENSIONS);
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std::vector<std::string> exts = split(extensions, ' ');
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for(size_t i = 0; i < exts.size(); ++i)
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{
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EM_BOOL supported = emscripten_webgl_enable_extension(context, exts[i].c_str());
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assert(supported);
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}
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// Try with a simple glClear() that we got a context.
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glClearColor(1.f, 0.f, 0.f, 1.f);
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glClear(GL_COLOR_BUFFER_BIT);
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unsigned char pixels[4];
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glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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assert(pixels[0] == 0xFF);
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assert(pixels[1] == 0);
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assert(pixels[2] == 0);
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assert(pixels[3] == 0xFF);
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int numDepthBits = GetInt(GL_DEPTH_BITS);
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int numStencilBits = GetInt(GL_STENCIL_BITS);
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int numSamples = GetInt(GL_SAMPLES);
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printf("RGBA: %d%d%d%d, Depth: %d, Stencil: %d, Samples: %d\n",
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GetInt(GL_RED_BITS), GetInt(GL_GREEN_BITS), GetInt(GL_BLUE_BITS), GetInt(GL_ALPHA_BITS),
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numDepthBits, numStencilBits, numSamples);
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if (!depth && stencil && numDepthBits && numStencilBits && EM_ASM_INT_V(navigator.userAgent.toLowerCase().indexOf('firefox')) > -1)
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{
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numDepthBits = 0;
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printf("Applying workaround to ignore Firefox bug https://bugzilla.mozilla.org/show_bug.cgi?id=982477\n");
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}
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assert(!!numDepthBits == !!depth);
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assert(!!numStencilBits == !!stencil);
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assert(!!numSamples == !!antialias);
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printf("\n");
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// Test that deleting the context works.
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res = emscripten_webgl_destroy_context(context);
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assert(res == 0);
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assert(emscripten_webgl_get_current_context() == 0);
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}
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// result will be reported when mainLoop completes
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emscripten_set_main_loop(loop, 0, 0);
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#ifndef REPORT_RESULT
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return 0;
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#endif
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}
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