308 строки
16 KiB
C
308 строки
16 KiB
C
/*
|
|
THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION
|
|
AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN.
|
|
|
|
THE ORIGINAL AUTHOR IS KYLE FOLEY.
|
|
|
|
THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY
|
|
OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF
|
|
MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE,
|
|
ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE
|
|
RESULTING FROM THE USE, MODIFICATION, OR
|
|
REDISTRIBUTION OF THIS SOFTWARE.
|
|
*/
|
|
|
|
#if !EMSCRIPTEN
|
|
#define USE_GLEW 1
|
|
#endif
|
|
|
|
#if USE_GLEW
|
|
#include "GL/glew.h"
|
|
#endif
|
|
|
|
#include "SDL/SDL.h"
|
|
#if !USE_GLEW
|
|
#include "SDL/SDL_opengl.h"
|
|
#endif
|
|
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <assert.h>
|
|
|
|
void verify() {
|
|
int width = 640, height = 480;
|
|
unsigned char *data = (unsigned char*)malloc(width*height*4);
|
|
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
|
int sum = 0;
|
|
for (int x = 0; x < width*height*4; x++) {
|
|
if (x % 4 != 3) sum += x * data[x];
|
|
}
|
|
#if EMSCRIPTEN
|
|
int result = sum;
|
|
REPORT_RESULT();
|
|
#endif
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
SDL_Surface *screen;
|
|
if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
|
|
printf("Unable to initialize SDL: %s\n", SDL_GetError());
|
|
return 1;
|
|
}
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
|
screen = SDL_SetVideoMode( 640, 480, 24, SDL_OPENGL );
|
|
if ( !screen ) {
|
|
printf("Unable to set video mode: %s\n", SDL_GetError());
|
|
return 1;
|
|
}
|
|
|
|
glClearColor( 0, 0, 0, 0 );
|
|
glClear( GL_COLOR_BUFFER_BIT );
|
|
|
|
// Create a texture
|
|
|
|
GLuint texture;
|
|
glGenTextures( 1, &texture );
|
|
glBindTexture( GL_TEXTURE_2D, texture );
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|
GLubyte textureData[16*16*4];
|
|
for (int x = 0; x < 16; x++) {
|
|
for (int y = 0; y < 16; y++) {
|
|
*((int*)&textureData[(x*16 + y) * 4]) = x*16 + ((y*16) << 8);
|
|
}
|
|
}
|
|
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, textureData );
|
|
|
|
// Create a second texture
|
|
|
|
GLuint texture2;
|
|
glGenTextures( 1, &texture2 );
|
|
glBindTexture( GL_TEXTURE_2D, texture2 );
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|
GLubyte texture2Data[] = { 0xff, 0, 0, 0xff,
|
|
0, 0xff, 0, 0xaa,
|
|
0, 0, 0xff, 0x55,
|
|
0x80, 0x90, 0x70, 0 };
|
|
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, texture2Data );
|
|
|
|
// BEGIN
|
|
|
|
#if USE_GLEW
|
|
glewInit();
|
|
#endif
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
// original: glFrustum(-0.6435469817188064, 0.6435469817188064 ,-0.48266022190470925, 0.48266022190470925 ,0.5400000214576721, 2048);
|
|
//glFrustum(-0.6435469817188064, 0.1435469817188064 ,-0.48266022190470925, 0.88266022190470925 ,0.5400000214576721, 2048);
|
|
GLfloat pm[] = { 1.372136116027832, 0, 0, 0, 0, 0.7910231351852417, 0, 0, -0.6352481842041016, 0.29297152161598206, -1.0005275011062622, -1, 0, 0, -1.080284833908081, 0 };
|
|
glLoadMatrixf(pm);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
GLfloat matrixData[] = { -1, 0, 0, 0,
|
|
0, 0,-1, 0,
|
|
0, 1, 0, 0,
|
|
0, 0, 0, 1 };
|
|
glLoadMatrixf(matrixData);
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
GLuint arrayBuffer, elementBuffer;
|
|
glGenBuffers(1, &arrayBuffer);
|
|
glGenBuffers(1, &elementBuffer);
|
|
|
|
GLubyte arrayData[] = {
|
|
/*
|
|
[0, 0, 0, 67] ==> 128 float
|
|
[0, 0, 128, 67] ==> 256 float
|
|
[0, 0, 0, 68] ==> 512 float
|
|
[0, 0, 128, 68] ==> 1024 float
|
|
|
|
[vertex x ] [vertex y ] [vertex z ] [nr] [texture u ] [texture v ] [lm u ] [lm v ] [color r,g,b,a ] */
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 0
|
|
0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 1
|
|
0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 2
|
|
0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 3
|
|
0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 4
|
|
0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 67, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 5
|
|
0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 6
|
|
0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 7
|
|
0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 8
|
|
0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 9
|
|
0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 10
|
|
0, 0, 0, 0, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 11
|
|
0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 12
|
|
0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 13
|
|
0, 0, 128, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 67, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 14
|
|
0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 15
|
|
|
|
0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 0, 0, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
|
|
0, 0, 128, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128
|
|
};
|
|
assert(sizeof(arrayData) == 1408);
|
|
glBindBuffer(GL_ARRAY_BUFFER, arrayBuffer);
|
|
glBufferData(GL_ARRAY_BUFFER, sizeof(arrayData), arrayData, GL_STATIC_DRAW);
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
GLushort elementData[] = { 1, 2, 0, 2, 3, 0, 5, 6, 4, 6, 7, 4, 9, 10, 8, 10, 11, 8, 13, 14, 12, 14, 15, 12 };
|
|
assert(sizeof(elementData) == 48);
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementBuffer);
|
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elementData), elementData, GL_STATIC_DRAW);
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, arrayBuffer);
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementBuffer);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, texture); // diffuse?
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glActiveTexture(GL_TEXTURE1);
|
|
glBindTexture(GL_TEXTURE_2D, texture2); // lightmap?
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
GLint ok;
|
|
|
|
const char *vertexShader = "attribute vec4 a_position;\n"
|
|
"attribute vec4 a_texCoord0;\n"
|
|
"uniform mat4 u_modelView;\n"
|
|
"uniform mat4 u_projection;\n"
|
|
"varying vec4 v_texCoord0;\n"
|
|
"void main(void)\n"
|
|
"{\n"
|
|
" gl_Position = (u_projection * u_modelView * a_position) + vec4(200, 0, 0, 0);\n"
|
|
" v_texCoord0.xy = a_texCoord0.xy/20.0;\n" // added /20 here
|
|
"}\n";
|
|
const char *fragmentShader = "uniform sampler2D diffusemap;\n"
|
|
"varying vec4 v_texCoord0;\n"
|
|
"void main(void)\n"
|
|
"{\n"
|
|
" vec4 diffuse = texture2D(diffusemap, v_texCoord0.xy);\n"
|
|
" gl_FragColor = diffuse;\n"
|
|
"}\n";
|
|
|
|
GLuint vs = glCreateShader(GL_VERTEX_SHADER);
|
|
glShaderSource(vs, 1, &vertexShader, NULL);
|
|
glCompileShader(vs);
|
|
glGetShaderiv(vs, GL_COMPILE_STATUS, &ok);
|
|
if (!ok) {
|
|
printf("Shader compilation error with vertex\n");
|
|
GLint infoLen = 0;
|
|
glGetShaderiv (vs, GL_INFO_LOG_LENGTH, &infoLen);
|
|
if (infoLen > 1)
|
|
{
|
|
char* infoLog = (char *)malloc(sizeof(char) * infoLen+1);
|
|
glGetShaderInfoLog(vs, infoLen, NULL, infoLog);
|
|
printf("Error compiling shader:\n%s\n", infoLog);
|
|
}
|
|
}
|
|
|
|
GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
|
|
glShaderSource(fs, 1, &fragmentShader, NULL);
|
|
glCompileShader(fs);
|
|
glGetShaderiv(fs, GL_COMPILE_STATUS, &ok);
|
|
if (!ok) {
|
|
printf("Shader compilation error with fragment\n");
|
|
GLint infoLen = 0;
|
|
glGetShaderiv (vs, GL_INFO_LOG_LENGTH, &infoLen);
|
|
if (infoLen > 1)
|
|
{
|
|
char* infoLog = (char *)malloc(sizeof(char) * infoLen+1);
|
|
glGetShaderInfoLog(vs, infoLen, NULL, infoLog);
|
|
printf("Error compiling shader:\n%s\n", infoLog);
|
|
}
|
|
}
|
|
|
|
GLuint program = glCreateProgram();
|
|
|
|
glAttachShader(program, vs);
|
|
glAttachShader(program, fs);
|
|
glLinkProgram(program);
|
|
glGetProgramiv(program, GL_LINK_STATUS, &ok);
|
|
assert(ok);
|
|
|
|
glUseProgram(program);
|
|
|
|
GLint diffusemapLocation = glGetUniformLocation(program, "diffusemap");
|
|
assert(diffusemapLocation >= 0);
|
|
glUniform1i(diffusemapLocation, 0);
|
|
|
|
{
|
|
GLfloat data[16];
|
|
glGetFloatv(GL_MODELVIEW_MATRIX, data);
|
|
printf("Modelview: ");
|
|
for (int i = 0; i < 16; i++) printf("%.3f, ", data[i]);
|
|
printf("\n");
|
|
GLint modelViewLocation = glGetUniformLocation(program, "u_modelView");
|
|
assert(modelViewLocation >= 0);
|
|
glUniformMatrix4fv(modelViewLocation, 1, GL_FALSE, data);
|
|
}
|
|
{
|
|
GLfloat data[16];
|
|
glGetFloatv(GL_PROJECTION_MATRIX, data);
|
|
printf("Projection: ");
|
|
for (int i = 0; i < 16; i++) printf("%.3f, ", data[i]);
|
|
printf("\n");
|
|
GLint projectionLocation = glGetUniformLocation(program, "u_projection");
|
|
assert(projectionLocation >= 0);
|
|
glUniformMatrix4fv(projectionLocation, 1, GL_FALSE, data);
|
|
}
|
|
|
|
glBindAttribLocation(program, 0, "a_position");
|
|
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 32, (void*)0);
|
|
glEnableVertexAttribArray(0);
|
|
|
|
glBindAttribLocation(program, 1, "a_texCoord0");
|
|
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 32, (void*)16);
|
|
glEnableVertexAttribArray(1);
|
|
|
|
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*)12);
|
|
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*) 0);
|
|
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*)24);
|
|
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*)36);
|
|
|
|
// END
|
|
|
|
SDL_GL_SwapBuffers();
|
|
|
|
verify();
|
|
|
|
#if !EMSCRIPTEN
|
|
SDL_Delay(1500);
|
|
#endif
|
|
|
|
SDL_Quit();
|
|
|
|
return 0;
|
|
}
|