emscripten/tests/glfw_events.c

300 строки
12 KiB
C

/*
* Copyright 2016 The Emscripten Authors. All rights reserved.
* Emscripten is available under two separate licenses, the MIT license and the
* University of Illinois/NCSA Open Source License. Both these licenses can be
* found in the LICENSE file.
*/
#ifdef USE_GLFW
#if USE_GLFW == 2
#include <GL/glfw.h>
#else
#include <GLFW/glfw3.h>
#endif
#include <stdio.h>
#include <emscripten.h>
#define MULTILINE(...) #__VA_ARGS__
#define WIDTH 640
#define HEIGHT 480
// Setup tests
typedef struct {
int mouse;
double x, y;
int button;
int action;
int modify;
int character;
} test_args_t;
typedef struct {
char cmd[80];
test_args_t args;
} test_t;
// Javascript event.button 0 = left, 1 = middle, 2 = right
test_t g_tests[] = {
{ "Module.injectMouseEvent(10.0, 10.0, 'mousedown', 0)", { 1, 10.0, 10.0, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, -1 } },
{ "Module.injectMouseEvent(10.0, 20.0, 'mouseup', 0)", { 1, 10.0, 20.0, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, -1 } },
{ "Module.injectMouseEvent(10.0, 30.0, 'mousedown', 1)", { 1, 10.0, 30.0, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, -1 } },
{ "Module.injectMouseEvent(10.0, 40.0, 'mouseup', 1)", { 1, 10.0, 40.0, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE, -1 } },
{ "Module.injectMouseEvent(10.0, 30.0, 'mousedown', 2)", { 1, 10.0, 30.0, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, -1 } },
{ "Module.injectMouseEvent(10.0, 40.0, 'mouseup', 2)", { 1, 10.0, 40.0, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE, -1 } },
//{ "Module.injectMouseEvent(10.0, 50.0, 'mousewheel', 0)", { 10.0, 50.0, -1, -1, -1 } },
//{ "Module.injectMouseEvent(10.0, 60.0, 'mousemove', 0)", { 10.0, 60.0, -1, -1, -1 } }
{ "Module.injectKeyEvent('keydown', 8)", { 0, 0.0, 0.0, GLFW_KEY_BACKSPACE, GLFW_PRESS, -1 } },
{ "Module.injectKeyEvent('keyup', 8)", { 0, 0.0, 0.0, GLFW_KEY_BACKSPACE, GLFW_RELEASE, -1 } },
{ "Module.injectKeyEvent('keydown', 9)", { 0, 0.0, 0.0, GLFW_KEY_TAB, GLFW_PRESS, -1 } },
{ "Module.injectKeyEvent('keyup', 9)", { 0, 0.0, 0.0, GLFW_KEY_TAB, GLFW_RELEASE, -1 } },
{ "Module.injectKeyEvent('keydown', 112)", { 0, 0.0, 0.0, GLFW_KEY_F1, GLFW_PRESS, -1 } },
{ "Module.injectKeyEvent('keyup', 112)", { 0, 0.0, 0.0, GLFW_KEY_F1, GLFW_RELEASE, -1 } },
{ "Module.injectKeyEvent('keydown', 37)", { 0, 0.0, 0.0, GLFW_KEY_LEFT, GLFW_PRESS, -1 } },
{ "Module.injectKeyEvent('keyup', 37)", { 0, 0.0, 0.0, GLFW_KEY_LEFT, GLFW_RELEASE, -1 } },
{ "Module.injectKeyEvent('keydown', 39)", { 0, 0.0, 0.0, GLFW_KEY_RIGHT, GLFW_PRESS, -1 } },
{ "Module.injectKeyEvent('keyup', 39)", { 0, 0.0, 0.0, GLFW_KEY_RIGHT, GLFW_RELEASE, -1 } },
{ "Module.injectKeyEvent('keydown', 38)", { 0, 0.0, 0.0, GLFW_KEY_UP, GLFW_PRESS, -1 } },
{ "Module.injectKeyEvent('keyup', 38)", { 0, 0.0, 0.0, GLFW_KEY_UP, GLFW_RELEASE, -1 } },
{ "Module.injectKeyEvent('keydown', 40)", { 0, 0.0, 0.0, GLFW_KEY_DOWN, GLFW_PRESS, -1 } },
{ "Module.injectKeyEvent('keyup', 40)", { 0, 0.0, 0.0, GLFW_KEY_DOWN, GLFW_RELEASE, -1 } },
#if USE_GLFW == 2
{ "Module.injectKeyEvent('keydown', 27)", { 0, 0.0, 0.0, GLFW_KEY_ESC, GLFW_PRESS, -1 } },
{ "Module.injectKeyEvent('keyup', 27)", { 0, 0.0, 0.0, GLFW_KEY_ESC, GLFW_RELEASE, -1 } },
{ "Module.injectKeyEvent('keydown', 65)", { 0, 0.0, 0.0, 'A', GLFW_PRESS, -1, 'A' } },
{ "Module.injectKeyEvent('keypress', 65, {charCode: 65})", { 0, 0.0, 0.0, -1, -1, -1, 'A' } },
{ "Module.injectKeyEvent('keyup', 65)", { 0, 0.0, 0.0, 'A', GLFW_RELEASE, -1, 'A' } },
{ "Module.injectKeyEvent('keydown', 65, {ctrlKey: true})", { 0, 0.0, 0.0, 'A', GLFW_PRESS, -1, 'A' } },
{ "Module.injectKeyEvent('keypress', 65, {ctrlKey: true, charCode: 65})", { 0, 0.0, 0.0, -1, -1, -1, -1 } },
{ "Module.injectKeyEvent('keyup', 65, {ctrlKey: true})", { 0, 0.0, 0.0, 'A', GLFW_RELEASE, -1, 'A' } },
#else
{ "Module.injectKeyEvent('keydown', 27)", { 0, 0.0, 0.0, GLFW_KEY_ESCAPE, GLFW_PRESS, -1 } },
{ "Module.injectKeyEvent('keyup', 27)", { 0, 0.0, 0.0, GLFW_KEY_ESCAPE, GLFW_RELEASE, -1 } },
{ "Module.injectKeyEvent('keydown', 65)", { 0, 0.0, 0.0, GLFW_KEY_A, GLFW_PRESS, -1 } },
{ "Module.injectKeyEvent('keypress', 65, {charCode: 65})", { 0, 0.0, 0.0, -1, -1, -1, 'A' } },
{ "Module.injectKeyEvent('keyup', 65)", { 0, 0.0, 0.0, GLFW_KEY_A, GLFW_RELEASE, -1 } },
{ "Module.injectKeyEvent('keydown', 65, {ctrlKey: true})", { 0, 0.0, 0.0, GLFW_KEY_A, GLFW_PRESS, -1, 'A' } },
{ "Module.injectKeyEvent('keypress', 65, {ctrlKey: true, charCode: 65})", { 0, 0.0, 0.0, -1, -1, -1, -1 } },
{ "Module.injectKeyEvent('keyup', 65, {ctrlKey: true})", { 0, 0.0, 0.0, GLFW_KEY_A, GLFW_RELEASE, -1, 'A' } },
#endif
};
static unsigned int g_test_actual = 0;
static unsigned int g_test_count = sizeof(g_tests) / sizeof(test_t);
static unsigned int g_state = 0;
#if USE_GLFW == 2
static void on_mouse_button_callback(int button, int action)
#else
static void on_mouse_button_callback(GLFWwindow* window, int button, int action, int modify)
#endif
{
test_args_t args = g_tests[g_test_actual].args;
if (args.button == button && args.action == action)
{
g_state |= 1 << g_test_actual;
}
else
{
printf("Test %d: FAIL\n", g_test_actual);
}
}
#if USE_GLFW == 2
static void on_mouse_move(int x, int y)
#else
static void on_mouse_move(GLFWwindow* window, double x, double y)
#endif
{
test_args_t args = g_tests[g_test_actual].args;
if (args.x == x && args.y == y)
{
g_state |= 1 << g_test_actual;
}
else
{
printf("Test %d: FAIL\n", g_test_actual);
}
}
#if USE_GLFW == 2
static void on_key_callback(int key, int action)
#else
static void on_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
#endif
{
test_args_t args = g_tests[g_test_actual].args;
if (args.button == key && args.action == action)
{
g_state |= 1 << g_test_actual;
}
else
{
printf("Test %d: FAIL\n", g_test_actual);
}
}
#if USE_GLFW == 2
static void on_char_callback(int character, int action)
#else
static void on_char_callback(GLFWwindow* window, unsigned int character)
#endif
{
test_args_t args = g_tests[g_test_actual].args;
if (args.character != -1 && args.character == character)
{
g_state |= 1 << g_test_actual;
}
else
{
printf("Test %d: FAIL\n", g_test_actual);
}
}
#if USE_GLFW == 3
static void on_mouse_wheel(GLFWwindow* window, double x, double y)
{
test_args_t args = g_tests[g_test_actual].args;
if (args.x == x && args.y == y)
{
g_state |= 1 << g_test_actual;
}
else
{
printf("Test %d: FAIL\n", g_test_actual);
}
}
static void on_error(int error, const char *msg)
{
printf("%d: %s\n", error, msg);
}
#endif
int main()
{
int result = 1;
unsigned int success = (1 << (sizeof(g_tests) / sizeof(test_t))) - 1; // (2^count)-1;
emscripten_run_script(MULTILINE(
Module.injectMouseEvent = function(x, y, event_, button) {
var canvas = Module['canvas'];
var event = new MouseEvent(event_, {
'view': window,
'bubbles': true,
'cancelable': true,
'screenX': canvas.offsetLeft + x,
'screenY': canvas.offsetTop + y,
'clientX': canvas.offsetLeft + x,
'clientY': canvas.offsetTop + y,
'button': button
});
canvas.dispatchEvent(event);
//var event = document.createEvent("MouseEvents");
//var canvas = Module['canvas'];
//event.initMouseEvent(event_, true, true, window, 0, canvas.offsetLeft + x, canvas.offsetTop + y, canvas.offsetLeft + x, canvas.offsetTop + y, 0, 0, 0, 0, button, null);
//canvas.dispatchEvent(event);
};
Module.injectKeyEvent = function(type, keyCode, options) {
// KeyboardEvent constructor always returns 0 keyCode on Chrome, so use generic events
//var keyboardEvent = new KeyboardEvent(type, Object.assign({ keyCode: keyCode}, options));
var keyboardEvent = document.createEventObject ?
document.createEventObject() : document.createEvent('Events');
keyboardEvent.initEvent(type, true, true);
keyboardEvent.keyCode = keyCode;
keyboardEvent = Object.assign(keyboardEvent, options);
canvas.dispatchEvent(keyboardEvent);
};
));
glfwInit();
#if USE_GLFW == 2
glfwOpenWindow(WIDTH, HEIGHT, 5, 6, 5, 0, 0, 0, GLFW_WINDOW); // != GL_TRUE)
glfwSetMousePosCallback(on_mouse_move);
glfwSetCharCallback(on_char_callback);
#else
glfwSetErrorCallback(on_error);
printf("%s\n", glfwGetVersionString());
GLFWwindow * _mainWindow = NULL;
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
_mainWindow = glfwCreateWindow(WIDTH, HEIGHT, "glfw3_events", NULL, NULL);
glfwMakeContextCurrent(_mainWindow);
glfwSetCursorPosCallback(_mainWindow, on_mouse_move);
glfwSetScrollCallback(_mainWindow, on_mouse_wheel);
glfwSetCharCallback(_mainWindow, on_char_callback);
#endif
for (int p = 0; p < 2 && result; ++p) // 2 passes, with and without callbacks.
{
printf("Running Test pass %d\n", p);
#if USE_GLFW == 2
glfwSetMouseButtonCallback(p == 0 ? NULL : on_mouse_button_callback);
glfwSetKeyCallback(p == 0 ? NULL : on_key_callback);
#else
glfwSetMouseButtonCallback(_mainWindow, p == 0 ? NULL : on_mouse_button_callback);
glfwSetKeyCallback(_mainWindow, p == 0 ? NULL : on_key_callback);
#endif
g_state = p == 0 ? success : 0;
for (int i = 0; i < g_test_count; ++i)
{
g_test_actual = i;
test_t test = g_tests[g_test_actual];
if (test.args.character == -1) {
g_state |= 1 << g_test_actual;
}
emscripten_run_script(test.cmd);
if (test.args.mouse) {
#if USE_GLFW == 2
if (glfwGetMouseButton(test.args.button) != test.args.action)
#else
if (glfwGetMouseButton(_mainWindow, test.args.button) != test.args.action)
#endif
{
printf("Test %d: FAIL\n", g_test_actual);
g_state &= ~(1 << g_test_actual);
}
} else {
// Keyboard.
#if USE_GLFW == 2
if (test.args.action != -1 && glfwGetKey(test.args.button) != test.args.action)
#else
if (test.args.action != -1 && glfwGetKey(_mainWindow, test.args.button) != test.args.action)
#endif
{
printf("Test %d: FAIL\n", g_test_actual);
g_state &= ~(1 << g_test_actual);
}
}
}
result = g_state == success;
}
glfwTerminate();
#ifdef REPORT_RESULT
REPORT_RESULT(result);
#else
printf("%d == %d = %d", g_state, success, g_state == success);
#endif
return 0;
}
#endif