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Camilla Berglund 2013-01-13 21:28:18 +01:00
Родитель 3863a635f2
Коммит 1bd59844c8
1 изменённых файлов: 21 добавлений и 14 удалений

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@ -925,7 +925,7 @@ typedef struct
* @note This function may take several seconds to complete on some systems,
* while on other systems it may take only a fraction of a second to complete.
*
* @note On Mac OS X, this function will change the current directory of the
* @note <b>Mac OS X:</b> This function will change the current directory of the
* application to the @c Contents/Resources subdirectory of the application's
* bundle, if present.
*
@ -1227,16 +1227,16 @@ GLFWAPI void glfwWindowHint(int target, int hint);
* @remarks In order to determine the actual properties of an opened window,
* use @ref glfwGetWindowParam and @ref glfwGetWindowSize.
*
* @remarks On Microsoft Windows, if the executable has an icon resource named
* @c GLFW_ICON, it will be set as the icon for the window. If no such icon is
* @remarks <b>Windows:</b> If the executable has an icon resource named @c
* GLFW_ICON, it will be set as the icon for the window. If no such icon is
* present, the @c IDI_WINLOGO icon will be used instead.
*
* @remarks On Mac OS X the GLFW window has no icon, but programs using GLFW
* will use the application bundle's icon. Also, the first time a window is
* opened the menu bar is populated with common commands like Hide, Quit and
* About. The (minimal) about dialog uses information from the application's
* bundle. For more information on bundles, see the Bundle Programming Guide
* provided by Apple.
* @remarks <b>Mac OS X:</b> The GLFW window has no icon, as it is not
* a document window, but the dock icon will be the same as the application
* bundle's icon. Also, the first time a window is opened the menu bar is
* populated with common commands like Hide, Quit and About. The (minimal)
* about dialog uses information from the application's bundle. For more
* information on bundles, see the Bundle Programming Guide provided by Apple.
*
* @note This function may only be called from the main thread.
*
@ -1362,6 +1362,8 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
* @param[in] param The property whose value to return.
* @ingroup window
*
* @par Window properties
*
* The @ref GLFW_FOCUSED property indicates whether the window is focused.
*
* The @ref GLFW_ICONIFIED property indicates whether the window is iconified.
@ -1378,6 +1380,8 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
* screen position, in pixels, of the upper-left corner of the window's client
* area.
*
* @par Context properties
*
* The @ref GLFW_CLIENT_API property indicates the client API provided by the
* window's context.
*
@ -1442,12 +1446,14 @@ GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbf
* @ingroup window
*
* This callback is called when the user attempts to close the window, i.e.
* clicks the window's close widget or, on Mac OS X, selects @b Quit from the
* application menu. Calling @ref glfwDestroyWindow does not cause this
* callback to be called.
* clicks the window's close widget. Calling @ref glfwDestroyWindow does not
* cause this callback to be called.
*
* The return value of the close callback becomes the new value of the @ref
* GLFW_SHOULD_CLOSE window parameter.
*
* @remarks <b>Mac OS X:</b> Selecting Quit from the application menu will
* trigger the close callback for all windows.
*/
GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun);
@ -1461,8 +1467,9 @@ GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun c
* redrawn, for example if the window has been exposed after having been
* covered by another window.
*
* @note On compositing window systems such as Mac OS X, where the window
* contents are saved off-screen, this callback may never be called.
* @note On compositing window systems such as Aero, Compiz or Aqua, where the
* window contents are saved off-screen, this callback may be called only very
* infrequently or never at all.
*/
GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun);